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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3468237886
Could you please update this for 2025? This was a nice flavor of early game nature tome with a more dark touch. This mod structurally makes me game crash nowadays. I loved using this in playthroughs! I'd be super greatful with an update for current patch <3
Re racial abilities: Rootweaver is a racial unit, and therefore will inherit your racial abilities. Entwined Vengevine is not a racial unit (it's like Entwined Protector), so it won't inherit racial stuff.
The staff is bugged AGAIN?! Sweet Gaia give me patience lol
In order: Tome of Entwining, Roots, Glades, Sheltering Boughs, Dragon, Cycles, Nature's Wrath, Paradise
While he never answered to you, I sort-of have the same issue. The auto-AI some point just start to lose most easy battle because they waste their turn root/unrooting, and it is a lot of click, animation, click, animation, click...
About the idea, that would be much better I think, the 3 range make it so they can get most of their team as if they were a tree with long root connecting with them. Would you enchant only support or only plant+support if that is even possible, and target only plants or everyone?
I think those are fair points!
>>> Re entwining:
did you edit your post? I could have sworn I saw something about "Entwined" condition being difficult to apply at large battles?
>>> Re rooting/uprooting:
You hit the nail on the head. This requires too much micro and that's getting annoying. What about this:
Root Network
for support units only. Full action.
For 1 turn, friendly plant units within 3 hexes become:
- Immobilised
- Connected to Root Network, gaining Healing Roots and Linked Fire
The idea is that:
(1) instead of *every plant* rooting/unrooting each turn, only Support units get this ability and they can root everyone in 3 hexes at once = less micro
(2) Immobilisation + Root Network only lasts 1 turn, so there is no need to "uproot" each time = less micro
Re visual indication - I tried a couple of things here but they kept crashing. I'm going to keep it as is for now and revisit this when I get better at modding.
That said, I do find rooting and uprooting your units is annoyingly micro-heavy, especially once you have Gaia's Chosen. You may want to make it cost more action points but then make the payoff bigger so it's more of a risk-reward factor. As of now, it's a no-brainer move every turn with no downside. Furthermore, the combat AI just cannot seem to handle that mechanic and will never uproot themselves. This makes the auto-combat AI lose units so unbelievably needlessly that you have to fight every battle manually. I don't know how easy this is to fix. Easier visual indication of the rooted effect & Linked Fire would be great, too, similar to Linked Minds.
Keep it up!
New Year, New Arms!
- Fixed: Rootweaver's biceps are now visible again.
- Fixed: Rootweaver's Compost now correctly displays an icon.
- Fixed: When the tome was selected, the lighting in the faction editor and in the factions list broke. Now fixed. No more Galadriel the Terrible under florescent (flora-scent?) lights. Middle Earth is saved!
- Fixed: No more surfing plantoids! Rootweaver and Entwined Vengevine now embark like they should. *stern stare*