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Now there are no more open supply depots outside the base to let the indestructible scrap slowly rot away.
5/5 stars ;)
If not, I will see how simple is to have all special enemies in all scenarios.
Duplicated loc ID 692372495819
692372495819, "Lightning strike chance"
692372495819, "Lightning strike chance."
errors:
(GameObject Error] Invalid state set for object entity 'AlienBird'
(GameObject Error] Invalid state set for object entity 'AlienBird'
(GameObject Error] Invalid state set for object entity 'AlienBird'
ObjCheat CheatDelete(GameObject Errorl Invalid state set for object (Pancoth@1522295r1089439j entity 'AlienBird'
ObjCheat CheatDeletetGameObject Error] Invalid state set for object (Dactyl@1521300.10917001 entity 'Pterodactyl'
(GameObject Error] Invalid state set for object (Vulture@1532700i11g25001 entity Vulture'
I tried using the vanilla map editor in debug mode. I get the same editor on F3 as when I was using the mod. The same features are broken. Maybe it's because I had the mod before and the game loads the same thing, don't know. Also, I have frequent crashes when opening the game or loading a save in debug mode. Probably something more or less specific to my PC.
Btw, great work on fixing the broken animations this quickly.
For anyone else trying to start the game in debug mode - set the launch option in the game properties in the steam app, and then click the Play button. The desktop shortcut always starts the game in normal mode. At least that's how it works for me.
One more question - is there a way to use an older version of the SAD_CommonLib mod?
TryDefineClass("ActivityInvaderRobotBase", "ActivityRobot", "UnitInvader")
TryDefineClass("HumanoidRobot", "ActivityInvaderRobotBase", "HumanoidCompositeBody")