RimWorld
The Black Armory (Continued)
29 opmerkingen
Sophie the Opossum 21 okt om 16:47 
only just found out about the updated version now! I'll give it a go and report any issues that occur
Zaljerem  [auteur] 7 sep om 20:05 
Hello Elijah, thanks for this! I will implement it in its entirety soon!
Elijah 6 sep om 17:49 
@Zaljerem
Hello! Thank you for updating this mod. It works well with another mod I use and pairs nicely with it. I noticed some issues with the patches, so I looked into the code, saw the problems, and fixed them. If you want to use anything from this file, feel free! I originally made this for myself, but I thought it might help others, or even you, as well. No credit is needed, but it’s welcomed.

The README.txt file should provide more info on the specifics, but of course, you can check each file yourself, too!

https://gitgud.io/simplyvelraw/theblackarmorycontinued
Zaljerem  [auteur] 4 sep om 5:34 
Thanks, just checked and updated the patches, and pushed the update.
Luckspeare 4 sep om 1:14 
Errors — The Black Armory (Continued) vs. Vanilla Weapons Expanded



XML error: <Smoke>Musket_Smoke</Smoke> doesn't correspond to any field in type RainFireOffShoot_CompProperties. Context: <li Class="BlackArmory.RainFireOffShoot_CompProperties"><FireOffWeather><li>Rain</li><li>FoggyRain</li><li>RainyThunderstorm</li><li>SnowHard</li></FireOffWeather><ThickCount>10</ThickCount><Smoke>Musket_Smoke</Smoke></li>

Possible Matches:
[Source: The Black Armory (Continued)]
[File: C:\Games\Indiv\Rimworld\Mods\3122117511\1.6\Patches\KitsGunpowderWeapons.xml]
[Source: The Black Armory (Continued)]
[File: C:\Games\Indiv\Rimworld\Mods\3122117511\1.6\Patches\VanillaWeaponExpanded.xml]



https://gist.github.com/HugsLibRecordKeeper/f87332b80113beb907ea020cf0e084e9
小石敖子 17 aug om 8:03 
Excuse me , are the Mod has chinese ?
Zaljerem  [auteur] 2 aug om 20:48 
I appreciate your reports!
Sophie the Opossum 2 aug om 20:47 
yeah i've been working through my log and fixing mods to clean it up bc I can't work out why RimWorld has started crashing on me lol
Zaljerem  [auteur] 2 aug om 14:29 
Yeah, I certainly didn't look over the compat patches at all when I made some changes to this, that's my bad. I'll get it all in order for the next update.
Sophie the Opossum 2 aug om 13:38 
cool! Makes sense, had no problem updating personally. other thing I noticed that you might want to implement in the 1.5 fix: at some point the support for the smoke> tag was seemingly removed, thus the uses of "<Smoke>Musket_Smoke</Smoke>" in the patches causes red text due to smoke not being defined, so removing it from the patches would lead to smaller logs. implemented a fix using the same branch if you wanted to see what I mean
Zaljerem  [auteur] 2 aug om 10:55 
Pushed another update, Steam isn't usually too good about more than one update a day, you may need to unsub/resub. Latest mod version is now 1.0.6. I only did 1.6, but I'll push another update later for 1.5.
Sophie the Opossum 2 aug om 10:42 
a few files still include the old BA_Class entries:

blackarmory/1.4/Patches/KitsGunpowderWeapons.xml
blackarmory/1.4/Patches/VanillaWeaponExpanded.xml
blackarmory/1.5/Patches/KitsGunpowderWeapons.xml
blackarmory/1.5/Patches/VanillaWeaponExpanded.xml
blackarmory/1.6/Patches/VanillaWeaponExpanded.xml

I'm guessing 1.6 is the only actively supported version and thus the only real concern, figured i'd list all of them for completeness sake
Zaljerem  [auteur] 2 aug om 1:25 
Thanks, just pushed an update.
Sophie the Opossum 1 aug om 23:51 
hi the patch files were broken? uploaded a fixed version here: https://github.com/prototype99/blackarmory/tree/patch-fix
MrSmirnov 24 mrt om 17:37 
Thank you so much for this awesome mod! I put in a request with the CE team, we'll see if they like us.
cristopherdude2011 29 dec 2024 om 4:15 
Yes make it CE
Zaljerem  [auteur] 27 okt 2024 om 4:15 
Not that I'm aware of.
WIND76 27 okt 2024 om 0:29 
CE?
此猪八两重得名朱重八 5 okt 2024 om 6:38 
请问这个mod有中文本地化吗
Vzor24586170 9 sep 2024 om 11:07 
could this please be made CE compatible I would love to use the tanegashima matchlock in this mod in a samurai playthrough but still have to manage ammo
Zaljerem  [auteur] 11 apr 2024 om 13:50 
Not really.
AbooseGoose 11 apr 2024 om 13:49 
Any plans to make this CE compatible?
Kaiser OF Krieg 14 mrt 2024 om 20:25 
10/10 great mod
Wenker·Khan 13 mrt 2024 om 7:06 
gooooooooooooooooood!!!!
Zaljerem  [auteur] 20 feb 2024 om 21:24 
Updated: Weather mechanics have returned! They now have a 60% chance of misfiring rather than every time, so the raiders should be a bit more effective.
Dr. Pete 5 feb 2024 om 14:36 
Honestly not the worse about the loss of the weather mechanics. Raiders often just kept attempting to fire without actually caring if the weather was preventing their weapon from working or not. Thank you tons for updating the mod! It's one of my favs :P
Zaljerem  [auteur] 27 dec 2023 om 4:54 
Not natively, no.
Bongwater 27 dec 2023 om 4:51 
is this version CE compatible?
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 25 dec 2023 om 9:58 
Hell yeah muskets for the win, gonna infinite reinforce it to the maximum