Space Engineers

Space Engineers

Havoc (Walking Battlemech)
48 条留言
!Master_Conquest! 2018 年 7 月 16 日 下午 9:43 
It is the 21- age. and there are wonders bing made. have you beheld them. some walk some crawl. they all have a job to do.
Jamesv1.3 2016 年 7 月 18 日 下午 5:38 
how do you walk?
Zenora 2015 年 3 月 29 日 下午 12:20 
I love it.. now if only you could modify this for planetfall because they dont like doing planet fall too much. Just an idea though, other than that its al fine and dandy, great job!
General Warcat 2015 年 3 月 2 日 下午 1:09 
that looks SO MUCH like the mech from Battle Mech
wich is a old game by the way
Terradus 2015 年 2 月 27 日 下午 6:07 
UmbralSNPY_VT 2015 年 2 月 23 日 下午 6:00 
badass...simply badass
TheLoveLoofa  [作者] 2014 年 11 月 30 日 上午 1:13 
@Donyxz: It pleases me to hear that you were able to improve upon my design. :) I had never thought of trying to make it jump, so props for getting that to work!

@>oG Exphiser919: I haven't put out a remote control version of this mech because I don't feel that alone would justify an update, considering all you have to do is add a remote control block somewhere and you're done. :) However, a lot of people have suggested implementing the "emergency flight protocol" you suggested. I might go back and change that, or it may end up in an upcoming design. Thanks for the suggestions!
nobu 2014 年 11 月 14 日 上午 1:19 
You should make the mech REMOTE CONTROL
nobu 2014 年 11 月 14 日 上午 1:06 
With new update: Emergency flight protocall: toggle flight engines, and detatch torso rotor
Ahjeti 2014 年 11 月 11 日 下午 1:04 
You did a spectacular job with these. Under 1G settings, I've even managed to get one to Jump(with a lil work and coaxing) For convenience and efficiency sake, I wound up reworking the button setup.
8 for synched leg control. 4 for left leg, 6 for right, 7 and 9 for torso movement. I also tweaked the torque of the torso rotor so that only the torso turns, and it doesn't overpower the legs' locks.
Well programmed, good sir. Even the tan ones(for which I have a special love) work beautifully.
TheLoveLoofa  [作者] 2014 年 10 月 28 日 上午 12:05 
UPDATE: The mechs are working again! :) It seems that whatever goofed them up in the last patch was addressed, and they now should function as intended.
Blands 2014 年 10 月 20 日 上午 11:18 
Thank you for the Heads up, I just was going to talk about the legs exploding. I thank you for the Update and the effort put in to this mech.
TheLoveLoofa  [作者] 2014 年 10 月 16 日 下午 12:26 
UPDATE: It appears that version 01.052 of the game has broken my design, as all of the rototrs instantly explode upon the mech spawning. I am guessing that the amount of space which an armor block occupies has somehow changed, and that has led to the rotor displacement no longer being great enough. I do not know whether this change was intentional or not, but I am thinking I may be able to rebuild it using proper placement of blast door blocks near rotors. If it was unintentional, I am confident that it will be fixed by the developers. If not, I will attempt to fix the design when I have time. Keep in mind though that I am an engineering student and most of my time involves other things. :)

