边缘世界 RimWorld

边缘世界 RimWorld

Neo Samurai
74 条留言
A Curious Jackdaw 11 月 1 日 下午 12:36 
"*Please do not make any requests as my skill level is neolithic."
You are my kind of mod dev and I will support your 5028 campaign for Stellarch of the Rim.
Gunmar  [作者] 8 月 5 日 上午 3:47 
@Skippy Donut
I apologize for the delay in replying.
The body skin texture mod I use to make these mods is “Erin's Body Retexture”.
Skippy Donut 8 月 4 日 下午 6:47 
@Gunmar
I'm glad you like it!
I was wondering, which body did you use as a base for your suit textures? I was hoping to make some variants to go along with the mod but I cannot find a base body that matches.
Gunmar  [作者] 8 月 4 日 上午 1:52 
@Skippy Donut
Oh!!! This is awesome, I appreciate it!
I have hardly played RimWorld since the 1.5 update and have gotten away from creating mods.
So I am very grateful for these patches.
Skippy Donut 8 月 3 日 下午 5:12 
I made a patch to give the armor vacuum resistance. I hope that it is okay with you, Gunmar.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3541602347
Tonio Cartonio 7 月 30 日 上午 11:53 
Hi, just a suggestion. To be avaible for late game, neo equipment should have vacuum res. Great mod btw <3
Gunmar  [作者] 7 月 12 日 上午 1:13 
Version 1.6 is now supported.
Gunmar  [作者] 4 月 15 日 下午 2:43 
@JRSmith G S
I appreciate your report!
From now on I will change my description to say that I am compatible with melee animation.
JRSmith G S 4 月 15 日 上午 7:48 
@Gunmar
Just loaded up and spawned some weapons in to check and I can confirm that all your melee weapons have working animations with the mod installed.

The player doesn't need to do anything, they just work.
JRSmith G S 4 月 15 日 上午 7:22 
@matriarch16_ceris
For Melee animations: in the compatibility section of the mod page, the first entry is a link to their GitHub which has a list of all the mods they've patched and Neo Samurai is on there.

For combat extended: in compatibility section at the bottom of their mod page is a similar link to their built in patches. I don't think they announce new patches other than in the GitHub changes so the only way is to check that list to see if it's been added.
Gunmar  [作者] 4 月 15 日 上午 5:53 
@matriarch16_ceris
I'm not quite sure what's going on here, but if a patch is created on the melee animation side and I have this mod installed, does that mean the animations will work?
matriarch16_ceris 4 月 15 日 上午 4:54 
@Gunmar btw u can change the note about Melee Animation compatible in description
matriarch16_ceris 4 月 15 日 上午 4:53 
@JRSmith G S I wondering where did u found out that Melee Animation patched this mod. Because I tagged CE team to patch this and I just dont know how can I be informed, when they done
JRSmith G S 4 月 9 日 上午 2:35 
@Gunmar
No not at all, it was just a thought I had that could be interesting, if you where looking for ideas.
Gunmar  [作者] 4 月 8 日 下午 2:41 
@JRSmith G S
I apologize, but making that change would require altering the textures, so I hope you don't mind.
JRSmith G S 4 月 8 日 上午 7:48 
For anyone curious, according to their GIT, this mod is patched for melee animations on their end.

@Gunmar
Just an idea, feel free to ignore. With the bodysuits now being different pieces, would you consider creating versions of the armour textures that don't have the bodysuit parts in and instead layer over the bodysuits.
With both parts equipped it would look the same, but it'd allow for greater control like pairing with the white suit for contrast or using on of the colour mods on just one part.
Derrick da Fox 3 月 26 日 下午 1:05 
Very well. Lovely looking mod regardless
Gunmar  [作者] 3 月 26 日 上午 4:19 
@Derrick da Fox
I am very sorry, but the reason I am not considering supporting CE is that I do not use CE and do not understand its specifications. I would greatly appreciate it if someone else could make a patch, but please let me tell you that I do not have one.
Derrick da Fox 3 月 25 日 上午 11:35 
You should consider getting CE, it's not super complicated. At best it just changes firearms to needing ammo to fire (which can be toggled so you don't need ammo) and changes the luck-based combat into something more realistic, so your pawns aren't missing shots from 3 tiles away because of poor RNG. And it adds armor thickness, so thicker armor blocks bullets and melee better than a plain shirt or Gambeson. It would GREATLY benefit the use of this mod.
Gunmar  [作者] 1 月 11 日 下午 2:31 
@matriarch16_ceris
Sorry, I have not installed both and do not know what the specifications are.
matriarch16_ceris 1 月 11 日 下午 1:28 
I modestly require a CE and Melee Animations patches
Gunmar  [作者] 2024 年 10 月 28 日 下午 11:05 
@Haxer347
Thank you very much. I am glad you like it.
Haxer347 2024 年 10 月 28 日 下午 10:35 
making a cyberpunk modpack for myself and this mod is what inspired me to do it
girk 2024 年 10 月 18 日 上午 3:13 
wake the frick up samurai, we've got a colony to build
greensniperhat 2024 年 8 月 10 日 下午 9:20 
Might be another mod that adds stats that broke info panel - does any other apparel have missing info?
Daetrax 2024 年 8 月 4 日 上午 1:56 
@Gunmar Fair enough.
Gunmar  [作者] 2024 年 8 月 3 日 下午 6:18 
@Daetrax
It does not appear that there has been any change in the code description in 1.5 regarding the display of item performance, nor has there been any change in the specification of the display of item performance in Rimworld itself.
I apologize, but all I can say is that I honestly don't know what is going on.
Daetrax 2024 年 8 月 3 日 下午 3:11 
@Gunmar the ingame information on each item regarding stats/attributes are missing. The info you're showing in screenshots on this page.

