Portal 2
Defiance (Part 2)
67 条留言
Silvershadow63 2023 年 2 月 11 日 下午 4:46 
Very Nice. Thanks for the challenge Skyferret. Much Fun!
Skyferret  [作者] 2022 年 8 月 28 日 上午 11:13 
:)
lumpus2000 2022 年 8 月 28 日 上午 2:43 
One of the best Maps i ever played !!!!
THX !!!!!!! :-) :-)
vallibus 2021 年 12 月 26 日 下午 12:39 
Very nice follow up to part 1.
Der Bejijing 2021 年 12 月 21 日 上午 11:40 
What an amazing adventure.. I especially liked the first puzzle. The lightning however was weird sometimes. Some props were changing their brightness depending on my angle of view, which was a bit annoying but otherwise great work :steamthumbsup:
s36e175 2021 年 7 月 30 日 上午 1:13 
Yeah I enjoyed that one, much better than Part 1 which was too much trial-and-error and consequently not much fun..
hub 2020 年 6 月 11 日 上午 1:40 
:maglike:
Skyferret  [作者] 2020 年 5 月 12 日 上午 1:57 
Thanks.
StabGami 2020 年 5 月 11 日 下午 8:55 
Seriously, some of your maps are better than the original game, and this is one of them. Brilliant design and a super challenging unique way of thinking to get out. Just amazing. Great work.
Skyferret  [作者] 2020 年 4 月 28 日 上午 3:13 
:)
Calwin 2020 年 4 月 28 日 上午 3:10 
I enjoyed this one quite a bit. I was thinking this is why I still play this game, this is what it's about!
hfmanson 2019 年 10 月 2 日 上午 11:05 
Nice map!
Winnie Wheatley 2019 年 1 月 27 日 下午 9:20 
:qr: Really awesome map! As always to favorites. Thanks:))) :steamhappy:
Skyferret  [作者] 2018 年 3 月 1 日 上午 6:02 
Thank you.
Expat 2018 年 3 月 1 日 上午 2:44 
Phew, that was a trek. Beautiful and challenging.
Thomas 2017 年 6 月 10 日 下午 4:29 
Ahh, these maps make me feel like Wheatley when I solve them
kot16ru 2017 年 2 月 22 日 下午 12:23 
best job. gg. thanks.
lfairban 2016 年 11 月 25 日 下午 9:49 
I liked the last move. Sort of like jam on toast.
bullfrog 2016 年 10 月 4 日 下午 10:04 
Brilliant, really enjoyed this, difficult enough to make you think hard, but doable/not ridiculous, thank you. I tried Defiance (Part 1) before this; it seems to load OK, but stood in lift at the start and nothing happened i.e. I could shoot gun, move, jump etc but lift doesn't move (see public screenshot under my profile)... any idea?
Petutski 2016 年 8 月 22 日 上午 6:57 
Great fun! Thanks!
Skyferret  [作者] 2016 年 7 月 5 日 下午 1:32 
thanks
zazaza 2016 年 7 月 5 日 上午 6:16 
Awesome map :)
Skyferret  [作者] 2016 年 5 月 31 日 上午 4:19 
@DeathWish808.........Thanks for the video. I've been actually thinking about adding some more flingin's into the next chapter of the series I'm working on.

Cheers.
DeathWish808 2016 年 5 月 30 日 下午 3:46 
Even though I typicall like the fling puzzles more, this was my favorite. Very nicely done and the puzzles were very though out and slightly more diffilcult than normal.

https://youtu.be/HhWladRQ5w0
Skyferret  [作者] 2016 年 1 月 21 日 下午 12:33 
:)
Trensposys 2016 年 1 月 21 日 上午 11:00 
This one was amazing again. Just the perfect amount of puzzle and clues.. Thanks for building it.
Skyferret  [作者] 2016 年 1 月 18 日 上午 2:04 
@ tu7650x .......Thanks. Glad you like it.
tu7650x 2016 年 1 月 17 日 下午 4:59 
Very nice suite of maps. Both challenging and great looking. I particularly like the huge rooms and their massive architecture. They are large and very detailed in regard to construction and lighting. These large areas immediately convey a feeling of dread due to their sheer size and bottomless pits.

