Crusader Kings III

Crusader Kings III

Chat GPT Flavor Pack | 1.18
848 条留言
One Proud Brazilian  [作者] 12 月 10 日 下午 2:33 
I tested it with RICE and all seems fine with the artifacts. Also, none of my mods changes artifacts in any way, so this is very likely not related to any of my mods. Check your playset, and send a screenshot if you can. thx
Squidian The BoFish 12 月 10 日 下午 2:05 
experiencing invisible artifacts when using this with rice
Ravyn 12 月 10 日 上午 7:46 
I made a German Translation for this Mod if anyone is looking for it ✌🏻
Iceobeasty 12 月 10 日 上午 7:39 
something is incompat with this mod and MB+, causes artifacts to be invisible
Citoyen 12 月 6 日 下午 9:05 
Guessing this does some gnarly stuff if added to an existing save?
One Proud Brazilian  [作者] 12 月 5 日 上午 8:27 
This debuff is also about "senility" itself, since it does not make sense that an 80yo learn things faster than a youngster.

For a long time I do have the intention to make a proper "senility" system somehow, that properly reduces lifestyle XP and skills (just like how old age reduces prowess). It personally bothers me how overpowered old-age characters are, specially when we are dealing with a medieval setting.
Rei 12 月 5 日 上午 8:02 
This is a fun mod, but Power Struggle reducing lifestyle EXP by 60% just because perceived senility is maxed due to my ruler's old age when I've been making a decision that benefits the realm is absurd.

Way too punishing if you're playing a long reigning ruler. Had to disable this.
RedBeard 12 月 4 日 上午 8:26 
Hey, is this mod compatible with "Old Gods Expanded?"
Diego Santos 12 月 4 日 上午 12:38 
Great mods! Are they compatible with Oriental Empires?
king0billy 12 月 3 日 下午 7:19 
When using a 2520*1680 screen and turning on the 140% zoom rate in ck3, the zz_gpt_hud_button.gui at the bottom of the screen will not be fully displayed (the rightmost button is blocked)
BolerSayright 12 月 3 日 上午 7:19 
“lmproved player portrait”
Has it been removed after the update?How can I restore this function?
king0billy 12 月 2 日 上午 11:29 
Many txt or yml files in this mod are not encoded with BOM and will have errors in errors.log. Could you fix it?
RedBeard 11 月 28 日 上午 7:35 
@One Proud Brazilian Very cool. But, I haven't gotten any of those events yet... Even though I am at war 24/7 (Also leading my armies) - Do I need any special traits? I have the "Vanguard" trait...
[Purple] TYR 11 月 28 日 上午 4:04 
How do i downgrade this mod back to 1.17.1... because Elder Kings 2 only works on that
One Proud Brazilian  [作者] 11 月 27 日 下午 6:56 
yes
RedBeard 11 月 27 日 上午 8:15 
Does this mod add battle events? Like - your character tipping the scales of a battle by killing a number of enemy soldiers etc.
RubyDrakePrime 11 月 26 日 上午 7:39 
Is there a way to disable the animal traits? I am trying a new mod which does almost the same thing, but I want to keep the events from this mod.
One Proud Brazilian  [作者] 11 月 23 日 下午 1:48 
Added the tweaks and fixed a gamerule issue disabling the traditions i was not aware until now ;s
T 11 月 23 日 上午 10:05 
Another suggestion(/begging lol): Can you change innovation_slave_01/innovation_slave_02 to give `domicile_monthly_gold_add` instead of the current `monthly_income`? In Meritocratic realms, that monthly_income is just sent to my liege, which I guess makes sense but may not be quite the intended effect(/ I cry TT_TT )
One Proud Brazilian  [作者] 11 月 23 日 上午 5:01 
Very perceptive! Will be on next update.
T 11 月 22 日 下午 7:21 
Can I suggest a minor change to origin_wetnurse, to make it have +health instead of +fertility, so that they make natural wet nurses? (otherwise they have no bonuses for wet nurse inherent to the trait)
One Proud Brazilian  [作者] 11 月 22 日 下午 2:40 
I did had to revert Immersive Domain Management due to a CTD, about an hour ago. But its functional now.

For the CTD you mentioned, I could not reproduce it (loaded the mod alone).
Bird 11 月 22 日 下午 2:08 
After the latest update the game crashes when trying to seed a legend.

