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报告翻译问题






Mostly no, it's an assembly line so skill is irrelevant; blessing and a curse. However a random "lead" pawn is chosen when an item is complete to be its creator and it triggers any normal code that would happen on completion.
> Do pawns gain skill experience at all?
It's plausible the lead pawn will get xp sometimes but it depends what's made and the leader is always random.
> Tips for using the menu
Errrr, have a bigger screen XD sorry, I'm dreadful at UI. It should work with dubs tho, I'll try and fix that when I have time.
Uninstalling the Gene Fabrication mod made the factory Add Bill usable, as all the genes were showing up before.
I'm still trying to find out Dubs Mint Menu
Does the pawn skills matter? Do pawns gain skill experience at all?
also are there any tips for using the Add Bill menu? There's too much stuff because of the other mods I have installed and Dubs Mint Menus aren't working with it to give me the scrollable/searchable stuff I am used to workstations.
"Storage Breeding Domes (filled) is full, so Pink lizard 1 was ejected"
Pink Lizard is from the RainWorld mod.
So if it gets stuck at 100%, it doesn't auto-eject them. That's the problem I was trying to describe.
Also, as much as I like the option for auto-slaughter, if you're breeding animals that take a while to gestate, it's not such a great idea. Thank you for the suggestion though.
Also, I wish there was a button for the breeding chambers to eject animals one by one, like the Battery Farms have (the white arrow in the Production tab). Instead, my only options are Eject Animals (all animals are forced out) or Release Animals (all animals leave the chamber)
Apologies if it's a mod conflict I'm not aware of.
I wanted to have use a factory to make components and other similar items but when I checked the list of bills I couldn't find components or advanced components on it at all. I do have a bunch of other mods installed that are adding a lot of other items so I'm not sure if it's that or if the factory restricts what items can be made.
I counted the number of bills that are shown in my factory right now and it has 409 possible bills.
I don't know enough to do on my end to tweak it. If it was possible to, I'd like to push one or both over or find another workaround.
Nothing is technically broken. I can still send people home into their doors/hatches, etc. but the scheduling was very helpful.
I ended up removing all mods and left just this one, but now the kibble disappears immediately after my pawn loads to hoppers and they're still starving lol.
ANd your update did work for me. I only got the battery farm right now.
It seems to act as a Nutrient paste storage? Dont know if this is the fix or it was like that before. But thanks either way for saving space on my ship.And fixing the crash