Also, both parts feature many surprises and well thought out obstacles that force the player to be resourceful (and sometimes quick) in order to overcome the multiple obstacles. Very satisfying to play. Beautiful work Skyferret!
Skyferret  [作者] 2015 年 11 月 25 日 上午 2:32 
WK2Trailhawk.......In the play-thru video in the comments, what you saw was the actual solution. Perhaps you might have found a different way.
Thanks for playing.
WK2Trailhawk 2015 年 11 月 24 日 下午 2:25 
Wow, that was fun and clever. Had me going around in circles a few times there. After completion I was curious about how others were handling the last chamber so I watched another commenters walk through and noticed a different approach on how to manage the final gap. I was on the upper light bridge with gel and jumped up on the ceiling tile above me. From there I was able to simply jump the gap. The other player spanned the gap with gel on the light birdge and made a single jump across. I'm guessing that this was actually the intended method. Just curious.
dcook 2015 年 11 月 20 日 上午 8:30 
you are an evil person..... Great map!!!! :steamhappy:
Rx 2015 年 9 月 8 日 上午 11:43 
Superb
PsyMan 2015 年 7 月 23 日 上午 11:01 
Enjoyed both although I had to abandon part 1 due to some door issues and ending up lost but looks great, enjoyed part 2
Instantiation 2015 年 7 月 11 日 上午 10:33 
Constantly makes you feel like a genius. Even better than the first one.
Spaceminnow 2015 年 6 月 16 日 下午 4:23 
I am drawing closer to your newer maps :D
Skyferret  [作者] 2015 年 6 月 16 日 上午 4:01 
I suppose part one was a bit of "explore and look" compared to what you're used to. You might find my design methodology in my Hammer maps has evolved a bit towards more logic as you get closer to the newest ones. Hammer was a learning curve at first.

But thanks for playing.
Spaceminnow 2015 年 6 月 15 日 下午 10:03 
For me part 2 is much more enjoyable. The puzzle idea are fun and clever :)
Malfaction 2015 年 3 月 17 日 下午 12:16 
Very nice! Need more defiance!! Thumbs up!
ken.roberts 2015 年 1 月 12 日 下午 10:56 
Just great. A deliscious adventure. The Blue Gel climbs at the latter portion were fun fun fun.
glenncook 2014 年 12 月 21 日 下午 10:47 
Great map. Part 1 was wicked too.
quat 2014 年 12 月 3 日 下午 2:27 
More fun stuff - it's possible to grab the laser box through the laser field and bring it all the way to the end !

Possible to skip the first bridge puzzle by transporting the gel outside and jumping through the ceiling. It's arguably much, much harder to do than just doing it like a normal person, but I found it fun :)
Chelliste 2014 年 12 月 3 日 上午 8:59 
Excellent. No bug-traps this time, though there is one place where you have to look very carefully for the way to proceed.
big red foot 2014 年 12 月 2 日 上午 8:05 
I just loved it
racknae 2014 年 10 月 23 日 下午 2:43 
I meant more from a narrative standpoint. Intentionally having a vacuum tube launching stuff into an office room doesn't seem like something Aperture would logically do.
Skyferret  [作者] 2014 年 10 月 23 日 上午 3:38 
@Sir Spook. The vac tube depositing you into the industrial control room is continuation from where part 1 left off. But thanks for playing. Oh, and I didn't have stuff breaking through the walls because it's reconstruction style. Didn't want to make it look too dilapidated. I suppose some vac tubes busting out of the floor could have sufficed.
racknae 2014 年 10 月 22 日 下午 10:06 
Pretty nice. The tube at the beginning depositing me where it does though makes no sense, though. Make it broken up or something. It would also help make the surrounding room less empty and bland if there was some fallen tubing breaking through the walls.

Second test was good. Interesting method of dispersing the bounce gel onto the bridges. Good work.

Care to try one of mine?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=325612573
kimist108 2014 年 9 月 27 日 下午 2:48 
Enjoyed this one as much as part 1. Makes you think while having fun.
Skyferret  [作者] 2014 年 9 月 25 日 下午 9:56 
Might be a glitch on your end. I usually put a trigger_once in the departure elevator shaft to trigger point_clientcommand as well as global_pti_ents. I've got a new one that's not finished but it's there to play-test for now (industrial underground style). It's "friends only" published but the doors open if you wish to invite.
The Sojourner 2014 年 9 月 25 日 下午 9:36 
@Skyferret, yeah I recently discovered that the instance was a requirement as well. The odd part is that I can't tell whether there was an output to the @relay_pti_level_end or not, or if it's just my computer being weird with me....
Skyferret  [作者] 2014 年 9 月 22 日 下午 1:17 
@Mr. Crowley: I actually did play your map a while ago. Excellent work.