Noble Fates

Noble Fates

Fantasy Unleashed
96 条留言
Immaluckez 9 月 22 日 下午 8:06 
waw
Immaluckez 9 月 22 日 下午 8:06 
ese
Lex 9 月 13 日 上午 10:42 
Why Revenants not immortal?
Glasiconas 7 月 5 日 上午 9:35 
Cheers!
Satoru  [作者] 7 月 5 日 上午 9:13 
It can happen sometimes that's how the game is, they should only attack well after the first imp invasions. You can change this in the mod settings in game menu
Glasiconas 7 月 5 日 上午 7:45 
Hi, unsure if this is a problem with the base-game or just this mod (saw dev claim in another thread that enemies spawn at the edges of the map normally), but I've had 2 magical monster attacks; minotaurs and now ogres, and both times one of the creatures has spawned within my castle (they also seem to come very early, even on easy difficulties). I just had an ogre spawn on the roof of my castle. Is this a known issue?
Satoru  [作者] 6 月 1 日 下午 1:25 
New version up. Moves creature meats into their own categories.
Satoru  [作者] 5 月 24 日 下午 6:06 
Np! In the meantime you can try adjusting the UI scale in the game settings, might help a bit for certain issues.
Roque the Rogue 5 月 24 日 下午 5:14 
Thank you! I have a lower resolution, the game UI itself often runs into a few issues from time to time
Satoru  [作者] 5 月 24 日 下午 4:59 
Ahh okay I see. That shouldn't be too difficult to fix actually.
Roque the Rogue 5 月 24 日 下午 4:37 
I'm having an issue with the cooking Menu going off screen, being unable to see unmodded game meats due to the overabundance of variety, more of a gaming issue itself cause the UI menu isn't perfect for recipes, but the variety of meats exagerated the issue.
Satoru  [作者] 5 月 24 日 下午 1:29 
Yes and no. Technically possible but not something I'm looking to change. It's meant to provide variety. You can have a noble preach the types if you have many that dont like a lot of them. Also, selling them to traders for extra coin.
Roque the Rogue 5 月 24 日 下午 12:26 
Too many meat types in this mod, is it possible to reduce some of them to "monster" meat and monster leather?
Satoru  [作者] 4 月 14 日 下午 6:14 
Might be a bug... They should only attack a good while after youv had the first base game invasions. Then its rng on which monster will attack. In the mod settings in game you can turn down difficulty and/or decrease chance of attack
AmberGlowBug 4 月 14 日 下午 5:25 
Got attacked by an albino dragon and my entire colony wiped week 1. What?
G.young 3 月 13 日 下午 9:44 
Aha..spell casting potential doesn't matter if the figure isn't high? I wonder
Satoru  [作者] 3 月 13 日 下午 4:53 
Hey, Spell Casting should level up like normal. It doesnt really have much effect for spells though. I dont think theres anyway to manually raise them.
G.young 3 月 13 日 下午 3:52 
Can you raise the spell casting ability?
I need a way to manually raise the random ability value for each character.
plum  [作者] 3 月 13 日 下午 12:14 
Click subscribe, and make sure to enable it in the menu in the mods section.
DaemonSultanIV 3 月 13 日 上午 2:16 
how do u add it to the game?
DrEkpyroticus 2 月 26 日 下午 6:35 
Great update! I can confirm that they broke some old saves but that was bound to happen some time.
Paradies 2 月 20 日 上午 11:35 
I love to play with tamed monsters :-)
DrEkpyroticus 2 月 15 日 上午 8:25 
Great news!

In reading through some of the suggestions in Midnight's comments and knowing vaguely the direction you had planned, I'm excited to see how this all comes together.
Satoru  [作者] 2 月 14 日 下午 5:09 
@DrEkpyroticus Hey, yeah the game update looks awesome! For the mod theres some new stuff coming and other various balance changes/bug fixes.

@Midnight I made changes to pretty much everything you commented on. Id like for the mod to be challenging & fun.


