Total War: ATTILA

Total War: ATTILA

Close order battle for Infantry ( Medieval Kingdoms 1212AD ver. )
24 条留言
megamex  [作者] 7 月 25 日 上午 5:39 
Made some small changes to combat animations.
Mingles 7 月 24 日 上午 10:46 
whats been updated?
megamex  [作者] 2024 年 12 月 4 日 下午 9:50 
I've notified Chrissant with new updates. Hopefully his mod will be updated soon.
Warboy 2024 年 12 月 3 日 上午 7:28 
can you let Chrissant know of your update so he can update your submod within his greater battle AI mod.
megamex  [作者] 2024 年 5 月 10 日 上午 4:51 
Well okay. That would be cool!
Chrissant 2024 年 5 月 10 日 上午 12:24 
hey megamex, would you consider combining our two mods into one? the mod I'm suggesting the the mk1212 battle overhaul mod I made long time ago which I recently updated.
Samuel 2024 年 5 月 4 日 上午 4:23 
This mod is superb, thanks for all the work. I'm sorry to say this now crashes my game (I've tested and when I run the game with just this it crashes the game)
I hope it can be fixed because this mod really improves the game, thanks again
Chrissant 2024 年 4 月 22 日 下午 7:21 
That's amazing! I was hasty to judge the mod without trying. I'll check how you managed to make a work around the issue. :D
megamex  [作者] 2024 年 4 月 19 日 下午 8:57 
But this mod does not add formed attack or any aspect of it. I too understand how weird fight would look with formed attack ability. All this mod does is making units close the gap while engaged and has nothing to do with awkward regrouping feature of formed attack. You'll know if you try this mod!
Chrissant 2024 年 4 月 19 日 下午 6:22 
So this is essentially adding formed attack but removing matched combat. It's great in theory but because of the way the game engine is coded it makes sieges buggy. :(
megamex  [作者] 2024 年 4 月 16 日 上午 5:25 
Yes i recommend putting it last. Still, there can be mod compatibility problem if you're using mods other than this and mk1212. So try deactivating other mods if you keep coming across problems.
aragio 2024 年 4 月 15 日 下午 2:39 
crashed my game ,but it was old save,is there an order i hv to place it at mod order?i put it last
megamex  [作者] 2024 年 4 月 9 日 下午 10:09 
Most likely a compatibility issue. This mod modifies land_units table and this table also determines how much mounts will be for each unit. If another mod also modifies that land_units table, there could be compatibility issue and cause problems like dismounted units.
Witherking1257 2024 年 4 月 9 日 下午 5:15 
for some reason, now all the general bodyguard units are dismounted. Is there a fix for this or is it compatibility with another mod?
Witherking1257 2024 年 4 月 5 日 下午 7:42 
thanks!
megamex  [作者] 2024 年 3 月 31 日 下午 11:03 
Mod has been updated for the latest version of MK1212!
Witherking1257 2024 年 3 月 31 日 下午 3:38 
Can you update for the new update to 1212?
megamex  [作者] 2024 年 3 月 22 日 上午 5:19 
Both units are mounted just fine when I tested it. It is most likely due to mod collision. Are you using mods other than this and medieval 1212? If so, deactivating them may help.
Witherking1257 2024 年 3 月 22 日 上午 1:18 
I also have had that problem. Some uits such as gendarmes and austrian ritter are dismounted for some reason.
megamex  [作者] 2024 年 2 月 23 日 上午 8:30 
Not bothered at all. Hope you enjoy my mod!
Tyler Rake 2024 年 2 月 23 日 上午 6:53 
After posting about the issue, I was wondering if there were any other issues, so I compared it to all the other modes I was subscribing to, and fortunately, it was a bug caused by a collision with another mode. It wasn't because of you mod. I'm sorry for bothering you.
megamex  [作者] 2024 年 2 月 23 日 上午 4:52 
Could you list me some examples of which cavalry units were dismounted?
Tyler Rake 2024 年 2 月 23 日 上午 3:53 
first thank for make this mod but i have a one problem about the mod. when i use this mod some cavalry unit changed by dismount cavalry i dont know why. to add more explanation i tried use this mod with only 1212 main mod, i hope you can fix this problem.
Yeazzal 2024 年 1 月 3 日 下午 4:09 
It is unwise to praise the day before sunset, but our men are winning the fight!