Thank you for your understanding, and thanks to all of those who enjoyed my work and gave constructive criticism.
StemIsHomieSeggsual 2014 年 10 月 4 日 上午 8:56 
hi eveybody doe sanybody know how to fix the problem of the save not loadinh form the workshop menu when i click it?
SpectreOne 2014 年 9 月 20 日 下午 5:39 
Overall I liked the mech. Finding the cockpit took a second, but overall was a fun mech to pilot. If only it were possible to actively detach from the legs and fly around, come back and use it as a mech again. Even with the legs it flies quite well.
TheLoveLoofa  [作者] 2014 年 9 月 18 日 下午 1:26 
UPDATE: I have now included a new model of the Havoc which has the ability to walk by itself using timers! These versions can be identified by their dark grey paint scheme and should be much easier to pilot. All you need to do is get into the cockpit, and press 3. It should begin and perpetuate the walk cycle automatically. To stop, simply press 6 (or spam it until it stops. Sometimes the timer blocks can be a little unresponsive!) These models use experimental technology, so report any malfunctions you encounter!
chancho 2014 年 9 月 18 日 上午 8:31 
can you make a smaller as possible remote controled mech?
Blands 2014 年 9 月 16 日 下午 6:32 
Thank you. Good Luck in the future
TheLoveLoofa  [作者] 2014 年 9 月 16 日 下午 6:04 
@Nayos: That is strange, as I have not had that issue for a while. It is very rare for it to break apart while operating under normal speeds and gravity. I am currently debating releasing my "auto-walking" version under the provision that it is "experimental" and to be supplemented with the normal havocs. It works, although I am still having the issue of timer blocks forgetting to trigger the next timer block and sustain the loop when the save is reloaded or the mech is copied.
TheLoveLoofa  [作者] 2014 年 9 月 16 日 下午 5:52 
@MrSpazzmo: Unfortunately, it is very hard to make something like this in space engineers and also make it durable enough to stand up to sustained enemy fire (especially another havoc). For instance, there is no way for me to protect it from missiles because they operate under an "area of effect" instead of being calculated volumetrically. So when you are hit by a missile, everything that is not made of heavy armor is simply obliterated, even if it is behind heavy armor. I am thinking of rebuilding it using modded reinforced armor and providing better coverage for the joints, but I am expecting overall survivability to be a little better when explosions work properly. :) Thank you for your feedback, and let me know if you make any progress!
Blands 2014 年 9 月 16 日 下午 3:56 
This is awesome. Space Engineers needs more Mech- Friendly BLocks. I tried it and I admit, It was unforgettable. I'm going to try to modify it. The only problem I found (when I tried shooting another Havoc While I was inside Mine) was it was REALLY easy to tear apart.
Baryonyx 2014 年 9 月 15 日 上午 6:22 
Wow it looks very cool. Can you post a video of it walking? I'd like to see it being operated by it's creator. :D
Nayos Vieurer 2014 年 9 月 14 日 上午 10:50 
@TheLovelLoofa : I tried to put some timer blocks, but dunno why, the torso broke up at the second walk iteration. I think it will be more tricky.
cocky want boing boing 2014 年 9 月 14 日 上午 8:49 
@TheLoveSofa: thanks! i dont have the game but this has helped me to understand it more
TheLoveLoofa  [作者] 2014 年 9 月 13 日 下午 6:48 
@jlink005: It actually only requires the addition of 2-3 timer blocks to make it work, which are easy to hide in the mech's structure. So far, I've been using one to start the walk cycle, another to perpetuate the walk cycle, and the last is merely the calibrator for how much delay occurs between steps. This could be downed to 2 if you just start the walk cycle manually, and I may do that just to see if it helps my current issue (as of today, still having it).
jlink005 2014 年 9 月 13 日 下午 6:18 
@TheLoveLoofa: They just released a patch for that, right? Also you lose a lot of armor or gain a lot of size with such a complicated timer setup.
TheLoveLoofa  [作者] 2014 年 9 月 13 日 下午 3:57 
@donzo: Here is a very abridged version of what is in the description:
Step 1) Get into cockpit via top hatch
Step 2) Press either 4 or 5 and let the motion complete
Step 3) Press 3. Continue to press 3 whenever the forward foot is parallel to the ground towards the end of its motion.

When you want to return the mech to a standing position, toggle the leg which is stretched behind the mech. To turn, just move the mouse (gently) sideways while in step.

