Noita
Graham's Enemy Dialogue
56 条留言
kirb 8 月 30 日 下午 7:36 
necessary mod
Possujuna 2024 年 6 月 14 日 上午 10:19 
Hämis👍
ZAPZONZAL 2024 年 4 月 4 日 上午 8:04 
This is just awesome
DiESF1RST 2024 年 3 月 26 日 上午 5:55 
really cool mod, prob wont ever use it, but i love the concept!
StartoEnd 2024 年 3 月 21 日 下午 11:00 
미쳤네 ㅋㅋㅋ 대단해 ㄷㄷ
GrahamBurger  [作者] 2024 年 3 月 20 日 下午 8:05 
It's completely standalone. If you're on the latest beta branch of Noita, everything should work perfectly fine.
Labubu Cat Punbun 2024 年 3 月 20 日 下午 7:43 
does it need any other mod? its saying its not compatible
Tema_maestro 2024 年 3 月 12 日 上午 2:20 
Nice:steamthumbsup:
critbert 2024 年 2 月 20 日 下午 3:47 
very nice :)
Kajnake 2024 年 2 月 16 日 上午 5:24 
So profound
Swiss 2024 年 2 月 5 日 上午 2:21 
@RedWolvez It seems you're correct, I disabled everything except for this mod and also More Dialogue, set the Vsync to Adaptive, and there was no slowdown at all. I wonder what else I was using that may have been causing it. 🤔 I guess that's a problem for future Swiss to discover.
Pencil 2024 年 1 月 29 日 下午 12:16 
@unreal ed, its just game requires the beta, not the mods, never.
Pencil 2024 年 1 月 29 日 下午 12:14 
@swiss, that seems doesn't happens to me, considering I have completely modded the game to the oblivion, ton of content mods, and QOL mods. You might have either conflicted mods or other ones that causes lag alot, such as respawning monsters mod can cause huge lag when its being relieved in a lava, which dropping more and more gold until your pc cant handle it anymore. Just check and make sure.
Swiss 2024 年 1 月 15 日 上午 9:39 
I don't think it's been mentioned in the description but make sure that vsync is disabled, I had it set to adaptive (I have no idea why, I think that's the default) and my 60 fps would lock to 30 fps whenever there was dialogue. I am using the beta branch, so I have no idea if this would fix the slowdown outside of beta.
GrahamBurger  [作者] 2024 年 1 月 13 日 上午 10:06 
beta branch of Noita
Unreal Ed 2024 年 1 月 13 日 上午 10:04 
Beta branch of... Noita? or is there like a beta branch of this mod? and if the latter, how do we turn it on?
Danizk0 2024 年 1 月 13 日 上午 2:17 
Oh, I know all about steam forums. 8 years of experience on the TF2 ones.
anarcher 2024 年 1 月 13 日 上午 1:50 
Just be glad you don't have to use the actual steam forums.
Danizk0 2024 年 1 月 12 日 下午 12:41 
Tending to bug reports from steam workshop comments will drive anyone insane
GrahamBurger  [作者] 2024 年 1 月 12 日 上午 11:19 
are you on the beta branch!?!?!
EricLW 2024 年 1 月 10 日 下午 2:14 
i dont know why but dont works for me, i just buy the game last week
GrahamBurger  [作者] 2024 年 1 月 6 日 上午 10:55 
Turning down the dialogue frequency in settings might help. Are you on the beta branch? If not, there's not much I can do to help.
Unreal Ed 2024 年 1 月 6 日 上午 10:38 
I can also confirm btw that it's this mod. I was getting super slowdowns, turned off the mod, saved and reloaded right in the middle of a floor, and now no slowdowns at all. I was ESPECIALLY getting tons of slowdowns with the ghost "mournful spirit" perk, which spawns a lot of chat-able NPCs
Unreal Ed 2024 年 1 月 6 日 上午 10:33 
Same on the stuttering for me. I think the issue is there's just a ton of enemy dialogues appearing everywhere on the map at the same time and that causes stutters. I've also had major slowdowns.

If you could limit the number of dialogues that show up, I bet that would fix it. And ideally, make those dialogues only appear if the enemy is within a certain distance of the player.

