Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Improved optimal storage
36 条留言
Nikolaich  [作者] 10 月 18 日 上午 4:30 
Wülf Drago - fixed
Nikolaich  [作者] 10 月 18 日 上午 1:14 
Wülf Drago this error says that the resources from the ETT mod could not be found, but why this error was not ignored and the mod still crashed we need to figure out. Thanks for the information.
Wülf Drago 10 月 17 日 下午 1:17 
wierd path bug, it search the files at 2946411143 wich does not exist

Unable to find node at path "<../../../workshop/content/799600/2946411143/resources/duranium/duranium.rules>". System.Exception: Error loading mod: Improved optimal storage ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<../../../workshop/content/799600/2946411143/resources/duranium/duranium.rules>". at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180 at Cosmoteer.Mods.ModAddAction.ApplyAction(OTFile rulesFile) in \Source\Mods\ModAddAction.cs:line 46 at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in Source\Mods\ModInfo.cs:line 75
Nikolaich  [作者] 10 月 12 日 上午 12:56 
Sabaka the current version of the mod 1.0.3 works stable for me. It is possible that there is a conflict with some other mod. You need to see the error log to understand the situation
Sabaka 10 月 11 日 下午 4:21 
0.30.1b crash
Serial Acid 9 月 17 日 上午 1:45 
Maybe with 30.1a but with 30.1b there is only one error.
Wolfpackalpha8 9 月 14 日 下午 12:06 
based off my error log it shows this mod is what is causing my crashes
Nikolaich  [作者] 9 月 14 日 上午 1:37 
Cylek thanks for the review. My mistake, I did not disable the debugging flags. Published a mod with disabled flags. There should be no more mistakes.
Cylek 9 月 13 日 下午 12:10 
turns out ETT and Mineable tyberium are now hard requirements.
Cylek 9 月 13 日 上午 11:35 
still getting a crash after the update. Only running mineable megaroids mineable dwarf planets and a crew image mod.
Nikolaich  [作者] 9 月 11 日 上午 12:45 
Yes, the new sound update has killed all mods that add resources or change their settings.
AnonaCraffter 9 月 10 日 下午 4:40 
needs update
Nikolaich  [作者] 9 月 10 日 上午 5:18 
dx155, I will definitely update the mod. I have made support for thermal resources, but I have not yet finished drawing the new resources from ETT, as I am busy with another large mod.
dx155 9 月 10 日 上午 12:55 
Please update
hypersonicliontamer 8 月 27 日 下午 7:19 
ty))))))
Nikolaich  [作者] 8 月 3 日 上午 7:38 
AnonaCraffter thanks for the tip. I'm still just starting to learn the new version and the changes it has made to the game
AnonaCraffter 8 月 2 日 下午 4:53 
update please for the meltdown update because a new ammo thermal canister missiles and the parts used to make them
Nikolaich  [作者] 6 月 29 日 上午 4:44 
valentin59171 What version of the game do you run the mod in and what error occurs?
valentin59171 6 月 29 日 上午 4:21 
Bonjour, le mod ne fonctionne pas de mon côté.
Moonshine Dusk 3 月 20 日 下午 10:31 
Nikolaich, oh! I didn't realize you made that mod too! You make a lot of cool mods! Thank you for the response, I understand modding is difficult.
Nikolaich  [作者] 3 月 20 日 上午 4:30 
Moonshine Dusk is possible, but a little later. Right now I'm finalizing the Orchard addition to the Farmer mod and after that I plan to tackle the modification of that mod. There will be changes here as well. The crates will become smaller, keeping the amount of stored resources, but they will be able to be dragged by a team, thus increasing the amount of transportable resources.
Moonshine Dusk 3 月 19 日 下午 2:56 
Would it be possible to get integration with the space farmer mod?
Nikolaich  [作者] 3 月 12 日 上午 5:36 
SexyWolfDaddy thanks for the feedback. As far as I know, GA only has two resources of its own, a crate of shells and missile parts. The crate itself is already a storage for 60 shells, and you can place 5 such crates on the site, so it doesn't make sense to move them into the crates, but it makes sense to place the missile parts into the crates. As for synchronization of mods, the ModifiesMultiplayer = false flag in mod.rules is responsible for this. Change its value to true and synchronization will work.
SexyWolfDaddy 3 月 12 日 上午 1:17 
Also I found that this mod is suffering issue while synchronizing. All my other mods works just fine in multiplayer lobby but this mod just wont synchronize with other players' mod list. Is is possible to fix that?
SexyWolfDaddy 3 月 12 日 上午 1:10 
Could you please add support for Galactic Allegiance mod? This mod adds an unique unguided rocket parts. There's already one compatibility patch for Bigger Storage (x10) mod, but there's no patch for optimal storage.
Nikolaich  [作者] 3 月 3 日 上午 12:53 
Royal Vulpin IV - no, it does not support it.
dx155 2 月 15 日 上午 2:19 
Extended Tech Tree Mod Platinum also in Optimal Storage
The Royal Vulpine IV 2 月 8 日 下午 3:05 
Does this mod support the star wars overhaul mod?
jeffg10-TheDanceMaster 2024 年 2 月 19 日 下午 2:33 
Ty!
Nikolaich  [作者] 2024 年 2 月 12 日 上午 1:47 
Yes, it does, and visually the stack is filled accordingly to the amount of resource brought, which looks more natural for factories. Since the animation is more detailed, the amount of resources in each type of storage is different. The most densely stacked sheets and spirals(176), and the least densely stacked ore(72-90).
jeffg10-TheDanceMaster 2024 年 2 月 9 日 上午 11:57 
Does this mod increase stack size?
Nikolaich  [作者] 2024 年 1 月 26 日 上午 8:35 
I've reuploaded the mod taking into account your comments
Nikolaich  [作者] 2024 年 1 月 26 日 上午 7:31 
Thank you for your comments. There are no requirements for the module, it should be installed on a clean game and with mods. For the test I disabled mods, but did not remove them from the catalog. I will try to fix this problem.
Casperwind 2024 年 1 月 22 日 下午 4:46 
Had the game crash happen to me. Need the Mineable Tyberium Core mod in your mod list to fix the crash. Doesn't have to be activated, just present.
Jace 2024 年 1 月 3 日 下午 7:02 
Game won't load, gets a large error message/log file. Not a modder, and can't post the log as it's over 1000 characters.
lobosan 2024 年 1 月 2 日 下午 2:48 
Are there any mod requirements?