安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://youtu.be/HhWladRQ5w0
I think it's funny how you can pick up the chairs from the offices in the beginning and take them all the way to the end :P
In your first map, the random rooms didn't made sense, as well a lot of stuff seemed to be just pilled up with randomly placed portable surfaces. Next you gaved the player to explore the map so much, which is good most of the times, but in that map, exploring something ( like jumping somewhere ) meant you have to load up your save as there is no way out. I noticed quite a lot of minor problems, but a top of that, the map is huge, it's detialed and was something new.
Great work.
[test for a test]
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=315702560
Overall it's a nice fling map, but the art design needs work. I even got stranded on top of a chamber at one point.
There's one fling I'm not sure I can get...