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报告翻译问题






Did I write anywhere that you OBLIGATED!?
I just wrote you my request. You don't owe anyone anything. If you can't do something due to technical limitations, you can always write about it, without the word OBLIGATED
Cheers!
I am not obligated to do anything.
And as i stated before, vertical blood spawns is not something i can fix, its just how geometry check works in arma.
No, bro, I've already written to you before. Your mod is the best compared to others.
1) your blood color is the most appropriate.
2) there's a precise pools source (head, torso).
3) blood can appear inside interiors.
Other mods don't have this.
Please try improve your mod so that at least puddles don't appear vertically.
For this mod It would be great to have settings - "pool size" and "pool probability"
If customization is not possible, then reducing the size of blood pools would be a useful tweak
The blood decal should only spawn horizontally, but quite often the blood puddle spawns vertically, which spoils impression.
Is there a way to restrict the spawn of vertical blood decal, using angles restrictions for texture/decal?
You advise to use your mod with "Some Effect Rework" and it is a really good mod. Together they complement each other. However, SER has one drawback, that your mod does not have. I see that in your mod the blood pool is strictly tied to the corpse itself. The pool of blood will be exactly under the corpse and ecen under head or torso! This super accuracy!
However, in the SER the blood pool will appear without being tied to the dead body. Even far from the dead bodies! As I see the puddle spawns when unit wounded, not only when the character dies. Thus, on the battlefield player can see dozens of puddles, without corpses. looks not good. With your knowledges, could you edit this mod so that the puddles are only under the corpses? Even don't need to split it into torso/head. Just have the blood pool appear only under the corpses. I think this is an easy task for you.
It looks like this mod author has disappeared.
It's a question of realism, blood is not mercury.
It can't spread that fast. If you are trying to depict blood in your mod - I'm just showing you this. However, I don't insist if you don't want to show normal, realistic blood it's your right...
Cheers!
But the problem is that both mods don't know how to create normal BloodPool, they have texture flickering. And the texture itself doesn't work indoors!
Your mod best implemented Blood pool, Is it really that so hard for you to at least slow down the expansion of the pool of blood?
If you can't change the animation speed, could you give the player puddle scaling settings within 0 -1.0 for example? If you gave the probability of a puddle appearing when hitting the head/torso it would be better. Please offer more settings for your subscribers.
After the characters die, the blood pool expansion animation is too fast. Could you slow it down a bit? So that the time it takes for the blood pool to expand is longer.
Also check Ezekiel 20:19-21, the Sabbath is Saturday morning to Sunday morning and it's the sign between God and his people, so if you don't have that sign God is gonna pour out his fury upon you in tribulation.
And read Isaiah 66:15-17, people who eat unclean like pork and shellfish are going to be consumed by fire in the tribulation. So repent from eating this stuff.
And the Messiah's name isn't Jesus, it's Yeshua, he comes in the Father's name Yehovah. He warned us about another coming in his own name in John 5:42-43 because you don't have the love of God in you (the ten commandments - 1 John 5:2-3).
Try to improve the textures of the blood puddle also.
May the Lord bless your labors!
Example - https://www.youtube.com/watch?v=L79iiUAJxJQ
It would be nice to polish the above mentioned details.
Thank you for your work!
The color of the blood in your mod has a great color, it's noticeable especially after ACE. Still I noticed some issues:
1) you use several textures for puddles of blood, while some textures do not correspond in their form to the animation of the spreading of the puddle, because they have separate spots outside the main part. It turns out that the spots outside the puddle move along with the puddle itself. Could you improve the textures, make them more solid(without separate parts), so that it better matches the animation of the single puddle spreading?
2) the animation of the puddle spreading is too fast. Could you slow it down a little?