边缘世界 RimWorld

边缘世界 RimWorld

Bionic Wealth
25 条留言
Codi  [作者] 7 月 17 日 下午 7:46 
Also good to hear it works :steamhappy:
Codi  [作者] 7 月 17 日 下午 7:45 
@cat monke You're completely right, I'll do that when I update it
cat monke 7 月 17 日 下午 7:24 
if you are willing, please add harmony to the about.xml as a dependency

i also just tested this in 1.6, and it seems to work fine
Codi  [作者] 7 月 17 日 下午 6:31 
@Darkborderman Haha, yea for sure feel free :steamhappy:, do whatever you want (Pretty sure I included source code), I'll probably update it sometime myself (by just adding 1.6 to supported versions in the about.xml), I assume it works on 1.6 already, but I'll double check
Darkborderman 7 月 12 日 下午 11:50 
@Codi Hello, can I create a 1.6 version of this mod?
I see Feel free to modify or re-upload this mod , but would like to ask permission first.
Pudda 7 月 7 日 上午 7:39 
just asking do you plan on updating to 1.6?
joyrider 6 月 1 日 上午 11:44 
yeah, i also find it odd that a 2 bionic parts cost about more in wealth than actual pawn, and 1 bionic=1 pawn with a scar or something, but i think it's compensated by the number of colonist being an extra modifier for raid strenght
Codi  [作者] 4 月 13 日 下午 10:27 
@Lv99POTATO Glad to hear :steamhappy:

Bionics die with the pawn (:deadrat:), so I wouldn't worry too much
Lv99POTATO 4 月 11 日 上午 12:11 
Thank you for the great mod! :steamhappy:
It would be great if there’s a mod that prevents prosthetics from being removed once installed.
That would make the decrease in value of installed prosthetics feel even more natural.
Codi  [作者] 2024 年 4 月 22 日 下午 4:52 
@JoeMomma225 Should be like everything
Codi  [作者] 2024 年 4 月 22 日 下午 4:52 
@I Will Follow :steamhappy:
0ddbase 2024 年 4 月 22 日 下午 3:31 
they do
JoeMomma225 2024 年 4 月 22 日 下午 12:48 
does this only work with bionics or do advanced bionics and archotech implants also get factored in?
I Will Follow 2024 年 4 月 22 日 上午 8:08 
1.5 SUPER BIG THANKS
Codi  [作者] 2024 年 4 月 21 日 下午 6:21 
@catmanmlio :lunar2019piginablanket:
catmanmlio 2024 年 4 月 21 日 下午 6:19 
Take this medal, you dropped it :honor:
Codi  [作者] 2024 年 4 月 21 日 下午 6:16 
@catmanmlio Yea all good, Rimworld even added that fancy ModIcon.png you can see while loading
catmanmlio 2024 年 4 月 21 日 下午 6:00 
alr, bet
Codi  [作者] 2024 年 4 月 21 日 下午 4:58 
@catmanmlio Oh yea, should be like super easy if they didn't mess with the base code
catmanmlio 2024 年 4 月 20 日 下午 1:03 
1.5 update planned?
Dr Jimothy 2023 年 12 月 26 日 下午 9:43 
Thankyou. Often used to either throw de-limbed pawns into outposts or use protector path rather than bionics because of the effect on wealth. Now I can actually bionicalise the pawns without getting ultraclapped.
FULL SEND 2023 年 12 月 25 日 下午 8:22 
Raiders: "Look out! He is bionic, we'll need all the boys to take him down."
The pawn in question: *LvL 1 Melee and about to do 1 man army fight*
0ddbase 2023 年 12 月 23 日 下午 9:02 
best mod ever thanks mate.
Codi  [作者] 2023 年 12 月 23 日 上午 11:47 
@Nyx (She/Her) Yea it should all be good, it grabs the market value of an implanted part and changes it when the game goes to look for the pawn's value, so I guess bionics worth nothing it wouldn't do anything
Nyx (She/Her) 2023 年 12 月 22 日 下午 11:55 
a godsend, thank you
(does this work with modded bionics, assuming they inherit from vanilla bases?)