RimWorld
The Black Armory (Continued)
29 comentarios
Sophie the Opossum 21 OCT a las 16:47 
only just found out about the updated version now! I'll give it a go and report any issues that occur
Zaljerem  [autor] 7 SEP a las 20:05 
Hello Elijah, thanks for this! I will implement it in its entirety soon!
Elijah 6 SEP a las 17:49 
@Zaljerem
Hello! Thank you for updating this mod. It works well with another mod I use and pairs nicely with it. I noticed some issues with the patches, so I looked into the code, saw the problems, and fixed them. If you want to use anything from this file, feel free! I originally made this for myself, but I thought it might help others, or even you, as well. No credit is needed, but it’s welcomed.

The README.txt file should provide more info on the specifics, but of course, you can check each file yourself, too!

https://gitgud.io/simplyvelraw/theblackarmorycontinued
Zaljerem  [autor] 4 SEP a las 5:34 
Thanks, just checked and updated the patches, and pushed the update.
Luckspeare 4 SEP a las 1:14 
Errors — The Black Armory (Continued) vs. Vanilla Weapons Expanded



XML error: <Smoke>Musket_Smoke</Smoke> doesn't correspond to any field in type RainFireOffShoot_CompProperties. Context: <li Class="BlackArmory.RainFireOffShoot_CompProperties"><FireOffWeather><li>Rain</li><li>FoggyRain</li><li>RainyThunderstorm</li><li>SnowHard</li></FireOffWeather><ThickCount>10</ThickCount><Smoke>Musket_Smoke</Smoke></li>

Possible Matches:
[Source: The Black Armory (Continued)]
[File: C:\Games\Indiv\Rimworld\Mods\3122117511\1.6\Patches\KitsGunpowderWeapons.xml]
[Source: The Black Armory (Continued)]
[File: C:\Games\Indiv\Rimworld\Mods\3122117511\1.6\Patches\VanillaWeaponExpanded.xml]



https://gist.github.com/HugsLibRecordKeeper/f87332b80113beb907ea020cf0e084e9
小石敖子 17 AGO a las 8:03 
Excuse me , are the Mod has chinese ?
Zaljerem  [autor] 2 AGO a las 20:48 
I appreciate your reports!
Sophie the Opossum 2 AGO a las 20:47 
yeah i've been working through my log and fixing mods to clean it up bc I can't work out why RimWorld has started crashing on me lol
Zaljerem  [autor] 2 AGO a las 14:29 
Yeah, I certainly didn't look over the compat patches at all when I made some changes to this, that's my bad. I'll get it all in order for the next update.
Sophie the Opossum 2 AGO a las 13:38 
cool! Makes sense, had no problem updating personally. other thing I noticed that you might want to implement in the 1.5 fix: at some point the support for the smoke> tag was seemingly removed, thus the uses of "<Smoke>Musket_Smoke</Smoke>" in the patches causes red text due to smoke not being defined, so removing it from the patches would lead to smaller logs. implemented a fix using the same branch if you wanted to see what I mean
Zaljerem  [autor] 2 AGO a las 10:55 
Pushed another update, Steam isn't usually too good about more than one update a day, you may need to unsub/resub. Latest mod version is now 1.0.6. I only did 1.6, but I'll push another update later for 1.5.
Sophie the Opossum 2 AGO a las 10:42 
a few files still include the old BA_Class entries:

blackarmory/1.4/Patches/KitsGunpowderWeapons.xml
blackarmory/1.4/Patches/VanillaWeaponExpanded.xml
blackarmory/1.5/Patches/KitsGunpowderWeapons.xml
blackarmory/1.5/Patches/VanillaWeaponExpanded.xml
blackarmory/1.6/Patches/VanillaWeaponExpanded.xml

I'm guessing 1.6 is the only actively supported version and thus the only real concern, figured i'd list all of them for completeness sake
Zaljerem  [autor] 2 AGO a las 1:25 
Thanks, just pushed an update.
Sophie the Opossum 1 AGO a las 23:51 
hi the patch files were broken? uploaded a fixed version here: https://github.com/prototype99/blackarmory/tree/patch-fix
MrSmirnov 24 MAR a las 17:37 
Thank you so much for this awesome mod! I put in a request with the CE team, we'll see if they like us.
cristopherdude2011 29 DIC 2024 a las 4:15 
Yes make it CE
Zaljerem  [autor] 27 OCT 2024 a las 4:15 
Not that I'm aware of.
WIND76 27 OCT 2024 a las 0:29 
CE?
此猪八两重得名朱重八 5 OCT 2024 a las 6:38 
请问这个mod有中文本地化吗
Vzor24586170 9 SEP 2024 a las 11:07 
could this please be made CE compatible I would love to use the tanegashima matchlock in this mod in a samurai playthrough but still have to manage ammo
Zaljerem  [autor] 11 ABR 2024 a las 13:50 
Not really.
AbooseGoose 11 ABR 2024 a las 13:49 
Any plans to make this CE compatible?
Kaiser OF Krieg 14 MAR 2024 a las 20:25 
10/10 great mod
Wenker·Khan 13 MAR 2024 a las 7:06 
gooooooooooooooooood!!!!
Zaljerem  [autor] 20 FEB 2024 a las 21:24 
Updated: Weather mechanics have returned! They now have a 60% chance of misfiring rather than every time, so the raiders should be a bit more effective.
Dr. Pete 5 FEB 2024 a las 14:36 
Honestly not the worse about the loss of the weather mechanics. Raiders often just kept attempting to fire without actually caring if the weather was preventing their weapon from working or not. Thank you tons for updating the mod! It's one of my favs :P
Zaljerem  [autor] 27 DIC 2023 a las 4:54 
Not natively, no.
Bongwater 27 DIC 2023 a las 4:51 
is this version CE compatible?
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 25 DIC 2023 a las 9:58 
Hell yeah muskets for the win, gonna infinite reinforce it to the maximum