安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






For a long time I do have the intention to make a proper "senility" system somehow, that properly reduces lifestyle XP and skills (just like how old age reduces prowess). It personally bothers me how overpowered old-age characters are, specially when we are dealing with a medieval setting.
Way too punishing if you're playing a long reigning ruler. Had to disable this.
Has it been removed after the update?How can I restore this function?
For the CTD you mentioned, I could not reproduce it (loaded the mod alone).
Great mod otherwise.
здесь можно убрать ограничение в 30 очков и вернуть ванильные показатели
I am removing all changes to "grant titles".
My bad for deleting, just some toughts into the matter really. When i increase the amount of time put into playing the mod i will write down more stuff no problem :)
Also a quick question: Does the mod in some way or another modifies the Reclaim Imperial Province Casus Belli?
[12:47:23][E][jomini_script_system.cpp:303]: Script system error! (while building tooltip/description)
Error: duchy trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/zz_nomadic_adventures.txt line: 587 (gpt_nomadic_adventures_cb:on_victory)
Bullseye! That is the point. What to cut? What to rework? I am slowly trying to untie this knot. Many features and changes are outdated.
Any help is welcome on highlighting what is unecessary, weird, outdated.
is there a reason there's two camp officer files? 000_gpt_new_camp_officers.txt and zz_gpt_new_camp_officers.txt
They look almost identical, but one has, say, +diplo while the other is +diplo_scheme_phase_duration
45 would be a better limit for other mod checks, and in general. Alternatively, if you could make a game rule for the natural scaling to be stronger that would help a lot more than a flat limit too. Or making scaling stronger when one stat hits the "soft" or "hard" caps.
I discovered this problem while attempting to challenge a Chinese official with 40 points of knowledge?
Can this restriction be lifted?
————from Google Translate
honestly i found this particular nerf really annoying
For now I removed the base_modifier that added income reduction to titles. This will be back in the future, but only for govs without treasury.