Imperator: Rome

Imperator: Rome

Bad Omens
23 条留言
Zamensis  [作者] 8 月 8 日 上午 7:55 
@liamse It might. I don't think omens are a big game changer for AIs though.
liamse 8 月 8 日 上午 6:56 
It would make games more random in outcome, which I find better.
I wondered if removing the is_ai trigger would do it but I don´t know anything abut mods
Zamensis  [作者] 8 月 8 日 上午 5:27 
@liamse May I ask why?
liamse 8 月 8 日 上午 4:28 
Personally I would love a version where the AI could also get bad omens too
Zamensis  [作者] 2024 年 8 月 31 日 下午 1:57 
@за деньги мда
Mmh didn't know that band. "Van" sounds dope.
roco's basilisk 2024 年 8 月 30 日 下午 5:55 
What's your favourite Bad Omens track?
tinwiz 2024 年 4 月 8 日 下午 5:23 
That makes sense, thanks.
Zamensis  [作者] 2024 年 4 月 8 日 上午 7:40 
@tinwiz No it would be unfair because the AI wasn't programmed to deal with that. It gets the regular vanilla omens, not terrible, not great.
tinwiz 2024 年 4 月 7 日 上午 10:27 
Does the AI ever get bad omens?
Zamensis  [作者] 2024 年 3 月 16 日 上午 7:39 
@Cyber Centurion Yes
Cyber Centurion 2024 年 3 月 16 日 上午 7:36 
Will this work with Terra Indomita?
Zamensis  [作者] 2024 年 2 月 15 日 上午 8:23 
@Kailvin Oops. Fixed. Also I've started using has_any_omen as suggested, where possible. Thanks for making this mod better.
Kailvin 2024 年 2 月 15 日 上午 6:37 
So... I think you may have accidentally reversed the problem. Now Jewish has 5 years and everyone else has 7.5 years.

Also for mod compatibility I suggest using the has_any_omen trigger instead of setting a hidden variable. I think even Invictus has a few omen duration modifiers that would break your calculations.
Dusty Exaliber 2024 年 2 月 14 日 下午 3:23 
Thank you
Zamensis  [作者] 2024 年 2 月 14 日 下午 1:20 
@Dusty Exaliber Sorry for the oversight, it should be fixed now though you'll need to take another omen to see the change in your current Jewish run. Thanks very much for reporting this.
Dusty Exaliber 2024 年 2 月 14 日 下午 12:18 
@Zamensis Since I can't find any other place to put a bug I found recently I will just put it in the comments.
So If a religion has anything increasing omen duration you will start to gain impiety despite still being in a omen like for example Jewish with 50% omen duration(increases from 5 to 8 years roughly) increase so by the end of 5 years despite still having a omen active you will gain impeity for the last 3 up to roughly 6/10
Zamensis  [作者] 2024 年 1 月 2 日 上午 11:56 
Done.
Zamensis  [作者] 2024 年 1 月 2 日 上午 7:36 
@michael.shawncollins Indeed, I must add that too!
michael.shawncollins 2024 年 1 月 1 日 下午 7:57 
Also in EU Rome not performing an omen strenghened the Populist faction in republics so you had extra incentive to do it.
michael.shawncollins 2024 年 1 月 1 日 下午 7:55 
This reminds me of EU Rome where it was very possible to get negative omens.
FAT and SLOPPY 2024 年 1 月 1 日 下午 3:33 
this guys makes the best mods. thank you for keeping imperator alive!
Zamensis  [作者] 2023 年 12 月 31 日 上午 7:27 
@h3lp3r It's impossible to make it visible in the game unfortunately, but you'll find the (very easy) formula under the discussion tab on this page. Basically, the higher your High Priest's loyalty (Augur in republics), the higher your chances of a good omen. The higher your Ruler's and High Priest's piety, the more powerful the omen (either good or bad).
h3lp3r 2023 年 12 月 31 日 上午 7:22 
Forgive the confusion if it's readily apparent: how do I see the chance of an omen being good or bad when I click one of the four in the religion window? I really like the idea!