Garry's Mod

Garry's Mod

Left 4 Dead 2 Enhanced Props Pack
Počet komentářů: 285
MasonTheLegend06 16. lis. v 21.10 
Aw..that's a shame but it makes sense I guess.
Sirgibsalot  [autor] 16. lis. v 19.41 
@MasonTheLegend06: It has the yellow paint as the third skin option. The trademarkings were removed since the words would be flipped on the right side of the model due to the way its texture was mapped out. It's the same reason why the Desert Eagle's markings were changed, since issues like this one would be far more visible poses and movies than in viewmodel usage where they are animated so only the left side is seen to hide this kind of thing.
MasonTheLegend06 16. lis. v 19.20 
@Sirgibsalot So how come there isn't a 'Hale Pro' skin for the Chainsaw? (The early yellow chainsaw design from the intro used by Coach)
XoNiX #SaveTF2 #FixTF2 31. říj. v 15.17 
Oh, I also remembered something else
A pack of Romero's cigarettes from the Sacrifice trailer
Which Bill was holding and offering to Zoe
XoNiX #SaveTF2 #FixTF2 30. říj. v 15.04 
In the L4D2 workshop, I saw a mod where a dude adapted the R8 concept from CS.
Like the S&W M27, but with 8 rounds in the cylinder
+ ACR9 ver with 6 round cyl like the usual one M27, but with R8 grip
Sirgibsalot  [autor] 29. říj. v 15.00 
@XoNiX: I've been looking into what's still viable. I think that revolver in Nick's concept art may be based on a Dan Wesson (the barrel is vented like a Python/Anaconda but appears to have a short ejector shroud like some DW's) or a composite model, though a Python/Anaconda would be the closest match for inclusion with what's available to me.

@iamstewpit: The only reason the M60 hasn't been added is because the L4D2 view model is enough of a mess that it would have to be rebuilt, which is a pretty tall order. I've thought about adding a custom M60 model as a stand-in but it would have to be a suitably Valve-like model.
XoNiX #SaveTF2 #FixTF2 29. říj. v 7.24 
Hi, are there any plans to add the remaining barrel models from the concepts and posters?
For example, the M29 that Nick holds in the concepts?
iamstewpit 28. říj. v 20.31 
How many weapons are you gonna continue to add to this? Are you gonna add the M60? I mean, it is in L4D2. And it'd be cool to finally have an M60 prop that you can actually customize a fair bit. We don't have many mods like that.
Max The Seal 5. říj. v 7.51 
i love these but everytime the ACOG and foregrips always get their textures messed up and it fixes itself when i reinstall it but messes again up after a while
Sirgibsalot  [autor] 11. zář. v 11.13 
@Doctor: Tested the download and it's fine so it's probably a problem with Steam's servers in your region. Maybe switching the download region in your settings could help.
Sirgibsalot  [autor] 3. zář. v 18.14 
@trijun_heisei: They were for new skins that couldn't be finished in time. They'll be in the next update.
trijun_heisei 3. zář. v 17.58 
And also, the SPAS skin 3 and 4 are just missing textures. I don't know if this is my fault for not having a certain game or if it's the addon's fault.
Sirgibsalot  [autor] 30. srp. v 15.59 
@trijun_heisei: Yep. Will be fixed in the next update. Thanks for letting me know.
trijun_heisei 30. srp. v 15.31 
Pretty sure the textures for "muzzle_silencer" are misaligned.
An Anti Friendly 30. srp. v 6.26 
An SFM port would be nice
TheCarson116 28. srp. v 13.19 
Oh, alright.
Sirgibsalot  [autor] 28. srp. v 11.22 
@TheCarson116: Could've sworn those options were cut...

Oh well, they were new skins being worked on but couldn't be finished in time. They'll be in the next update.
TheCarson116 28. srp. v 8.55 
Just to let you know: I recently noticed that the last two skins on the SPAS-12 are not showing up/are missing textures for some reason.
Sirgibsalot  [autor] 26. srp. v 17.42 
@goodguynick: Thanks.

So that's expected. You're meant to use the Advanced Bonemerge Tool's controls to position the weapon correctly in the ragdoll's hand after merging. I didn't really intend for the initial merge position to be so far off, but bonemerging was mostly an afterthought with these and it'd require way too much effort on my end to fix by now.
sniperfan22 26. srp. v 17.06 
my bad i fixed it
Sirgibsalot  [autor] 26. srp. v 16.32 
@goodguynick: Can't access the screenshot, you might have the wrong viewing permissions set on it.
Sirgibsalot  [autor] 16. srp. v 18.30 
@goodguynick: Don't know why that's happening but it's probably better if you use the newer Advanced Bonemerge Tool . The Composite tool can still have its uses but the ABT is in my experience better for attaching weapons to ragdolls.
sniperfan22 16. srp. v 17.33 
but i like the guns :steamthumbsup:
sniperfan22 16. srp. v 17.33 
i tried to use the composite bonemerge tool to bonemerge the guns to survivor ragdoll but it dont work even after i did sv_compositeentities_childboneediting 1
Sirgibsalot  [autor] 6. srp. v 12.49 
@UlτrαΤwο: Yeah, something must have happened during compile. It'll be fixed in the next update.
UlτrαΤwο 6. srp. v 11.28 
M16A2 flashlight is... I don't even know how to describe it.

