全面战争:战锤3

全面战争:战锤3

Multi Entity Chariots Axel Grease
10 条留言
Matthew39 1 月 3 日 下午 12:01 
Thank you!

I checked the tables of that mod myself with RPFM to see if CA has made any official changes, and it should still work fine, so just reassuring :D

Also one more thank you for these small tweaks/fixes, seriously underrated.
Bastilean  [作者] 1 月 3 日 下午 12:00 
Yes, it's compatible.
Matthew39 1 月 3 日 上午 11:56 
Apologies if it's a stupid question, but can we still use this mod with your "Unit Size Corrections" mod just fine?
Bastilean  [作者] 1 月 3 日 上午 11:24 
Updated. There was a sound file update in the tables.
DDkiki 2024 年 12 月 14 日 下午 4:46 
How does it perform with recent chariot changes in 6.0 patch, still worth using?
Bastilean  [作者] 2024 年 5 月 7 日 下午 4:57 
Thank you Petrov. I wish I had more time to make small mods like this one
Comrade Petrov 2024 年 5 月 6 日 下午 2:18 
i read through the description again. also tried it out a couple of hours.

It is clear that you have really thought your changes through.

It is impressive that you have really tried to change each chariot according to their role.
Some mod are just 'buff everything by the same value''.

This mod really as you say make each chariot have a place in armies. Though ofc according to if they are early, mid or lategame units.

Thank you for taking your time to create this!
Bastilean  [作者] 2024 年 5 月 5 日 下午 4:14 
No. I agree. Getting closer to Kislev Sleds efficiency is the goal in many cases of poor performance.

I did update the UI to accurately show missile damage for the War Sleds.

"Fixed the UI for the Missile Weapons of the Kislev War Sleds and the Tiranoc Chariots."
Comrade Petrov 2024 年 5 月 5 日 下午 2:36 
Does this affect Kislev heavy war sleds?

They did not need buffs.
The Aetherknight 2024 年 4 月 12 日 下午 2:20 
Finally a fellow chariot enjoyer takes to the workshop. I will watch your career with great interest.