Barotrauma 潜渊症

Barotrauma 潜渊症

Immersive Repairs
849 条留言
0-ARF0 11 月 13 日 下午 2:41 
I really like the peshu shuttle, but it seems often when it spawns in the room with the disposable diving suits is on fire! Any idea what could be causing this?
Baker*** 11 月 4 日 下午 12:25 
Thanks bro
_]|M|[_  [作者] 11 月 4 日 上午 5:30 
@Commodore: You can repair it at a fabricator with 2 organic fiber if you unlocked the firefighter talent.

@Baker***: Probably load order issue with another mod that also overrides fire extinguishers for example Neurotrauma. Make sure it says "Immersive Repairs" when you hover your cursor over the extinguisher in your inventory. If not, put Immersive Repairs above the mod that's listed instead.
_]|M|[_  [作者] 11 月 4 日 上午 5:25 
@Evgen: Regarding the safe cracker. Make sure to place it as perfectly centered on the secure locker as possible. The more offset it is, the longer it will take to break it.
If it doesn't damage the secure locker at all, another mod might be overriding it so try placing Immersive Repairs higher in your load order.
As for the Multitool, it should allow you to open its inventory once it's broken. If it's broken and you still can't repair it, even after loading into the next round, are you perhaps using performance fix?

@Abra cadabra: Can't reproduce the issue with the welding torch. Are you using any other version of Immersive Repairs or any patches? As for a Husk job patch, I'm sorry, but I won't be working on that.

@lovbru1: Yes, welding tools will revert back to the vanilla welding tools when handled by a bot.

@Engineer: Probably wrong load order with another mod that also overrides engines, vents and oxygen generators.
Baker*** 11 月 3 日 下午 3:36 
Fuel refill station now working for fire extinguishers. am i doing something wrong?
Commodore 10 月 30 日 下午 8:46 
How do I maintain the firesuit?
Italian Dong 10 月 27 日 下午 8:58 
time to detonate trying to repair the nuclear generator because of my poor electrical skill as a starting engineer lmao
Engineer 10 月 20 日 下午 11:57 
Why there is no slots for blades,filters and oil in sub?
lovbru1 10 月 19 日 下午 4:39 
can bots fix hull breaches with the mod?
Evgen 10 月 19 日 下午 2:00 
how to repair Multitool ? cant just drag new fpga into it
Abra⁧⁧cadabra 10 月 18 日 下午 11:31 
Also would it be possible to make a patch for the Husk job by Hunter, so that you don't need a mask to weld? As well, it would be odd that a husk would be blinded when it doesn't use the eyes.
Abra⁧⁧cadabra 10 月 18 日 下午 11:29 
For some reason I can still use the welding torch underwater? Not sure why, but theres no downside that I can see.
Evgen 10 月 14 日 上午 4:09 
how long does it take to open secure locker ? i spend like 3 fully charged batteries and it still locked. Also can you repair safe cracker? How can i do it, i cant pick it up when it fully broken.
_]|M|[_  [作者] 10 月 10 日 下午 12:04 
@Kalmorph: Bots repairing the engine will reset the engine oil back to 100%. This was done because they're not able to automatically exchange the oil when it's empty.

@ValTheMadLad: They should still spawn, tho I also once noticed them being absent when they shouldn't... I will probably revert the spawning mechanic of them back to the previous version. I changed it because someone reported them causing the infamous duplicate item ID bug, but it turned out they were using the lua version patch which changes vent blades in general so I don't think my previous method was actually at fault.

@josuadmc: That's caused by incorrect load order. Make sure to put Immersive Repairs above DynamicEuropa as listed in the description above :steamthumbsup:
josuadmc 10 月 10 日 上午 10:31 
Really love the Mod so far but there is an issue where repaired junction boxes still give sparking animations and noise when they are fixed up
ValTheMadLad 10 月 8 日 下午 4:56 
Do vent blades no longer spawn automatically? i have to use the vanilla oxygen patch even tho i dont want to, is there any mod conflict that prevents them from spawning automatically or no?
Kalmorph 10 月 7 日 上午 8:23 
Heads up, I think there's something wrong with the Engine Oil, had this instance in singleplayer where they were 60% in a moment, and 3 or 4 trips later, it was 96%. I have no idea what caused them to recover, but something might be resetting them.
_]|M|[_  [作者] 10 月 6 日 上午 10:31 
@Zerg: You can turn individual features off via patches linked in the description.
Vanilla Oxygen Patch to not have to deal with vent blades and air filters.
Vanilla Welding Patch to have vanilla welding tool without needing welding masks.
No Turret Repairs Patch to have vanilla indestructible submarine turrets so no repairs needed for them.