Corrupted, I think? It doesn't look right.
Sirgibsalot  [autor] 31. čvc. v 19.25 
@Gonzbt/Betel.Arg: These were not built for compatibility with the KF2 prop packs, but you can use the Advanced Bonemerge Tool to attach props to any bone, though you'll need to tweak the positions and rotations yourself using the tool controls to make it look right.
Gonzbt/Betel.Arg 31. čvc. v 18.44 
I ask again (I'm very annoying) are the killing floor 2 attachments, the sights, scopes is compatible with these weapons with Bonemerge? (My Bad english)
TV Head 31. čvc. v 12.42 
Imagine if someone took these models and made them functional weapons using TFA or other similar modifiable weapon packs
Sirgibsalot  [autor] 26. čvc. v 12.10 
@LawdPizzaman: I'd like to add a few more bonus weapons but not many though, I don't want to bloat the pack too much with things that don't represent the game itself.

Some of the Arcade weapons are interesting but asset quality is all over the place. Some are okay and up there with the L4D2 models but others are frankly pretty awful. I haven't had a deep dive through them to see what's viable and what's not so we'll see.
LawdPizzaman 25. čvc. v 17.52 
Are you gonna add weapons from concept art and the one from the arcade or mostly stick to the base weapons that is in the game?
Box_910 23. čvc. v 12.06 
What a pity this isnt a swep
Јамеѕ 21. čvc. v 17.33 
Oops... Sowwy
Sirgibsalot  [autor] 21. čvc. v 10.24 
@Јамеѕ: That's only meant to be used with the railed handguard bodygroup.
Јамеѕ 21. čvc. v 6.47 
Akis_02 19. čvc. v 5.52 
http s:/ /archive . surfacesphere. xyz /Counter-Strike/ Global% 20Offensive /Models/
Sirgibsalot  [autor] 18. čvc. v 14.04 
@Uzi: Argh, fixed.

Let this be the last hotfix needed for now...

@Akis_02: Looks like Steam didn't like your link.
Uzi Doorman 18. čvc. v 12.46 
idk if u know yet but uzi aimpoint sight is missing texture.
Akis_02 18. čvc. v 10.39 
there are some models from here that you probably already taken and enhanced but eh
{ODKAZ SMAZÁN}
Sirgibsalot  [autor] 18. čvc. v 10.22 
@Schummer: L4D has never had an MP40 though, not even in concept art or the Arcade spinoff that includes a bunch of weird weapons. That's something more suited to a Day of Defeat enhanced props pack if anything.
Schummer anomaly (SA) 18. čvc. v 7.37 
Add MP40 L4D sub-machine gun
Akis_02 18. čvc. v 5.25 
its alright man, you fix it at the end! this is quality as is!
Sirgibsalot  [autor] 17. čvc. v 16.31 
@LawdPizzaman: Fixed. Maybe one of these days I'll learn to test updates more thoroughly before I release them...

@Sharkzilla: It already has an edited version of the worn skin. I'll look into including the other TLS skin in the future.
LawdPizzaman 17. čvc. v 15.57 
The 30-round polymer magazine for the SCAR is missing it's texture.
Callsign: Toothpaste 1 16. čvc. v 23.41 
Do you think the M16A2 can have the skins introduced in The Last Stand update? (The worn down one and Bill's M16)
Sirgibsalot  [autor] 15. čvc. v 12.35 
@UlτrαΤwο: Fixed. Since Gmod's model compiler now allows more textures some things that used to be bunched up into textures sheets were separated and a few props fell through the cracks.
UlτrαΤwο 15. čvc. v 11.03 
The 30-round polymer magazine and AFG angled grip have missing textures now.
XoNiX #SaveTF2 #FixTF2 15. čvc. v 9.47 
@Sirgibsalot yes
ANOVA 15. čvc. v 9.25 
It's such a small detail, but I absolutely love how you've added the fireworks box as an enhanced item, your level of detail and care into these addons is nothing short of stellar, and these have all come to be the de-facto addon for anything and everything posing! Thank you so much for your work! God be with you always, and may your works be blessed as well!