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ERROR: General , 1754508770731> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: GameMap is DEFAULT but there are multiple worlds to choose from
at zombie.iso.IsoMetaGrid.getLotDirectories(IsoMetaGrid.java:1994)
at zombie.iso.IsoMetaGrid.CreateStep1(IsoMetaGrid.java:1386)
at zombie.iso.IsoWorld.init(IsoWorld.java:2305)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:268)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225)
at java.base/java.lang.Thread.run(Unknown Source)
I was also thinking that the inverse rewards would be a good way to link the two stories. Perhaps your cousin who you contacted over ham radio was the driver who ended up in a coma and was unable to pass the message along.
I have a suggestion, if you don't mind.I was expecting to find more journals when I reached the farm, which would lead me to another location and so on until I reached the hunting cabin for the final message and reward and inversely for the scenario if I started at the cabin. For example, maybe one of the rooms in the top floor could have a rope ladder on it, implying that some of your family escaped and you can only find the location once you've cleared the house. For this you could climb up the rope ladder to clear the house-top down, or take the usual "un-barricading" approach. I also thought a neat bit of environmental storytelling would be a description of a few cars your family members own in the diary and when you reach the house, one of your family members is dead next to a car that is broken, implying they successfully escaped the house but did not make it off the property.
"[11-10-24 00:55:22.212] LOG : General , 1728622522212> IsoMetaGrid.Create: begin scanning directories.
[11-10-24 00:55:22.238] ERROR: General , 1728622522238> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: GameMap is DEFAULT but there are multiple worlds to choose from at IsoMetaGrid.getLotDirectories line:1994..
[11-10-24 00:55:22.238] ERROR: General , 1728622522238> DebugLogStream.printException> Stack trace:.
[11-10-24 00:55:22.243] LOG : General , 1728622522243> LuaEventManager: adding unknown event "OnPreUIDraw".
[11-10-24 00:55:22.244] LOG : General , 1728622522244> LuaEventManager: adding unknown event "OnPostUIDraw".
@e3ve3vef I like it!
You were involved in a car accident when a zombie walked in front of a nearby car, and you woke up inside a hospital, But something was off. The power has been off for a while now, and you are in pursuit of finding your family after what you suspect is a family member writing on a notepad; "Find us at Cheryl's house down in Rosewood. We are waiting." You are tasked with the mission of making it out of Louisville, and getting to your aunt Cheryl's house before it is too late. Find out what had happened to the world along the way, Is your family alive? Hell, did they ever get out of the hospital before things went to shit? Only one way to find out. You grab whatever you can in your hospital room and remind yourself of what you have to do.