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A refinery produces 1 ingot per 100 ore. The centrifuge yields 1.6 per 100...
HOWEVER, a refinery with four yield modules produces 2 ingots per 100, whereas the centrifuge with two yield modules only produces 1.9 ingots per 100. By using this, you're not processing your uranium efficiently.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1712133370
But useful and work like intended. A bit of eyesore, had to cover it up.
And where another ore processing blocks? :))
If you get the Photoshot CS3, which is free from the creator, you can open the dds files just fine.
I have featured the centrifuge in my pics since it just goes nicely on them
Delete my comment if u dont like me linking this in your comments. Just thinking that these will help with the centrifuge overall :)
mr Jinx
PS: Pls feel free to add and contact me.
The primary issue I have is that gimp can't open the dds textures the base game uses. I want to use the beacon textures to see what I should use for gloss/metallic values, so that it's in line with the stock textures. I wouldn't mind those being supplied by someone as png files.
talk soon-
thanks in adv
If you really need a compact base, or are short on components, you'll end up taking the basic do-everything refinery. Otherwise, you'll have centrifuges.
Though it changes the footprint from 1x1x1 to 1x2x3, it's still smaller than the refinery, even without the mods.
I'd also need to think of a different model so the 2x2x2 one doesn't just look like an upscaled 1x1x1, but that's another issue. I'm not too good at modelling, and I'm now also out of practice. Adding new point objects so that upgrades work wasn't too hard, and the slot appearance was more-or-less a copy of the conveyor slot without the bit in the middle, but a full mesh from nothing takes a fair bit of work as well as a concept to start from (I lack the latter).
If both are fully upgraded (once I update the mod), the centrifuge will still win out on both fronts by a small amount. To compensate for this, it will run slower, so you might need more to keep up with power demands, which might make it more expensive in the end. You also can't upgrade the small centrifuge, as there aren't small versions of the upgrades to put on them.
It will mean that optimal placement is to stack an even number of centrifuges on top of each other, but you'll be able to get 300% power efficiency out of it (or 141% material efficiency) if you put 2 onto it.
I'll try and support the new upgrade modules, by adding a spot for it on the opposite side of the terminal. It'll only be 1 slot, but that's better than none.
@Spaz It should be more efficient to use my centrifuge over the vanilla do-everything refinery now, under all cases. If you run 2 of mine for every 1 of the stock, it will consume 500kW (single stock consumes 550kW), has a refine speed of 1.5 (single stock is 1.3), and has a material efficiency of 1.25 (single stock is 0.8). I had considered the balancing of the mod, and decided that the cost of each centrifuge and the speed it runs at makes up for the efficiency.
There's alot of hostility going on about that kind of thing.
Did you give someone else permission to use your design?