奈斯启示录 Necesse

奈斯启示录 Necesse

Soul Chasm
222 条留言
Endzio  [作者] 4 小时以前 
Old mod version, you most likely have 2.0, newest is 2.5.12
Steam Workshop bug strikes again, verify game files and it should fix it
DsHarish 5 小时以前 
My game, version 1.0.2, is still crashing.
error message:
java.lang.IncompatibleClassChangeError: class soulchasm.main.Objects.BiomeEnviroment.meltedsouls overrides final method necesse.level.gameTile.LiquidTile.getLiquidColor(Lnecesse/level/maps/Level;II)Ljava/awt/Color;
Endzio  [作者] 10 月 28 日 上午 12:51 
Version 2.5.12 is out!
Crash should be fixed, I believe sth was changed with how breaking textures are rendered and it borked one object
Toxic_Sewage 10 月 27 日 下午 11:28 
I'm getting a crash which bricked my game because im in the soul chasm lol
Kitty 10 月 24 日 下午 2:37 
Ignore the previous comment, my bad!
Endzio  [作者] 10 月 23 日 上午 12:56 
Try subscribing and verifying game files - it's Steam's fault, unfortunately there is nothing I can do about this afaik
Verifying should force Steam to download newest version
별도깨비[star_DKB] 10 月 23 日 上午 12:23 
The mod keeps downloading the previous version and when I activate the mod it crashes. Please check.
toothpick 10 月 20 日 下午 4:49 
After verifying files it seemed to work! I had assumed that unsubscribing and resubscribing would basically do the same thing, but I guess I was mistaken. Appreciate the advice, great mod too!
Endzio  [作者] 10 月 20 日 上午 11:44 
Yep, I'm also surprised they haven't fixed it
Anyway, nice to hear it's working properly now!
Trenyc 10 月 20 日 上午 11:27 
Oof, thanks. That bug has been around for ages. I'm shocked Steam hasn't fixed it yet. :( It's working after validating, cheers!
Endzio  [作者] 10 月 20 日 上午 10:36 
Wrong version, you have v2.0, current is v.2.5.11, you are another lucky person to get mythical Steam Workshop not working pull - try verifying game files, it should force to download newest version
(I will remove messages with logs so it doesn't clutter comments)
Trenyc 10 月 20 日 上午 9:32 
Broken with today's update.
Endzio  [作者] 10 月 20 日 上午 1:58 
Thank u :3
It should be compatible with most mods, I need to check if the way I handle adding new items to Exotic Merchant's shop doesn't break stuff, but other than that it should all work just fine with other mods
Expensive-Paper-77 10 月 20 日 上午 1:25 
Wonderful mod! <3
Do you know how compatible with other mods it is?
Endzio  [作者] 10 月 19 日 下午 10:54 
Most likely you got mythical Steam Workshop not working pull, check if log from pinned discussion ('Report bugs, crashes, etc.') on this mod;
If the error is same as yours, try verifying game files - most likely you have outdated version of mod
(if it's not, send it here)
toothpick 10 月 19 日 下午 2:41 
Looks like a hotfix to the game has made this mod crash the game on startup. I can send an error log if its helpful
Endzio  [作者] 10 月 19 日 上午 11:31 
No problem, hope you all will have fun playing 1.0 with Chasm!
Goldberg 10 月 19 日 上午 8:05 
Thnks for the upcoming update man :)
Endzio  [作者] 10 月 19 日 上午 6:16 
Update 2.5.11 should be out!
Please notify me of any problems with missing/misplaced translations, crashes, etc.
I had to mangle a lot of stuff, I tried to test as much as possible, but I might have forgotten about something.
I ended up changing many id's, so a lot of objects, tiles, etc. will disappear (only from this mod), but I ended up not changing most of the weapons, armor, trinkets, so all of this stuff will remain intact.

(^-^)
Endzio  [作者] 10 月 19 日 上午 2:13 
Yep, I'm working on a update, should be out within next 1-2 days :)
Omaryx 10 月 18 日 下午 11:23 
My game crash with this mod, does it need an update since 1.0?
Endzio  [作者] 10 月 17 日 上午 10:51 
(^-^)
Khorvus 10 月 16 日 下午 6:02 
very cool, thank you so much!
NurseChronic 10 月 16 日 下午 5:46 
We just appreciate you jumping into updating so quickly after the 1.0 release. Can't wait to use this mod again, but obviously take your time and take care of yourself. :steamthumbsup:
Endzio  [作者] 10 月 16 日 下午 2:16 
Also, just so it's out here earlier - id changes will most likely erase a lot of older items (same items, but different id's) and tiles, objects, etc.
I know it's annoying, but I hate how messy naming is in this project and 1.0 will most likely make people replay game on new save, so it's best time to do this.
Endzio  [作者] 10 月 16 日 下午 2:11 
Yep, but it might take a bit.
I have started fixing mod, most of the easy stuff is done, but it will take longer mainly because I want to catch up a bit with how game handles things and just clean up the project's code and structure (mainly id's, because holy it's a total mess)
I think I should be done with update in next 2-3 days (maybe longer), depends how much free time I will have.
Khorvus 10 月 16 日 下午 12:57 
Will this mod be updated for 1.0?
Endzio  [作者] 7 月 28 日 下午 3:11 
(^-^)
marinam-79 7 月 28 日 下午 2:40 
Thank you!
Endzio  [作者] 7 月 28 日 上午 7:56 
In Forge, using Sandstone (tile, not item) (I think it was 5 per jar);
Fireflies spawn during night in Forest, Plains or Swamp (a bit more on last one), catch with Net item (it's from base game)

