Source Filmmaker

Source Filmmaker

sfm_Minecraft_Village
49 kommentarer
Delta 19. sep. 2024 kl. 14:35 
I've tried subscribing to the map but it never shows up on SFM to download it. Is there something I'm missing or is it SFM's fault?
DitieBun 5. aug. 2024 kl. 18:14 
actually an incredibly sick map, would love for someone to recreate this in actual minecraft
Mershady 25. feb. 2023 kl. 9:51 
so epic
KAMINO 26. mar. 2021 kl. 23:18 
Cell vs Steve? ;v
LumaGL 24. nov. 2020 kl. 10:27 
can you make a map with the new viliges
Denji el Motosierra 14. juni 2020 kl. 19:18 
hey can you make a nether map?
Rocco The Puppet 12. apr. 2020 kl. 15:17 
can i port this to gmod
Tygermite 19. nov. 2019 kl. 20:25 
*Dies in TF2*
Screw you! I'm going to play Minecraft!
Zeox 22. okt. 2018 kl. 15:24 
Arstotzka111 27. aug. 2018 kl. 8:52 
crashes when iload the map
Cybershinobi 28. juni 2018 kl. 9:54 
V No, you are bad.
epic abraham lincoln xP >_< 13. feb. 2018 kl. 7:08 
Minecraft kinda is bad.But this still looks cool.:steamhappy::steamhappy::steamhappy:
Killer Memestar 10. sep. 2016 kl. 17:34 
was this from real minecraft
Wiseguy 25. maj 2015 kl. 15:28 
again :(
Wiseguy 25. maj 2015 kl. 15:28 
then it says NO MAP LOADED
Wiseguy 25. maj 2015 kl. 15:28 
but when I choose the map it just says loading
Wiseguy 25. maj 2015 kl. 15:28 
It odes not crash
Wiseguy 25. maj 2015 kl. 15:28 
I cant open i t:(
MOUNKEZ 16. feb. 2015 kl. 6:57 
Whenever I decide to install this to SFM it makes the program crash. Can anyone help me?
Illustrator 10. okt. 2014 kl. 8:22 
Cant open it .-.
Zappy 18. sep. 2014 kl. 13:05 
Eh, yeah, I guess so.
Ayanokoji 綾小路  [ophavsmand] 18. sep. 2014 kl. 12:45 
@Vintage: Thanks, but you could have placed this in the first post so that I could see you only wanted to help.
Zappy 18. sep. 2014 kl. 4:03 
Tick the "point sample" flag, and textures will not be interlaced/blurred, no matter how low-resolution it is. VTFEdit location [sta.sh]
Ayanokoji 綾小路  [ophavsmand] 18. sep. 2014 kl. 3:57 
@Vintage: -_-.......I converted it to 512x512 to make sure the textures were not pixelated.
Zappy 17. sep. 2014 kl. 23:03 
What it is will depend on if there is a reason or not, and maybe what the reason is, too.
Ayanokoji 綾小路  [ophavsmand] 17. sep. 2014 kl. 13:11 
@Vintage: Please don't spam, if you REALLY want to cry your heart out and tell me this "Better way of converting textures", go ahead.
Zappy 17. sep. 2014 kl. 12:45 
So why are the textures 512x512 instead of 16x16? If there is a reason and you tell me it, I can almost definitely tell you something that will let you spend a lot less time on converting the textures to VTFs, with lower file-size too, while it looks better than 512x512. If there is not a reason, I can almost definitely tell you something that will let you spend a lot less time on converting the textures to VTFs, with lower file-size too, while it looks better than 512x512. (Well, assuming you haven't already converted every single texture to VTF.)
Ayanokoji 綾小路  [ophavsmand] 16. sep. 2014 kl. 13:26 
@Omeggga: No, I had to make the whole thing from scratch in Hammer. I've tried and there is no possible way to convert a Minecraft world into a .VMF file.
Ωmeggga 16. sep. 2014 kl. 1:40 
how does one make these? do you boot up a minecraft world and convert it?
Agent Skinner 15. sep. 2014 kl. 13:00 
@BunnyBuddy: Yeah, it works now! Thanks!
Ayanokoji 綾小路  [ophavsmand] 15. sep. 2014 kl. 12:31 
@R3D WonderZ: Check the map now, I used Pakrat to make sure all textures are included.
Ayanokoji 綾小路  [ophavsmand] 15. sep. 2014 kl. 12:16 
@R3D WonderZ: Let me see what I can do.
Agent Skinner 15. sep. 2014 kl. 1:27 
@BunnyBuddy It's just the grass.
Zappy 14. sep. 2014 kl. 23:38 
@KAF | GlaDOS
Yeah, no. Texture size has nothing to do with lighting quality.
Ayanokoji 綾小路  [ophavsmand] 14. sep. 2014 kl. 17:37 
@R3D WonderZ: Is it just the grass, or the whole entire map? SFM automatically packs custom textures.
Agent Skinner 14. sep. 2014 kl. 17:17 
Hey, for some reason the ground is purple and black squares, is there a way to fix that?
Jenmare 14. sep. 2014 kl. 14:07 
@vintage, probaby He did that so that the ligts would look smoother as well as the shadows. I am not sure though
Zappy 14. sep. 2014 kl. 11:13 
I'm not complaining about the map, I'm asking questions about the textures, and you're avoiding my question.
Ayanokoji 綾小路  [ophavsmand] 14. sep. 2014 kl. 10:09 
@Vintage: If your going to complain about the map, don't subscribe to it. It's that easy. I didn't upload this to compare file sizes. The map is for people to work with, not argue with.
Zappy 14. sep. 2014 kl. 9:16 
Oh. Then let me just send you some hyper-realistic 2048x2048 textures of each and every block.

You need to have a reason for scaling 16x16 textures to 512x512, when it doesn't increase quality, and that's all you care about. And what is that reason?
Ayanokoji 綾小路  [ophavsmand] 14. sep. 2014 kl. 7:32 
@Vintage: I don't care. 512x512 isn't large compared to 1024x1024. File size does not matter anyways, it's in MB's or KB's. The quality of the map is what matters.
Zappy 14. sep. 2014 kl. 5:02 
...According to the comments, you resized every texture to 512x512... Why would you do that? The quality doesn't increase by that. What does increase majorly, however, is the file-size.
Jenmare 13. sep. 2014 kl. 12:24 
Great job. I would like to request Steve and items' models.
Ayanokoji 綾小路  [ophavsmand] 12. sep. 2014 kl. 14:41 
@Kryllic & LGBRR: Thank you for your opinions!
MiffedCrew 12. sep. 2014 kl. 9:26 
Thank you that's really helpful:D
Kryllic 11. sep. 2014 kl. 22:45 
This is awesome! I really hope you continue making more of these kind of maps.
Ayanokoji 綾小路  [ophavsmand] 11. sep. 2014 kl. 15:29 
@LGBRR: I had to port each texture and resize them to 512x512. Then I had to create the whole map from scratch in Hammer.
MiffedCrew 11. sep. 2014 kl. 13:01 
This looks very cool, and I can't wait to use it:D I was wandering how did you get Minecraft into Source filmmaker? Awesome map!:D
sonosublime 11. sep. 2014 kl. 3:18 
Looks pretty cool! Thanks!