安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
working as it should despite it clearly not.
They only trigger when the gun empties, so you have to do the first reload by hand when you make them or change ammo type. They also have to be placed under the turret not next to them.
<Operation Class="PatchOperationAdd">
<xpath>//RecipeDef[defName="EM_Make_ComponentIndustrial_Iron"]/recipeUsers</xpath>
<value>
<li>EccentricFurniture_AutofabricatorBasic</li>
</value>
</Operation>
<Operation Class="PatchOperationRemove"> <xpath>//ThingDef[defName="EccentricFurniture_AutofabricatorBasic"]/comps/li[@Class="EccentricFurniture.CompProperties_Fabricator"]/recipes/li[text()="Make_ComponentIndustrial"]</xpath>
</Operation>
Is there a workaround, or compatibility update planned?
Has anyone else had issues with the basic auto-fab?
"Ceiling Lamp - A stylish, ceiling-mounted lamp. Its height can be adjusted for best presentation."
Where in the Defs can i set the default height?
I use MANY ceiling lamps and it is always a fuss to set the height to my liking,
because if i select multiple Ceiling Lamps and change the height, they do NOT all get changed,
so i have to change them one by one :o/
Config error in EccentricFurniture_Autorefinery: (Eccentric Furniture) Recipe Eccentric_MakeChemfuelFromWood cannot be used with autorefinery. Only recipes that use all fixed ingredients and produce a single Resource item can be autofabricated.
So I created a mod " Eccentric Tech - Spacer Furniture_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!
Changing the loadafter to OskarPotocki.VanillaFactionsExpanded.Core fixes the sort and the game no longer has a fit for it being out of order.
While they could technically refuel the shuttle, the autoloader currently blocks the shuttle from landing at that spot
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.DefDatabase`1<Verse.ThingDef>:ErrorCheckAllDefs ()
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)