Garry's Mod

Garry's Mod

Cult of Iron - Cultist Model REDUX
65 条留言
Sn00fs 8 月 10 日 下午 1:03 
but can we use da model?
Almahr  [作者] 8 月 10 日 上午 11:58 
Almahr  [作者] 8 月 10 日 上午 11:57 
You could probably do that in PAC3 by using custom materials.
Sn00fs 8 月 10 日 上午 8:54 
aka we would just change the colors
Sn00fs 8 月 10 日 上午 8:51 
so as a model in a star wars server
and well i want to use it as a custom model within the game and just edit it up to make it more jedi theme we wouldnt re sell it or distribute it
Almahr  [作者] 8 月 9 日 下午 12:32 
Explain.
Sn00fs 8 月 9 日 下午 12:27 
hey can we use this model for a in game model?
Almahr  [作者] 7 月 7 日 下午 4:09 
Yeah, I plan to give the models (this and another addon) a pass later. I've been busy for some time, pass will probably include bone + material improvements (i.e. better fidelity for the metal and so on). I'm actually testing the materials right now.
roachisserie chicken 7 月 7 日 下午 4:00 
the recompilation was quite necessary as it turns out, i disabled the top-most jigglebone from being jiggly, and used it as part of the animation to get "cloth simulation"
Almahr  [作者] 7 月 7 日 下午 3:49 
You know what, I like it. Good job.
Almahr  [作者] 7 月 7 日 下午 1:11 
Probably, though they're not *like* this.
Almahr  [作者] 7 月 7 日 下午 1:10 
The urls are invalid, you should post them on streamable and share the link.
roachisserie chicken 7 月 7 日 下午 1:07 
are there similar models from BDO? i've never played the game
roachisserie chicken 7 月 7 日 下午 1:07 
videos of the custom animations :D
Almahr  [作者] 7 月 7 日 上午 11:43 
?
roachisserie chicken 6 月 26 日 上午 6:18 
thanks!
Almahr  [作者] 6 月 26 日 上午 5:32 
Fair enough, go wild. Link the addon and credit the author. Have fun!
roachisserie chicken 6 月 26 日 上午 5:18 
its possible, but makes things a lot more difficult to fine-tune, like if there becomes issues with the cloth weighting
Almahr  [作者] 6 月 26 日 上午 4:50 
@jay I'm not sure what bodygroups I'd need to add, if any, lol.
Almahr  [作者] 6 月 26 日 上午 4:49 
The armature, naturally, should be the same (as in, have the same base bones, cosmetic jiggle bones don't really matter) as the model(s) you want to use.
Almahr  [作者] 6 月 26 日 上午 4:48 
Hm. Would you be able to export the animated armature separately and simply bonemerge in-game (in the schema or gamemode or add-on) the required model?
roachisserie chicken 6 月 25 日 下午 1:14 
hello, would it be okay if i made custom animations for this model to facilitate an NPC/PAC3 for a specific server? i will include this addon as a required item, instead of repackaging, though the model will need to be recompiled
mann 6 月 24 日 下午 9:24 
Have you considered adding more bodygroups to the Templar model, if not updating the models to contain more bodygroups at all?
Almahr  [作者] 5 月 8 日 上午 10:35 
The wiki has a search bar where you can find answers for most technical data / stuff. Futhermore, there's a PAC3 discord you can join (possibly linked on the wiki?) that has help channels to answer other questions.
Almahr  [作者] 5 月 8 日 上午 10:33 
Almahr  [作者] 5 月 8 日 上午 10:33 
Right, that should be on the PAC3 wiki. You need to "port" the model and host it somewhere.
DJH850 5 月 8 日 上午 8:26 
There’s an option to load the model through a url or content of file the url I would assume would allow you to use the model on servers that don’t have it
Almahr  [作者] 5 月 7 日 下午 11:22 
Wdym?
DJH850 5 月 7 日 下午 8:52 
do you know how to use this as a url for random servers as a custom model i have been trying and it wont work
Almahr  [作者] 5 月 3 日 下午 12:25 
Hey fellas, the mod will likely receive an update soon-ish. Slight texture changes, jiggle bone fixes, et cetera. Appreciate it!
DJH850 4 月 18 日 下午 5:09 
thanks
Almahr  [作者] 4 月 18 日 上午 12:48 
DJH850 4 月 17 日 下午 6:28 
how do i put this in pac3 to make a a PM
Vares 2024 年 7 月 6 日 上午 2:09 
Hello,

Thank you so much for your message. I appreciate your feedback. I look forward to discovering the improvements.
Almahr  [作者] 2024 年 7 月 5 日 下午 3:37 
I will give it another pass next week when all of my addons get an update and see what could be changed, however.
Almahr  [作者] 2024 年 7 月 5 日 下午 3:35 
Hey, thanks for the reply.

It's currently impossible to do anything about it REALISTICALLY, because this version of source doesn't have cloth collisions, only jigglebone constraints (basically angles). So when you have a cape with say 20 bones, it's pretty much impossible to fully prevent clipping when moving.

As you said, it's a minor thing and shouldn't really impact how the model looks. Cheers.
Vares 2024 年 7 月 5 日 下午 2:13 
Hello,

I wanted to share some observations regarding the behavior of the TEMPLAR's cape and outfit. I've noticed that the movements of the cape are quite strange. In fact, you can see the TEMPLAR's legs when he walks, which is unfortunate. I think it would be necessary to adjust the gravity effects to make it more realistic.

Despite this minor issue, I want to congratulate you on the excellent work you have done so far. Your dedication and expertise are clearly reflected in the rest of the project.

Thank you for your attention and keep up the great work.
Dr.WD_Gaster 2024 年 6 月 25 日 下午 12:06 
i fixed the issue something was messing with the PAC3 mod
Dr.WD_Gaster 2024 年 6 月 25 日 下午 12:01 
ok thx
Almahr  [作者] 2024 年 6 月 22 日 上午 11:29 
I don't know how to fix it for you then. It's not an issue I have. Maybe turn off every addon you have except for this one and look again in singleplayer.
Dr.WD_Gaster 2024 年 6 月 21 日 下午 2:29 
i know that but even when i search for that it wont appear only the Templar dose
Almahr  [作者] 2024 年 6 月 21 日 下午 1:12 
The name of the models you want to search for; that's what they're named.
Dr.WD_Gaster 2024 年 6 月 21 日 上午 7:04 
that didn't make sense, what do you mean?
Almahr  [作者] 2024 年 6 月 21 日 上午 6:10 
They're named Cultist ; Templar respectively.
Dr.WD_Gaster 2024 年 6 月 20 日 下午 7:37 
is public now
Dr.WD_Gaster 2024 年 6 月 20 日 下午 7:36 
idk let me check
Almahr  [作者] 2024 年 6 月 20 日 上午 11:18 
? Your screenshot doesn't show me anything. Are they private?
Dr.WD_Gaster 2024 年 6 月 19 日 下午 2:45 
how do i fix it?