Counter-Strike 2

Counter-Strike 2

Redline
77 条留言
SoulMa5ter 9 月 7 日 下午 4:19 
Thanks for the map, always a fun classic map for 1v1s! Some things to fix though include the gap in between the shipping containers, some weird clipping on the fencing, and the fps issues :steamthumbsup:
Osorio Peinado 8 月 13 日 上午 4:27 
Muy bueno
Matt Eye Moody 8 月 3 日 上午 10:58 
bot_kick
IM_KAZY 7 月 22 日 下午 4:48 
add: mp_round_restart_delay 3
SELVASSAURO 1 月 8 日 上午 11:37 
Bom mapa 1x1 e mata-mata.
Seria bom colocar outra plataforma do outro lado e mais contêiner, inspire-se no mapa "transport ship" da comunidade, use como exemplo para melhorar esse mapa e ele sera um dos melhores.
SELVASSAURO 1 月 8 日 上午 11:33 
Bom mapa, muito bom para X1.
Gloom 1 月 5 日 下午 12:16 
Thank you Reed, it's the best version of redline out :8bitheart:
BOT Reed  [作者] 1 月 5 日 上午 10:05 
I’m out of town for the holidays, but I will check and see what’s going on when I return. Likely something to do with a Valve update. Thanks for letting me know, everyone.
Gloom 1 月 5 日 上午 9:18 
Recently been getting bad fps on this map, likewise for the people i play with.
very good map
:csgoct:
𝕯𝖗𝖊𝖎𝖓 1 月 2 日 下午 12:25 
Low fps on this map
1nsane 2024 年 12 月 2 日 上午 8:13 
very nice map for 1v1 2v2 and 3v3
BOT Reed  [作者] 2024 年 11 月 6 日 下午 1:40 
If you’re unable to diagnose your issue you can disable dropped weapons from spawning with the console command: mp_weapons_allow_map_placed 0

