Sid Meier's Civilization V

Sid Meier's Civilization V

The Philistine Civilization
46 kommentarer
Parmesean 2. maj 2020 kl. 23:22 
Thanks for this! I had a great time trying for a conquest victory as these guys! The Mishkeh ability was SUPER fun to have and really neat!
anothernick1996 7. mar. 2020 kl. 9:31 
Does the UA trigger if you lose a luxury and then get it back?
isaac632 4. juni 2019 kl. 12:01 
I'd much like to see this civ become compatible with the Civ IV traits mod. Certainly would be a Spiritual--Financial civilization, if you ask me.

Also, are there going to be any other Biblical Civ mods sometime? Amorites? Canaanites? Moabites led by King Eglon?
zaku_zelo 22. mar. 2016 kl. 20:00 
Why no Civ IV leader trait compatability?
Porkenstein 26. juli 2015 kl. 19:14 
@Leugi

I'm working on a Sea Peoples civilization and your Peselet is perfect for them. Would you mind if I adapted the unit as a sort of post-nomadic pirate version of the Peselet?
Faysal 22. apr. 2015 kl. 11:23 
Yay!
valerian68 4. apr. 2015 kl. 13:36 
thank you! works great on ynaemp and is fun to play.
Pilatian 10. feb. 2015 kl. 1:12 
And one more thing-- miswrote scale by era earlier, meant scale by timescale. (Marathon, etc) :)
Pilatian 10. feb. 2015 kl. 1:10 
Oh, and the other issue-- the name doesn't change to Philistia. It could be that I use Civ Names by Policies, but the name change works fine for the Vandals, leading me to believe it's your mod.
Pilatian 10. feb. 2015 kl. 1:06 
Firstly, one of the most fun civs I've played, good job. However, two problems: Your labels for the decisions are greatly misleading and don't scale by era. Namely, the price for Seranim palaces is listed as 1000 flat, and doesn't scale. Same for the label of the Sea People invasion, but at 750.

Second problem is that the Seranim palaces appear in -all- cities, not just the first five, unless it's supposed to be the first five settled post capital (I had six).
Rootimus 16. jan. 2015 kl. 15:57 
Thank-you
Leugi  [ophavsmand] 21. sep. 2014 kl. 16:05 
@kristopherscotthackney: This is not the last biblical civ I make :P I'm planning some more, but will not give info on any for the time being.

@Wrath: Goliath was more of a general than a leader. He also has a "cameo" when you have Events and Decisions
TheRoyalKrizza 21. sep. 2014 kl. 0:38 
Of all the mods you've done so well in adding is it the idea that the Hebrews more or less influenced a people who started out of a person (Abraham) and only then thru time became nationally recognized? Because if so it creates a nice twist as to where this nation could be "birthed" from. Explaining timing is always difficult but I'd offer as food for thought that England as we know it (or even close) as you well know wasn't around then either. It, too, took some unfolding of events. Sure the end result is much more affective in respect to physical landmass...but is it? Sure Israel is small but it was a big enough centerpiece to at one point draw Rome's attention. Now to bring the point home, put Abraham on the island of England an maybe things look alot diferent. That's the fun of the game, isn't it? But only the Philistines have a shot to be a world power and not the Hebrews?
TheRoyalKrizza 21. sep. 2014 kl. 0:37 
How can you offer one & not another especialy when Israel or the "Hebrews" is certainly relative even if you remove the religious nature. But that's just the thing, though it is a theocracy the Hebrews who come to occupy "Israel" IS historically a nation & a people. At LEAST as much as the Philistines.
Wrath of the Gods 20. sep. 2014 kl. 5:57 
im surprised that you didnt have goliathe as the leader of the philistines. still an epic mod tho.
williamsun1990 16. sep. 2014 kl. 0:47 
Great idea! However, when I get a new luxrury, it works. When I conqure a new city, there is no effect.
Hodag 15. sep. 2014 kl. 14:51 
Ive been waiting for biblical mods FOREVER!!! Thanks man
Spede Tuura 15. sep. 2014 kl. 1:32 
En ladannut
thelastlemming 14. sep. 2014 kl. 15:43 
One of the songs war music or whatever, all the voices dropped out and seemed like there was only a single looping drum beat. It went on and on, until I turned the volume all the way down. lols
LightWeaponsGuy 14. sep. 2014 kl. 15:36 
You guys make the best Civ mods I swear
laplasian 14. sep. 2014 kl. 10:57 
Can you make Qin Shi Huang or Mao Zedong? Please.
daigotsumax 14. sep. 2014 kl. 7:37 
Had great fun playing this mod, well done!!!
Hunter_23_23 14. sep. 2014 kl. 2:01 
Muy bueno :melon::Uranium:
rob8xft 14. sep. 2014 kl. 1:46 
I think this is another top class Leugi production. I've played the civ and found it very enjoyable.
Noctuary 13. sep. 2014 kl. 19:36 
Great idea, haven't tried it out though.
Keukotis 12. sep. 2014 kl. 14:48 
Good plan. The only case that doesn't cover is that if the city is razed and another placed in the same spot, you wouldn't get the bonus again, but that's not going to happen in most games, so it wouldn't matter.
Leugi  [ophavsmand] 12. sep. 2014 kl. 6:59 
@SushiSquid: Damn, never realized the City ID was different from civ... I have to store the Plot instead of the City (I'm using Saveutils, so I don't need a marking building I think), thanks a lot! lso, yeah, in a future update I will adjust by gamespeed too.
Jackles 11. sep. 2014 kl. 21:35 
@SushiSquid
What mod is it? I'm not sure I've seen a thing like you're reffering to.
NerdExtrodinare 11. sep. 2014 kl. 20:03 
Interesting, very interesting. I much like the civ, though it would depend on how much gold and faith.
Keukotis 11. sep. 2014 kl. 19:29 
And the marking building wouldn't necessarily have to do nothing. A "Mishkeh Feasts" building that gives a permanent, but tiny, bonus to any city that the Philistines have ever conquered would be cool. A small bonus would remove the ugly aspect of using a building marker.