No other mods are having issues.
Gunmar  [作者] 2024 年 7 月 27 日 下午 3:54 
@Daetrax
I'm a little confused because I'm still playing on 1.4 even after the main unit updated to 1.5, but what is the information that is missing?
Also, this mod, like my other clothing mods, does not include any changes to Dialog_ManageApparelPolicies. No other clothing mods have been reported like this one.
For example, are there any other mods that you have installed that have been recently updated that are affecting you?
Daetrax 2024 年 7 月 27 日 上午 7:26 
@Gunmar by info tabs I mean the information shown in the screenshots here on the workshop page. Several items are blank. Further I'm getting this error when attempting to select the items in the apparel policies:

Exception filling window for RimWorld.Dialog_ManageApparelPolicies: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5C05BC22] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

It might be due to an incompatibility with another mod, but I've never seen this in any other mod that adds items. That should point to this one being the culprit.
Gunmar  [作者] 2024 年 7 月 26 日 下午 3:26 
@Daetrax
I don't know what the "info tabs" are, but do you see any information like the one in the screenshot?
Or is it possible that another mod you have installed is affecting it?
Daetrax 2024 年 7 月 26 日 上午 11:16 
A bunch of the item info tabs are empty in game, known issue?
Gunmar  [作者] 2024 年 7 月 7 日 下午 2:36 
@RottenRuby
Sorry, no plans to do so.
RottenRuby 2024 年 7 月 7 日 下午 2:24 
There won't be a combat extened patch in the future?
17 2024 年 5 月 23 日 上午 1:45 
please consider adding melee animation support, that is all. thank you :)
(≡◉‿‿◉≡) 2024 年 5 月 22 日 下午 1:21 
I just wish the armors are separated. This would be awesome to use in a medieval run.
pato mago estrelar 2024 年 3 月 14 日 上午 4:41 
yay well done <3
Gunmar  [作者] 2024 年 3 月 14 日 上午 3:57 
The next version, 1.5, is now supported.
Gunmar  [作者] 2024 年 3 月 11 日 上午 1:50 
@Aden
This mod is not compatible with [Melee Animation].
Aden 2024 年 3 月 10 日 下午 7:35 
7 weapons missing tweak data
[MeleeAnim] gunmar.neosamurai 'Neo Samurai' has 7 missing weapon tweak data.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch3 (string)
AM.Core:Warn (string)
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__25_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Entry:Update ()

Log: https://gist.github.com/HugsLibRecordKeeper/ddbe3f14ca970917af9b8ba163b301b8
pato mago estrelar 2024 年 2 月 19 日 上午 2:29 
thank you gunmar >.<
Gunmar  [作者] 2024 年 2 月 19 日 上午 1:04 
●Fixed xml code for neo bōshuriken.
Gunmar  [作者] 2024 年 2 月 19 日 上午 1:03 
@owlthemoon
When adding neo bōshuriken, I tried to see if armorPenetration worked for melee attacks, but then forgot to remove it. I have just uploaded the corrected version.
pato mago estrelar 2024 年 2 月 18 日 上午 5:54 
i found this problem appeared on the loading screen warning that there is this error and I found this source of problem with this mod and I hope I can fix this in the future, thank you.

https://gist.github.com/HugsLibRecordKeeper/54f35c7b3c3d42ec4fd33eb146ea6005

XML error: <armorPenetrationBase>0.8</armorPenetrationBase> doesn't correspond to any field in type Tool.
Context:
<li>
<label>
point
</label>
<capacities>
<li>
Stab
</li>
</capacities>
<power>
20
</power>
<armorPenetrationBase>
0.8
</armorPenetrationBase>
<cooldownTime>
1.5
</cooldownTime>
</li>
Gunmar  [作者] 2024 年 1 月 27 日 下午 2:20 
●Added neo kanasaibō.
Gunmar  [作者] 2024 年 1 月 26 日 下午 5:06 
@JRSmith G S
You are right. Considering the long research to create it and the cost of the material, I would think that this is about right.
JRSmith G S 2024 年 1 月 26 日 下午 4:59 
I think I've been playing with combat extended too long, I'd forgotten vanilla bullets were that slow.

For me they feel really good to use now, especially paired with the movement speed boost from the ninja gear.
I also think the new bullet speed is good, but it might be too high for some people now. I wouldn't want to make a suggestion about that thought, because I personally like how fast it moves now.
Gunmar  [作者] 2024 年 1 月 26 日 下午 2:34 
●The performance of neo bōshuriken has been partially adjusted.
 The number of shurikens thrown at one time was changed to 1.
 Changed warmupTime from 1.25sec to 0.5sec.
 The bullet speed was changed from 55 to 75. For reference,the bullet speed of a vanilla
 auto pistol is 55. The bullet speed of a bolt-action rifle is 70,
 so it is slightly faster than that.

I would appreciate your feedback on the use of these.
JRSmith G S 2024 年 1 月 26 日 上午 6:01 
Basically.
I was thinking sight speed faster but 1 projectile, so the same number would be thrown overtime.
That way the DPS would be the same but you could use them for hit and run attacks, which better fits the weapon.

For the bullet speed, it currently travels as fast as a grenade but an aerodynamic knife thrown flat should get to the target faster than a brick shaped thing thrown in an ark.

Range is good I think.

Damage felt low but only because of the short range and long wind up. The other weapons do the same or more damage with less drawbacks.
So them being weak but faster would give them a good niche as an up close/indoor weapon or as a way for a ninja to harass and cause bleeding before the real fight starts.
Gunmar  [作者] 2024 年 1 月 26 日 上午 4:20 
@JRSmith G S
Hmmm, your idea is to make the sight and bullet speed faster instead of making the number of projectiles 1.
By the way, is it correct that the damage and range should remain as they are?