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报告翻译问题






wich is a old game by the way
Made for survival in the thematic tank battles. (event)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=396434251
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=399731104
@>oG Exphiser919: I haven't put out a remote control version of this mech because I don't feel that alone would justify an update, considering all you have to do is add a remote control block somewhere and you're done. :) However, a lot of people have suggested implementing the "emergency flight protocol" you suggested. I might go back and change that, or it may end up in an upcoming design. Thanks for the suggestions!
8 for synched leg control. 4 for left leg, 6 for right, 7 and 9 for torso movement. I also tweaked the torque of the torso rotor so that only the torso turns, and it doesn't overpower the legs' locks.
Well programmed, good sir. Even the tan ones(for which I have a special love) work beautifully.
Thank you for your understanding, and thanks to all of those who enjoyed my work and gave constructive criticism.
Step 1) Get into cockpit via top hatch
Step 2) Press either 4 or 5 and let the motion complete
Step 3) Press 3. Continue to press 3 whenever the forward foot is parallel to the ground towards the end of its motion.
When you want to return the mech to a standing position, toggle the leg which is stretched behind the mech. To turn, just move the mouse (gently) sideways while in step.
I hope this helps!
@Bee engineer: One does not simply step into the cockpit of a battlemech because it is the most practical alternative. ;)
And thanks to all for their kind words and support!
@Dragonfire: As DANE pointed out, it might be possible with a thruster override that produces the same force as a mass block under gravitational acceleration. The tricky part with that is the force from the thruster always has to be perpindicular to the surface you are walking. Many people choose to do this with mass blocks because that force is much more predictable in its direction of travel, while a mounted thruster will move with the foot. I am speaking about something that I have not tried for myself though, so bare that in mind and feel free to attempt this yourself! I might give it a go, but after I have finished other projects.
#DragonFire - first of - anything that walks only does so because of gravity, gravity invented walking so to speak ;) - but when that is said, a workaround might be possible with a timed thruster override.