Also thanks for reminding me about jars, might change the recipe to be a bit more normal, cuz I used sandstone tiles as a temporary solution and I forgor to change it.
marinam-79 7 月 28 日 上午 7:35 
How can i craft big jars? And where can i find fireflies?
justin.crews 7 月 22 日 上午 6:01 
Never mind, Verifying integrity of the game files fixed it.
justin.crews 7 月 22 日 上午 5:57 
Looks like the update broke it somehow. I'll post the error in the bug reports section
Endzio  [作者] 7 月 13 日 上午 5:17 
Either via Discord (my id: 644213019978629140 / my username @endzio), or via Github (by issue or pull request - if you know how to use it)
Mad Khajiit 7 月 13 日 上午 4:17 
Hi, how can i contact with you about to Turkish translation?
Endzio  [作者] 7 月 12 日 上午 2:40 
(^-^)
Zelestria 7 月 11 日 下午 7:34 
thank u Endzio!
Endzio  [作者] 7 月 11 日 下午 3:43 
Quickfix for game version 0.33.0 released!
As always, notify me if something is not working (^-^)
Endzio  [作者] 4 月 27 日 下午 12:26 
Nice to hear you like them :3
Zara ♡ 4 月 25 日 上午 8:50 
Ah ok cool. So it is working then if I'm getting the plushies! Which are adorable and I like poking them lol. Thank you for your work
Endzio  [作者] 4 月 23 日 下午 11:05 
All plushies are from the mod, so it's working;
You might have had the same problem as @Speeder, tho I'm not sure, it seems like it, but it's good to know it's working now
Soul Chasm is an incursion (it's a late-game thing you can do), you can't find it naturally generated;

If you want to test if everything is working, you can create new character and world, enable cheats (/allowcheats if I remember correctly) and use F10 to bring up the dev menu (cheats block achivements on character and world!)
There just search "soul" in items and you should see a lot of blue-colored stuff

This mod doesn't have tooltip saying it's from Soul Chasm, tho I might consider adding this.
Zara ♡ 4 月 23 日 下午 7:05 
Luckily I didnt have any items from the mod(I think) on me as I started a fresh save and all this happened right at the start of my run. Some mods have a tooltip saying what mod the item is from. Does this mod offer that?
Zara ♡ 4 月 23 日 下午 7:04 
@Endzio Sorry, I just saw this. So after I got the error and then let you know I unsubscribed from the mod, Then subscribed again. I went back into the game and enabled the mod and closed the game again(To test). It did not throw an error after doing that. It was working fine yesterday, then today threw the error, so I'm not sure what caused it exaclty. Its not throwing an error anymore though.

I do want to ask where can you find the biome exactly? Like will it spawn in plains or is it only in the later biomes? I'm asking just to verify if the mod is at least working. I read there are plushies in the game that the mods adds. I did find 2 plushies from the traveling merchant. oOne was the game dev, Fair, and another one looked like an anime character. I figured those were vanilla additions but maybe not? If those are from your mod then it is working.
Endzio  [作者] 4 月 23 日 上午 10:16 
Ouch...
But yep, game will delete all items/objects/mobs that don't exist if the mod is missing
*OMC* Spudmaster 4 月 23 日 上午 10:07 
I recommend verifying before fully loading into your world if you disable the mod. If you don't then you will lose any Soul Chasm items that were on your character. At least, I did.
Endzio  [作者] 4 月 23 日 上午 9:56 
Afaik it's caused by some kind of bug on Steam's side, sometimes it downloads old version (because it thinks it's newest one)
Verifying game files also forces to update all mods, so that's why it starts to work again
Endzio  [作者] 4 月 23 日 上午 9:54 
It took me so long to write previous comment I didn't see that you have replied already XD
Anyway, nice to hear it works!
Endzio  [作者] 4 月 23 日 上午 9:44 
Ugh, it's so annoying that it keeps happening. I might need to bully Steam Support to fix it

Basically, Steam decided to update your mod to a version from ~1 year ago, that's why it's crashing.
I can't do much about this, but you can download mod manually from GitHub and place it in "mods" folder (C:\Users\yourusername\AppData\Roaming\Necesse)

Also, I'm not sure if it works, but verifying game files could also fix it (you can try it, mayby it will work)
Speeder 4 月 23 日 上午 9:39 
So, people on discord suggested me to verify files. I did, and Steam downloaded a 900kb file then the game started working again. So false-ish alarm I guess? I suppose something went wrong with the update process of the game. I installed Necesse literally yesterday, and today was first time it updated. I cannot imagine any way for me to corrupt the game files meanwhile.
Speeder 4 月 23 日 上午 9:21 
So, I closed the game. It updated immediately. So I reopened the game, and it doesn't open with this error:

java.lang.NoSuchMethodError: 'void necesse.level.gameTile.LiquidTile.<init>(java.awt.Color)'
at soulchasm.main.Objects.BiomeEnviroment.meltedsouls.<init>(meltedsouls.java:33)
at soulchasm.SoulChasm.init(SoulChasm.java:132)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at necesse.engine.modLoader.ModMethod.invoke(ModMethod.java:47)
at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)