You will likely need to restart the game with: mp_restartgame 1
BOT Reed  [作者] 2024 年 11 月 6 日 上午 11:42 
I’ve yet to hear anyone else have a problem, lover. I think maybe your CPU is very underpowered. Dropped weapons do not cause lag in the quantities present. If they did, you would lag in Casual on any map with players. Check your drivers or something, man. And be kind :)
in rainbows 2024 年 11 月 6 日 上午 11:22 
тупой сын бляди не может сделать нормальную мапу, из за везде разкиданого оружия ужасно лагает даже на моей rtx 4070, просто конченый уебок я надеюсь твоя мать умрет в конвульсиях
BOT Reed  [作者] 2024 年 5 月 19 日 下午 2:48 
Muharrem and KNOX, you can change the starting weapons using the mp_ct_default_primary, mp_ct_default_secondary, mp_t_default_primary, and mp_t_default_secondary commands in console. For example “mp_ct_default_primary weapon_awp” will change the CT starting weapon to the AWP. You can disable the spawning of weapons on the ground using “mp_weapons_allow_map_placed 0”. I have not included a custom config in order to allow maximum customization / compatibility for server owners and regular players.
?? 2024 年 5 月 19 日 上午 2:31 
add awp
Muharrem Bisikletçioğulları 2024 年 5 月 9 日 上午 11:05 
can we change the starting guns
TwHeadshot 2024 年 4 月 24 日 上午 7:57 
how to invite ?
BOT Reed  [作者] 2024 年 4 月 2 日 上午 7:38 
Beeps, a 1v1 Multi Arena version is already available (link in the description): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3139172262
Beeps 2024 年 4 月 2 日 上午 4:12 
Can u make 1v1 multi arena map? Wanted also do a remake of redline but u did already good on this so it couldbe great.
ASOO 2024 年 3 月 26 日 上午 9:54 
31
McColin 2024 年 3 月 20 日 上午 10:19 
Hello Bot Reed, I would really like to make this map part of a platform I’m creating. Would it be possible to use this?
SEX ME NOW 2024 年 3 月 9 日 上午 6:58 
nice
iberico 2024 年 2 月 25 日 下午 7:54 
Thank you. It's looking good, a lot less funkiness now. :steamthis:
BOT Reed  [作者] 2024 年 2 月 16 日 下午 9:29 
New update shipped large changes to lighting, thanks for your detailed album of screenshots, iberico!
iberico 2024 年 2 月 14 日 上午 11:19 
Still getting so much hate about visibility:_sorrow_: scrubbed a demo looking for a really good example. The last shot I was thinking maybe it's just a color blind thing, but other people say the same things; It's to hard to see. I really think it is the lighting and shadows maybe in conjunction with the new player contrast thing they added a while back. I think it needs to be more "night and day". https://imgur.com/a/d8vZtgI
LUFT 2024 年 2 月 7 日 下午 3:00 
Just can't get it to launch in a local server, maybe the recent update broke things. Beautiful map though.
BOT Reed  [作者] 2024 年 2 月 7 日 下午 1:16 
Map name is aim_redline.
LUFT 2024 年 2 月 7 日 下午 12:42 
I want my server to launch this map directly, but what is the map name? The VPK file is called "3131775712." Is that the map name?
BOT Reed  [作者] 2024 年 2 月 4 日 上午 10:53 
Did you port forward as in description?
✪ Matai11 2024 年 2 月 4 日 上午 10:29 
why cant my friemd join me? it says its full when i kick the bots
k 2024 年 1 月 29 日 下午 2:49 
how can i open the workshop map from the console?
☢️ _to_suport_ 2024 年 1 月 26 日 上午 8:37 
I really like your map and would like to make for ks2 map to add to the game as you look at it?
X Ray 2024 年 1 月 19 日 上午 4:41 
This could be the best iteration of redline ever.
NakedAgent 2024 年 1 月 16 日 上午 4:12 
I think the back wall looks great. Can't find anything wrong with it. It looks photo realistic. Another idea: why not allow players into the cage under the stairs? There is one door already and you could make another on the T side. That would make the place a little more interesting. Players could advance through that "cage" but at the same time would be stuck in there if the enemy sees them.
delahuevo 2024 年 1 月 13 日 下午 1:16 
Not bad
N1ghth@wk 2024 年 1 月 12 日 下午 5:18 
....
BOT Reed  [作者] 2024 年 1 月 11 日 下午 6:56 
Your router likely has the function “port forward” which can be accessed through your router’s login. It opens a port on the network to incoming traffic. UDP is the type of port forward you have to do, and 27015 is the port that must be opened. I would recommend watching a YouTube tutorial about how to port forward. Remember after you are finished playing to remove the port forward, as it is a security vulnerability since it opens your network and the computers on it to the Internet.
Stew 2024 年 1 月 11 日 下午 5:04 
what do u meant by "port forward UDP 27015"?
Sansooki 2024 年 1 月 11 日 上午 3:27 
Zer gut
/\_FOX_/\ 2024 年 1 月 10 日 下午 12:33 
Гуд
BOT Reed  [作者] 2024 年 1 月 10 日 上午 10:15 
iberico, thanks, your suggestions have been very helpful.
ham5, thank you for the feedback, I’m working on solutions for back wall visibility.
Zxc_Sysileta_Mal 2024 年 1 月 10 日 上午 2:58 
GG
iberico 2024 年 1 月 9 日 下午 9:49 
pog, thanks for the railing change!!:boss:
deutschland 2024 年 1 月 9 日 下午 9:45 
Maybe I'm nitpicking but the back walls have a lot going on. The depth creating shadows, the very dark bottom stripe, the lights and the big door. And if you're not aware and back up to much it will block/restrict movement
Frostyツ 2024 年 1 月 9 日 下午 9:11 
+rep
delega007 2024 年 1 月 9 日 下午 4:39 
+
relax 2024 年 1 月 9 日 上午 4:45 
+
BOT Reed  [作者] 2024 年 1 月 8 日 下午 2:07 
I will be making a radgen radar soon. I’ll clip the rafters, didn’t realize it was accessible. Jumping into the windows is intended as that’s how the original was. I’ll look into the boxes, the original had wall banging but you could only go all the way through with snipers.

How would you feel about the railings being destructible? Would clipping the back wall so you slide against it around the pillars work? Or are you talking about flattening it completely?