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报告翻译问题






This Up Special would act similarly to a mix of Greninja's counter and uncharged Sephiroth up special, with some visual flair that is similar to his current up special:
Bhadra disappears into his hat (with a weak hitbox) and a moment later reappears slightly behind his hat, slashing and dashing simultaneously in one of 8 chosen directions. At the end of the dash he stalls in the air briefly then falls straight down with limited aerial drift.
It would have high endlag/landing lag, but if Bhadra makes contact with a Rail during the dash, it will be cancelled into a rail grind (maybe only after slash hitbox comes out?).
Thanks for reading!
a few hings because this character is definitely super duper busted
Parried coins shouldn't extend slash rails.
Existing slash rails should disappear instantly when Bhadra dies (so that he can't get coins from them on the next stock)
The coin net (when combined with everything else) seems busted. making it only proc when a coin passes through it rather than also after a set duration would probably be a good idea
There's a ton of other ways this character is probably (well, almost certainly) too strong but since the idea of the character contest is for fun and doesn't require balance really who cares. Let him have his fire capital covering wavedrops from level 1 slash rail.
1. There is no indication on Bhadra of the coin count so it is impossible to know how far he can send his bridge. (The coins by his name at the bottom don't help because you can't expect a player to look down there)
2. The rail (forward special) is too easy to throw out. Edge guarding is incredibly easy and the length of rail per coin is way too far. Personally, the rail having hitbox when sending out is quite strong especially when forward special can be held indefinitely.
Otherwise, cool!
10/10
Bhadra should either keep all his extra gained coins on a fresh stock, but never get replenished by dying **OR** a fresh stock always resets him back to 3 coins regardless of how many he had when he died.
@Yiggly Thank you! I decreased the gravity a bit more after slash for that indeed, I'm glad it feels better now.
Also message for anyone checking out this page: Bhadra stage is out with music - > https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3152014365
Full theme will come with a stage at a later date
@ravyn Hello! Thank you very much! That's a great suggestion, as some configs have attack overlap strong inputs like smash that's probably a good change. Regarding coin interaction with rails the idea with it enhancing or bouncing off of it was discussed, but the consensus is that the arc that the coin does is a much better trajectory overall than what the rail provides, so changes that would obstruct the coin movement are hard to do. thank you for the nice comments :)
@Yiggly All mist finers take the same knockback! With that said I'll be decreasing the knockback a little bit next patch. Thank you for the nice comments!
@Gomez² Next patch I'll improve how easy it is to access the rail, hopefully it feels better to you
His element is earth! I'm also hoping this character wins cus I love it so much, thank you everybody!
the johnny at rivals:
only feedback id rly give is that itd be nice if you could cancel the fspecial stance with the strong button as well - as the attack button can be awkward to hit in some layouts
maybe the coin could interact further with the gold rails? bouncing off of them could be interesting, kit interactivity is always super fun!
this character is tons of fun and ive really been enjoying it so far, keep up the great work!!
Also, to answer Mmm yes, spiders question, I'd assume he is an earth elemental.
Then again, the absurd range on level 3 already makes it's kill power nutty, especially offstage. I wonder if a tipper sweetspot would be good?
Anyway, just throwing out ideas. Again, incredible character, great job!
Thanks for reading my two cents!