And of course there may be another way to do that that I'm not seeing, but I never found one when making my Better City State Capture mod. In that mod, I just keep awarding the bonus each time you recapture, because it's never huge anyway.
Keukotis 11. sep. 2014 kl. 19:29 
@mordcake
I think the reason for this is because that is considered to be a different city once it's held by a different owner. City ID is unique to each civilization, so recording the ID of a city so that you can make sure that city never awards the bonus again won't necessarily work. When the city is taken back and then recaptured, its ID may no longer be the same.

Getting around this would be hard. You may have to make a custom building that does nothing but mark a city, which always remains upon conquest. Stick in in the city upon first awarding a feast and that city will be marked. That method would be ugly, but would work consistently.
Keukotis 11. sep. 2014 kl. 19:11 
@Leugi
In order to always get scaling correct and to make sure you're compatible with other mods, just multiply the values by:

(GameInfo.GameSpeeds[Game.GetGameSpeedType()].GoldPercent / 100)
and:
(GameInfo.GameSpeeds[Game.GetGameSpeedType()].FaithPercent / 100)

That way, no matter what the game speed settings are, you'll be modifying the award commensurate to the value of that yield for that speed.
Jive Turkey 11. sep. 2014 kl. 13:43 
This is going to go well with a Diverse Resource mod. I'll give it a spin, may even make a YT series out of it if that's okay Leugi.
少林 mord 11. sep. 2014 kl. 11:00 
@Leugi Yep, I conquered one of Songhai's cities, got a feast, next turn the Songhai took it back, and when I captured it again I got a second feast. The city only had one luxury (spices) which I had already acquired before.
Ferdinand der Fromme 11. sep. 2014 kl. 8:31 
not bad - thank you!
Leugi  [ophavsmand] 11. sep. 2014 kl. 5:08 
@SushiSquid: This is because I'm yet not sure what values to put in other speeds, as I don't play them too often and there's not a clear pattern by Firaxis anyway; as some thing do scale while others do not. So, I'll probably address that in the next update after soem tests.
Keukotis 10. sep. 2014 kl. 20:23 
One issue I've found: it seems you don't account for game speed settings when awarding gold/faith from the trait. Is there a reason for that?
Keukotis 10. sep. 2014 kl. 19:48 
@Ho Lee Schmitt
It looks like this mod supports combining it with some kind of mod that adds events and decisions for you. One of them is indeed the ability to make a stronger Peleset named Goliath.
MarsColonist 10. sep. 2014 kl. 18:32 
Why is it rated so poorly? Saw it on Reddit, and wanted to try it out, but I am wondering if it will work. I have G&K.
Jackles 10. sep. 2014 kl. 16:25 
You should make a Canaan Civ, and one of the units that was unique to this civilization should have been Goliath, perhaps a OP Great General or such.
Leugi  [ophavsmand] 10. sep. 2014 kl. 12:23 
@mordcake: It can only happen once per city.... Or, at least, that's how it should be unless my code is malfunctioning. Have you got this issue?
少林 mord 10. sep. 2014 kl. 11:58 
You can get a Mishkeh Feast multiple times from one city which can be exploited. I'd make it so that it can only happen once per city, just as it can only happen once per luxury resource. Other than that it's an extremely fun civ to play and very well done.
Shrimpyy_tv 9. sep. 2014 kl. 20:32 
Cool civ, so what other biblical civs can we be looking forward to? I'd personally like to see the Herodian Dynasty
Keukotis 9. sep. 2014 kl. 19:10 
This is exactly how a civilization is meant to be designed. You give a clear purpose: domination, with a faith/gold focus. Then, all three uniques work toward that purpose and complement each other. The unit makes conquest easier, the trait gives a bonus for conquest, and the building adds happiness to help stymy the cost of conquest. All three help faith and/or gold. Just really perfect design here. Great work.
(THEA) Duke Jorgas 9. sep. 2014 kl. 18:02 
Very well made Civ! I'm looking forward to more Biblical civs in the future :)
DMS 9. sep. 2014 kl. 16:01 
Yay! Looking forward to a game with this.