Great mod otherwise.
Deus custodit custoditum 11 月 20 日 上午 12:56 
Thanks bro 😎
chillingdan 11 月 18 日 下午 4:25 
Hi, I was wondering if it's normal to have a much higher cost for buildings in the celestial estate? I tried all versions of the mods (unbalenced and vanilla) and changed the games rules, but it doesn't change anything. For example, the main building level 2 cost 980.
Kukakraft 11 月 18 日 上午 9:23 
@Deus custodit, yeah it works incredibly well, I haven't seen any problems yet. I'm surprised at how well these work together. This mod adds a bunch of new traits and personalities and somehow ObfusCKate organically hides those too.
Deus custodit custoditum 11 月 18 日 上午 8:53 
Does work with ObfusCkate ?
TiraboTurbos 11 月 17 日 下午 12:26 
Could I turn off adventurers provisions upkeep system, while keeping everything thing else?
Squidian The BoFish 11 月 16 日 下午 12:52 
big ups
keryaforeveralone 11 月 16 日 下午 12:40 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3598963862/
здесь можно убрать ограничение в 30 очков и вернуть ванильные показатели
Squidian The BoFish 11 月 16 日 上午 10:11 
any chance you can remove the character skill cap of 30 with this mod?
One Proud Brazilian  [作者] 11 月 15 日 上午 5:47 
@bautista Not that i am aware of
Vyper07 11 月 15 日 上午 5:46 
thank you for your hard work, this mod make the game more hard and interesting, every character is unique !!
One Proud Brazilian  [作者] 11 月 15 日 上午 5:37 
This was an attempt to make AI give titles to courtiers instead of generating hundreds of characters. But it turns out this reduces performance instead of improving.

I am removing all changes to "grant titles".
Vyper07 11 月 15 日 上午 5:21 
why the rulers arent giving up extra titles? they are with like 9 counties and dont give them up and how can i disable giving up titles to daughters?
bautista 11 月 15 日 上午 5:03 
@One Proud Brazilian

My bad for deleting, just some toughts into the matter really. When i increase the amount of time put into playing the mod i will write down more stuff no problem :)

Also a quick question: Does the mod in some way or another modifies the Reclaim Imperial Province Casus Belli?
Berry 11 月 14 日 下午 11:55 
causes an error

[12:47:23][E][jomini_script_system.cpp:303]: Script system error! (while building tooltip/description)
Error: duchy trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/zz_nomadic_adventures.txt line: 587 (gpt_nomadic_adventures_cb:on_victory)
One Proud Brazilian  [作者] 11 月 14 日 下午 4:43 
Bro deleted the post? It was so good. ;/
One Proud Brazilian  [作者] 11 月 14 日 下午 4:42 
"The question that i ask is: Is everything REALLY nescessary"

Bullseye! That is the point. What to cut? What to rework? I am slowly trying to untie this knot. Many features and changes are outdated.

Any help is welcome on highlighting what is unecessary, weird, outdated.
T 11 月 13 日 上午 11:39 
got it, figured it was something like that!
One Proud Brazilian  [作者] 11 月 13 日 上午 10:50 
000_gpt_new_camp_officers.txt this fale was deleted weeks ago. Steam is not properly updating mods for you, leaving behind residual files.
T 11 月 13 日 上午 9:01 
(i lied I'm commenting here too lol)

is there a reason there's two camp officer files? 000_gpt_new_camp_officers.txt and zz_gpt_new_camp_officers.txt

They look almost identical, but one has, say, +diplo while the other is +diplo_scheme_phase_duration
sirjackthereaper 11 月 12 日 下午 8:03 
Would it be possible to raise the cap from 30 -> 45? After using the unbalance patch for a while, my children got to 100 in everything or in a couple stats.

45 would be a better limit for other mod checks, and in general. Alternatively, if you could make a game rule for the natural scaling to be stronger that would help a lot more than a flat limit too. Or making scaling stronger when one stat hits the "soft" or "hard" caps.
太易 11 月 12 日 上午 8:07 
thank you for your answer!:sadcattiva:
One Proud Brazilian  [作者] 11 月 12 日 上午 8:04 
-> To remove "controversial" balance changes Chat GPT Flavor Pack (Unbalance)
太易 11 月 12 日 上午 8:02 
Excuse me, is this mod causing the attribute limit to be 30?
I discovered this problem while attempting to challenge a Chinese official with 40 points of knowledge?
Can this restriction be lifted?
————from Google Translate
Jai 11 月 12 日 上午 7:11 
Hi if you do add "base_modifier that added income reduction to titles. " back in the future could you make it an option in the game rules to disable this feature ?
honestly i found this particular nerf really annoying
One Proud Brazilian  [作者] 11 月 12 日 上午 6:58 
UPDATED. It should be better now. Paradox really screw up the meritocratic vassals. 5% reduction in their income is apocalyptic, since their base monthly income/deductions are well above average.

For now I removed the base_modifier that added income reduction to titles. This will be back in the future, but only for govs without treasury.
龍華 11 月 12 日 上午 6:07 
This mod has a problem. It will affect the state treasury revenue and cause the total revenue to be lower than the tax revenue of the vassals.
One Proud Brazilian  [作者] 11 月 12 日 上午 5:47 
OH boy. Stop undressing Lady Matilda...