I hope this helps!
TheLoveLoofa  [作者] 2014 年 9 月 13 日 下午 3:40 
@jlink005: It's funny you should mention that, because I started working with timer blocks right after the patch came out. :) I currently have a build that will do all of the walking automatically, however, I've been holding off because there is currently an issue with the blocks: Whenever I copy/paste the mech or reload the save, my timer blocks don't work properly and need to be reset. This could be more inconvenient for people, so I am spending some additional time on it.
jlink005 2014 年 9 月 13 日 下午 2:56 
Now add timers and youre set!
gypsy prince 2014 年 9 月 13 日 下午 2:24 
LOOKS EPIC!
cocky want boing boing 2014 年 9 月 13 日 下午 1:06 
look awesome how does it work?
TheLoveLoofa  [作者] 2014 年 9 月 13 日 上午 10:14 
@Dariagan: I assume you are speaking of the rotor located in the ankle, as this is the only part which is visible enough to shoot at. I will admit that this component could do with more armor, and may return to reassess its design. Feel free to make field modifications of your own to eliminate any design flaws or weaknesses, as this was often the case on the fields of battle throughout history.

@Bee engineer: One does not simply step into the cockpit of a battlemech because it is the most practical alternative. ;)

And thanks to all for their kind words and support!
TheLoveLoofa  [作者] 2014 年 9 月 13 日 上午 10:13 
@Ape Got a Gun: The mech was not intended to replicate a specific mech from the MW franchise, however, I would say that it bares slight resemblance to the Vulture omnimech crossed with a cougar.

@Dragonfire: As DANE pointed out, it might be possible with a thruster override that produces the same force as a mass block under gravitational acceleration. The tricky part with that is the force from the thruster always has to be perpindicular to the surface you are walking. Many people choose to do this with mass blocks because that force is much more predictable in its direction of travel, while a mounted thruster will move with the foot. I am speaking about something that I have not tried for myself though, so bare that in mind and feel free to attempt this yourself! I might give it a go, but after I have finished other projects.
Bee 2014 年 9 月 13 日 上午 6:23 
Impervious to automatic fire, a threatening symbol of power.... and vulnerable to a gravity generator..
chancho 2014 年 9 月 13 日 上午 3:38 
you shoot 1 block of the leg and it cant walk anymore
HyggeDane 2014 年 9 月 13 日 上午 1:59 
Great job :)

#DragonFire - first of - anything that walks only does so because of gravity, gravity invented walking so to speak ;) - but when that is said, a workaround might be possible with a timed thruster override.
Drecalen 2014 年 9 月 12 日 下午 11:23 
its funny how ALL the mechs ive seen need gravity to operate. i want somebody to make a mech that walks WITHOUT gravity
Rotiart 2014 年 9 月 11 日 下午 8:09 
You should make a Clan Ghost Bear collection :D
Skippy McGee 2014 年 9 月 11 日 下午 4:23 
is this like mechs from mech warrior online or mechassualt?
Fastmadcow 2014 年 9 月 10 日 下午 10:00 
Either Mad Dog or Atlis were my favortite mechs lol, great mechs that destroyed everything
TheLoveLoofa  [作者] 2014 年 9 月 10 日 下午 9:10 
Alaric Kerensky, the Mad Dog is my favorite! And yes, there are definitely some elements of it here. :)
Fastmadcow 2014 年 9 月 10 日 下午 8:53 
Ooo no... Mechhunters has come to SPACENGI ruUN!
Alaric Kerensky 2014 年 9 月 10 日 下午 7:14 
I think I may try designing an assault-carrier for something like these. If you can manage to drop one off in a hangar deck, let the fun commence!
Alaric Kerensky 2014 年 9 月 10 日 下午 7:11 
These look wicked, any inspiration from the Battletech Mad Dog?
JCapt 2014 年 9 月 10 日 上午 10:50 
Great job!
WarmasterStuvis 2014 年 9 月 10 日 上午 7:52 
very cool :)
TheLoveLoofa  [作者] 2014 年 9 月 9 日 下午 8:31 
Your leg arrangement was perfect for the chicken legs that I wanted :) It took a lot of work and many prototypes, but I think I'm satisfied with it.
JoeTheAntiPro 2014 年 9 月 9 日 下午 8:18 
i see that you put my ideas to good use :)