I also suspect the text appearing character per character doesn't help, but maybe I'm wrong about that
NathanSnail 2024 年 1 月 5 日 下午 12:43 
Yeah, stutters after a while sounds like repeated logging due to mod erroring, probably due to not being on beta. When the game flushes the log buffer it'll freeze for a bit. Solution is to read the description and use beta branch.
The Owlsmith 2023 年 12 月 31 日 上午 3:50 
ok who wants to make noita into a visual novel where you can date steve?
Bennycopter 2023 年 12 月 30 日 上午 8:49 
I was having the same slow down issue that FreedomMoped has, but that issue went away for me when I switched to the beta branch.
GrahamBurger  [作者] 2023 年 12 月 28 日 上午 10:37 
Ah man. I'm not sure what else I can do - are you sure it's this mod that's causing it?
FreedomMoped 2023 年 12 月 28 日 上午 6:48 
Tried it again, and have noticed a pattern. It's not a noticeable issue at first, but the longer the run goes on for the more apparent it is. Consistent stutters, maybe 0.8 seconds apart, which grow longer in duration from negligible to borderline unplayable as time passes.
GrahamBurger  [作者] 2023 年 12 月 26 日 下午 1:34 
I changed some stuff around to help with performance. Hopefully it helps.
FreedomMoped 2023 年 12 月 25 日 上午 9:28 
This mod seems to cause major stuttering for me. Average 45fps and constant dips on a fairly high end setup?
GrahamBurger  [作者] 2023 年 12 月 24 日 下午 8:15 
Levi dialogue works fine on my end
CobaltHero27 2023 年 12 月 24 日 下午 7:42 
"spiders come in all shapes and sizes" is oddly threatening specially with later context
Autumnis 2023 年 12 月 23 日 下午 7:27 
levi is missing dialogue it seems
GrahamBurger  [作者] 2023 年 12 月 22 日 上午 11:14 
I suppose that works? You can look up how to access steam game branches though, it's not too hard
Keres? 2023 年 12 月 22 日 上午 11:02 
i changed the conditional expression on line 28 of init.lua to true and it works for me, partly because i don't know how to access the beta branch on the workshop
GrahamBurger  [作者] 2023 年 12 月 22 日 上午 10:49 
Ah, yeah, that's because you're not on the beta branch. That function doesn't exist on main branch yet.
Keres? 2023 年 12 月 22 日 上午 10:43 
error at 'mods/grahamsdialogue/init.lua': [string "mods/grahamsdialogue/init.lua"]:28: attempt to call global 'ModDoesFileExist' (a nil value)
GrahamBurger  [作者] 2023 年 12 月 22 日 上午 10:11 
I'm not sure, can you try unsubscribing and resubscribing? The Enable Logger mod can also help, if you want to try and see what the error log there says.
Keres? 2023 年 12 月 22 日 上午 5:56 
why does it fail to initialize on my game?
ZAPZONZAL 2023 年 12 月 22 日 上午 4:00 
This is CUTE
Copi 2023 年 12 月 21 日 下午 2:45 
good mod
NathanSnail 2023 年 12 月 20 日 下午 11:56 
omg its noita
CogitoErgoSum 2023 年 12 月 20 日 下午 7:42 
omg its graham
Boaboa 2023 年 12 月 19 日 上午 9:29 
chicken butte
GrahamBurger  [作者] 2023 年 12 月 17 日 上午 9:45 
Alright, updated the mod to hopefully fix the no-speaking bug (thanks Nathan). Also put a note at the top line of the workshop description to warn about beta branch. Thanks for the feedback, everyone!
Danizk0 2023 年 12 月 17 日 上午 3:10 
Oh, damn. You should probably write something about being on beta branch in the description.
Wandering Stars 2023 年 12 月 17 日 上午 2:28 
lovely.
GrahamBurger  [作者] 2023 年 12 月 17 日 上午 12:19 
Currently looking into an issue where some enemies (mainly in Vault or Temple of the Art) don't speak. It might be a bug with Noita itself... until then, sorry if those biomes are a bit quiet!
GrahamBurger  [作者] 2023 年 12 月 16 日 下午 8:24 
Are you on the beta branch? There's a specific crash related to text SpriteComponents causing a crash when trying to create a ragdoll, that's fixed on the beta branch. That should fix the issue!