Space Engineers

Space Engineers

Blues's Ship Class System [Discontinued]
30 条留言
Blues Hailfire  [作者] 2024 年 6 月 30 日 上午 6:30 
Hi there this mod no longer exist!
[7HBK] Elrond McBong 2024 年 6 月 8 日 上午 11:32 
This mod somehow renders gyros unfunctional.
I checked it with only this mod loaded so it isn't a incompatibility with an other one.
Blues Hailfire  [作者] 2024 年 3 月 24 日 下午 3:54 
Hi everyone, we are porting to another version where OB is the main developer!
His work is based on this mod and supports all current capabilities.
Please begin moving over!
This mods contents will be emptied and will set his version as a dependency (T+24Hrs)/
Blues Hailfire  [作者] 2024 年 3 月 22 日 下午 2:58 
Update coming soon! OB and I are hard at work on it! pls be patient thanks!
OB  [作者] 2024 年 2 月 1 日 下午 1:42 
Hi there, do you know if this mod is compatible across multiple server instances? Could you limit the amount of ship types per faction and then be able to enforce this across the entire meshed server using nexus?
Blues Hailfire  [作者] 2024 年 1 月 21 日 下午 2:28 
Hi Everyone! One hell of an update!
Fixed a lot of weird bugs!
Stable as can be now, though!
Blues Hailfire  [作者] 2024 年 1 月 8 日 下午 6:40 
New Update!
Notes:
- Beacon Controls are only available if the grid owner owns the beacon
- Fixed some issues with faction limits
- Fixed force broadcast so it's visible to in the terminal.
Blues Hailfire  [作者] 2024 年 1 月 5 日 下午 8:52 
Ok I'm glad lol, let me know if you have any others.
xYenza 2024 年 1 月 5 日 下午 6:45 
The pictures answered my question :steamthumbsup:
xYenza 2024 年 1 月 4 日 上午 9:42 
What exactly does this mod do? I read the description but my brain isn't braining right now, sorry
Blues Hailfire  [作者] 2024 年 1 月 3 日 下午 8:32 
Any damage dealt to a ship of that class is modified by that amount.
Yes..... I need to add support for weapons core stuff as they have the damage type of energy and kinetic.
Quickshadow10m 2024 年 1 月 3 日 下午 8:19 
I don't understand what DamageModifiers do, and do they work with modded weapons? Thank you.
Blues Hailfire  [作者] 2024 年 1 月 3 日 下午 4:53 
30 hours of fixing and troubleshooting, and a redesign of blue sync later. The MOD IS FIXED!
Thank you all for putting up with the bugs for the last two days!
Let me know if you find any bugs, have requests, or need assistance of any kind!
Zero_Sum_Outcomes 2024 年 1 月 3 日 下午 3:13 
Exactly the mod I was looking for, hopefully all the kinks can be worked out
Blues Hailfire  [作者] 2024 年 1 月 3 日 下午 2:55 
The current version is stable!
(You can still make server work in the meantime by simply re-naming your grid to contain the name of the desired class)
But GUI actions are not synced!
Working diligently on it now!
Blues Hailfire  [作者] 2024 年 1 月 3 日 下午 2:50 
Been working on it, for the last I don't know how many hours, think I just put out a fix...
I'm going to test and keep working on it, bare with me. All of this will be ironed out by friday night at the latest
Cosmos 2024 年 1 月 3 日 下午 12:05 
on this version it now just seems to think everything is a station and you cant set it to anything else
Blues Hailfire  [作者] 2024 年 1 月 2 日 下午 12:34 
Yup, I'm working on it; hope to have it patched by late tonight; please bear with me, guys!
diK 2024 年 1 月 2 日 上午 11:30 
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Blues_Ship_Matrix.CustomControls.SetShipClass(IMyTerminalBlock block, Int64 key)
at Sandbox.Game.Screens.Terminal.Controls.MyTerminalValueControl`2.SetValue(TBlock block, TValue value)
at Sandbox.Game.Gui.MyTerminalControlCombobox`1.SetValue(TBlock block, Int64 value)
at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnItemSelected()
at Sandbox.Graphics.GUI.MyGuiControlCombobox.SelectItemByKey(Int64 key, Boolean sendEvent)
...
Blues Hailfire  [作者] 2024 年 1 月 2 日 上午 11:29 
@Cosmos, I will add a new configuration piece so you can set it to ignore NPC factions.
The GUI addition is leading to unexpected behavior; I'll be up patching it tonight.
Cosmos 2024 年 1 月 2 日 上午 3:13 
Also whenever i change the beacon to fighter the whole game crashes
Cosmos 2024 年 1 月 2 日 上午 2:56 
I think this might be causing MES ships to spawn with no power cause of the modifiers but idk how i can test that
Blues Hailfire  [作者] 2024 年 1 月 1 日 下午 6:36 
Hi everyone, I just pushed an update to fix some servers crashing! Hopefully, you should all be good now!
Blues Hailfire  [作者] 2024 年 1 月 1 日 下午 12:02 
Absolutely! set them all to one, and they will have no effect!
Cosmos 2024 年 1 月 1 日 上午 5:13 
- Modifiers:
------- Thruster_Force
------- Thruster_Efficiency
------- Gyro_Force
------- Gyro_Efficiency
------- Refine_Efficiency
------- Refine_Speed
------- Assembler_Speed
------- Power_Producers_Output (Reactors Only)
------- Drill_Harvest_Mutiplier
- DamageModifiers (10x more damage 0.01x less damage, damage*modifier)
------- Bullet
------- Rocket
------- Explosion
------- Environment

these interfere with other mods can we remove them?
Blues Hailfire  [作者] 2023 年 12 月 31 日 上午 1:37 
In Modifiers added:
- Power_Producers_Output (Reactors Only)
- Drill_Harvest_Mutiplier
Same as before, you will likely need to add these new fields to existing configs or delete your own config and accept the new defaults.
(No more config changes planned soon)

Also Added a GUI!
Blues Hailfire  [作者] 2023 年 12 月 30 日 下午 2:21 
Hi everyone quick update!
Added DamageModifiers, you will likely need to add these new fields to existing configs or delete your own config and accept the new defaults.

- DamageModifiers
- Bullet
- Rocket
- Explosion
- Environment
Blues Hailfire  [作者] 2023 年 12 月 29 日 下午 7:10 
Could you consider adding a weight modifier for the classes?

I'll look into it, there's a max weight. Hopefully for now you can use Gyro and Thruster modifiers to basically do the same thing!
Blues Hailfire  [作者] 2023 年 12 月 29 日 下午 7:08 
How would you limit certain blocks per user/faction with the base config?

Well, class limits can be limited per faction and per player.
So, for your scenario, you could limit shield blocks to 0 in all classes but one.
Call this class Home Base, and allow 1 per faction and 1 per player.
This would result in each faction being able to own only one. (Each player not in a faction would have 1 as well)
DRAKCORE 2023 年 12 月 29 日 上午 6:50 
Wish I came across this a few months ago.

Could you consider adding a weight modifier for the classes?
I'm about to create a cheap mod that alters the weapons weight/mass by x10-x50 times, and using the relative top speed mod, this would cause ships with just rows of weapons to be far slower to accelerate and turn, giving more nimble/specialized ships more of a chance.

With the base config, how would you limit certain blocks per user/faction?
ATM I just have a 1 safe zone limit per user/faction. I don't really limit bases since they are static grids and once you know where they are, the ones without a safezone are goners, it is just a matter of time.