Portal 2
Companion Vibes
9 条留言
bullfrog 2017 年 3 月 30 日 上午 2:14 
Good map and good fun - thanks
The Sojourner 2014 年 9 月 14 日 下午 3:01 
Ah, the nostalgia...:p2cube:
Loud crushers, but that's not your problem...
quatrus 2014 年 9 月 13 日 下午 12:19 
Another fun map set. Clean and relatively easy as promised - well done.
TeamSpen210 2014 年 9 月 13 日 上午 12:15 
Nice map! I didn't need the cube in chamber 2 either :(. 2 suggestions: In the first room add a faith plate on the ball-area (that shoots you though a fizzler to prevent returning the ball that way) so you can't get stuck up there. Instead of having 3 companion cubes, place one dropperless cube and use my global cube droppers (1 per room) to respawn it when needed. (Set the one in the first room to start enabled, then hook the other ones up to trigger onces.)
quat 2014 年 9 月 12 日 上午 10:04 
I don't think you need the cube in chamber 2... I imagine you were going for a "Stopping Potential" trick, but you can just move your portals away from the catcher.
Rector  [作者] 2014 年 9 月 11 日 下午 6:54 
@Piranha.A Thanks! I'll see what I can do with the light bridge :P

@Sdather Definitely! :D

@jgaultney Thanks! :)
jgaultney 2014 年 9 月 11 日 下午 3:40 
A fun set of chambers. Thumbs up!
Sdather 2014 年 9 月 11 日 上午 9:21 
We need to build maps together again. :)
Innocentive 2014 年 9 月 11 日 上午 4:31 
Nice collection of chambers. The first chamber was a bit too punishing i think. I had to kill myself a couple of times because I just wanted to try stuff and found myself trapped ... on top of the cube not hitting the button a couple of times. You could put a lightbridge on the ceiling which would stop the cube in the right place but that may give a part of the puzzle away.