Mod update should be out in the next few days :)
DrEkpyroticus 2 月 14 日 下午 4:45 
Hey, Satoru. Just checking in. Are you excited for the new update and planning to update this awesome mod for it?
Midnight 2024 年 11 月 21 日 上午 3:00 
I don't understand the point of taming monsters. unprofitable. one warrior will kill a pack of these. All sorts of ogres and minotaurs are definitely not needed for protection. they just eat your resources.
Midnight 2024 年 11 月 20 日 下午 2:23 
Ompies no meat or skin?
Midnight 2024 年 11 月 19 日 上午 2:13 
t is better to make creatures such as minotaurs and so on (huge) stronger and have more health, but small in number. and then after each quest. I have 100 minotaurs at my base. As a result, about 500 of them have already accumulated.
For great imps, it is better to make an imp casing. in fact, it is the same type
the wings don't really fit in with my orcs. they are not elves. This is clearly unnecessary in such a large addition.
What's the point of making a different type of wood? wait until the quest gets to a new biome, so that you can take out 3000 wood at a time?
By the way, is there a x100500 woodcutting mod? Otherwise, wood extraction makes sense.
My first invasion of the undead created about 500 enemies. the problem is not their strength, but their numbers. It’s difficult to pull out in the game and it starts to work incorrectly. What saved me was that a minute later I was attacked. and they killed each other. and I finished off the rest.
Satoru  [作者] 2024 年 11 月 11 日 上午 11:42 
Thanks for the feedback! I'll make some notes on these
Midnight 2024 年 11 月 11 日 上午 11:39 
cosmic ore is very expensive and should only spawn in the new fantasy biome. I collect x~20=2000 worth of ore from each quest
crystals spoil the appearance. standard biomes. It’s better to make them only in a new fantasy biome. There will be no problems collecting them.
Midnight 2024 年 11 月 11 日 上午 2:36 
can give revenants a lifespan of 10,000 years? it's undead. also no meat or skin from them. Well, the peculiarity of the race is that they cannot reproduce.
make them rare to appear. more often than not, rulers of something. the opportunity to play such an evil ruler would be interesting. They can also be given the opportunity to resurrect after death after 24 hours (if their body is not destroyed) with a recharge of several years (not necessary).

With such bonuses you need to give large debuffs to movement and learning speed.
Midnight 2024 年 11 月 10 日 上午 3:02 
It’s a pity that you can’t turn off “Wings” and “Attribute Cap” as well as all the new races that don’t add color to the game(
Satoru  [作者] 2024 年 10 月 6 日 上午 11:35 
@becki_marie @Extinction If you could send me the save game where this happens I could try to see why.
becki_marie 2024 年 10 月 6 日 上午 2:32 
My revenants also do not heal, I have many mods installed so haven't done any testing to see if there is a clash yet. I had a downed revenant that I couldn't heal or get rid of :(
MegaBalls 2024 年 10 月 1 日 下午 4:56 
Thanks, it turned feral so i didnt get to see it eat the raw meat lol
Satoru  [作者] 2024 年 10 月 1 日 下午 4:55 
Yeah something is definitely wrong here. Loaded up the game just now to do a quick test and my revenants are healing naturally. Tested a healing spell and was fine also
Extinction 2024 年 10 月 1 日 下午 3:28 
I tried the healing spell and it also didn't recover health on my revenant.
Satoru  [作者] 2024 年 10 月 1 日 下午 1:08 
Might be a side effect from something else. Ill look into it. If you have healing spells that should help. Side note, my Alchemy mod adds various potions including HP. Best used in a new game but can be added to a save.
Extinction 2024 年 10 月 1 日 上午 11:14 
Hm it is weird then because my revenants do not regenerate hp after they have been damaged. No matter if they rest or not, hp does not go up. I only have this mod installed.
Satoru  [作者] 2024 年 10 月 1 日 上午 10:57 
Were adding more names in the next update. Revenants should recover HP as normal.

For water sentinels, I dont think they have any restrictions
Extinction 2024 年 10 月 1 日 上午 10:24 
also do revenants not regenerate hp?
Extinction 2024 年 10 月 1 日 上午 8:43 
Hei great mod, but the races have too few names, i constantly get the same names. "darktail, nibbler, twinkleshade"
MegaBalls 2024 年 10 月 1 日 上午 7:09 
Love the mod : )
What do water sentinels eat? they dont like the raw human meat my revenants eat lol
MrSharkey 2024 年 8 月 29 日 下午 11:32 
yeah that sounds like a good idea.
DrEkpyroticus 2024 年 7 月 25 日 上午 10:26 
Happy to see some love for the Revenants in this last update. Now, how about some Necromancy so walking skeletons don't have to...um...bone...to create new Revenants?
Satoru  [作者] 2024 年 7 月 4 日 下午 4:01 
Made a couple changes that should help. When enlisted enable Fire Arrows use. Then equip Poison Arrows.
Satoru  [作者] 2024 年 7 月 1 日 上午 9:59 
Strange, I'll look into it today.
Pedro 2024 年 6 月 30 日 下午 10:53 
Hello, I'm having some problem with archers using the mod, the arches prefer poison arrows but they take only 10, and when arrows run out they start using melee even with regular arrows in inventory. And i don't know how to make they use only regular arrows.
Satoru  [作者] 2024 年 6 月 28 日 上午 11:29 
It should be okay to use in a current save. If theres any issues lmk
Pedro 2024 年 6 月 28 日 上午 11:20 
Can i use this mod in a current save?