安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I noticed the number for the ammo in the clip turns white at some point throughout the game and will overlap other UI elements, is that what you're referring to? Will be trying to fix that for the final version. If not the weapon UI will be modified a bit for the final anyway, as the weapon name doesn't fit in the box half the time.
And yes, there definitely will be an easter egg!
Yeah I noticed that too with the powerup, really strange and no clue what causes it. I'll try to see if I can fix it though.
At what points exactly do you mean you fall through the map? As far as I know or have tested so far it seems like everything has collision.
Zombie zones do exist, it's just that the first two are super big which is why they spawn far away. The final version will be timed-based and zombies will run faster too, so this probably won't be that big of a deal in the final version.
I've noticed a few path-finding problems now, will definitely fix all the ones I find for the final.
The whole game lags for a moment when picking up the first ever powerup (doesn't matter what it is). Not sure why this happens but maybe you can fix it. After the first powerup it doesn't happen again.
You need to add more barriers to places so we don't randomly fall. Some places seem as if they are barrier up then you just straight up fall
Zombie zones need to improve if you don't have any already. In the early rounds zombies spawn far away from you and they take forever to come. Should prioritize spawns nearest to the player and if you already do that, needs improvement.
There's a few path finding issues with the stairs and zombies sometimes getting stuck but not too big of a deal
The HUD in the lower right side needs to have the ammo/mag display a bit better. It's kind of hard to read at times.
Lastly, I highly suggest you add an EE in the final version. This map suits to have one and would fit perfectly with one.
(First noticed it during a fire sale, then the box moving to that location confirmed it.)
Other than that, the map is super fun! It was pretty easy, hopefully the final will either be harder or have a game mode selection.