@TheDreamer: No, load order needs to be as shown in the description from top to bottom.
TheDreamer 10 月 6 日 上午 6:59 
Does this load order need to be reversed (neurotrauma on top) because mods load from bottom to top in this game?
Kalmorph 10 月 3 日 上午 4:03 
@Patriote At first, I had the same issue, but once I changed my load order, it fixed (more specificaly, I changed both the "Move/Sellable Wrecks" and its dependency and the "Enhanced Immersion" mods after all AFTER other immersive mods).
Patriote 10 月 2 日 上午 5:19 
By the way, vent blades no longer spawn automatically
Patriote 10 月 2 日 上午 5:18 
Thats a clientside issue, make them unsub, quit the game, boot the game, and download the mod from the main menu (doesnt matter if its through Baro or Steam Workshop, aslong as they download it while the game is up)
jekypoutin 9 月 28 日 上午 9:14 
Hey I noticed a problem today with the mod, it worked fine last night but when I booted up the server today my friends couldnt join cause they were stuck with a download screen that said downloading 0 bytes out of 0 bytes
Zerg 9 月 27 日 下午 5:42 
Oh I scrolled through some comments, I have to assume this is the vanilla game re-assigning the IDs and it failing. Cause this all works in a new game but that specific save is broken. Oh well!

I love the idea, but we're just a 2 player co-op (and at best 3) so this unfortunately is a lot for 2 people to handle (and we have the difficult cranked!)

Love it tho! keep at it.
Zerg 9 月 27 日 下午 4:37 
I removed this from our game but now none of the welding tools or plasma cutters work. We were testing it and seeing what was going on.

But now our campaign is borked because removing it broke the vanilla ones.

Any idea's? I know not all mods are able to be removed mid-game.

Just curious
Creator of Tweak Sauce Izzybee 9 月 25 日 下午 4:30 
OHHH OK GOTCHA I WAS SO STUPID FOR THAT. THANK YOU <3
_]|M|[_  [作者] 9 月 25 日 下午 12:07 
@Sui: Either another mod is overriding something or you have concentrated welding fuel inside the torch, which increases its welding speed and allows it to function underwater, but drains the fuel much quicker.

@Creator of Tweak Sauce Izzybee: Make sure to follow load order instructions listed in the description above and put Immersive Repairs above DynamicEuropa. Loading the mods in the wrong order is usually what's causing these permanent particles and draining.
Creator of Tweak Sauce Izzybee 9 月 25 日 上午 11:38 
Ok so like whats up with the batteries being permanently drained and shocking the air with a particle but not doing anything. Is that immersive repairs or am I just insane
Sui 9 月 23 日 下午 9:56 
Why I can use welding torch underwater?
Erhl'a 9 月 23 日 上午 1:05 
For now bandsges is are much more important, cuz bleedings everywhere. But morphine (or other opiates) due to increased requirements and dependencies after patches is still usefull, but not "number one". Deusizine and combat stimulators make sense.
Neurotrauma... I like the idea, but I disagree with a lot about the implementation.
Thanks for the responses anyway. And the sufficiently elaborate commentary used in your mods.
_]|M|[_  [作者] 9 月 22 日 下午 1:37 
@Erhl'a: Haven't played as a medic in forever so I don't know how the medical system handles now. The devs supposedly improved on it, but I remember morphine basically being the cure all. We mostly play multiplayer with Neurotrauma enabled.

@Профессионал: Thanks for reporting this. I've now pushed a hotfix. I also made it so air filters stop taking water damage if at 2% condition instead of 1HP which means you now also get more leeway to forget about cleaning it after a flooding if you have a higher quality air filter.
Профессионал 9 月 22 日 上午 10:37 
With the new update i cannot clean high quality air filter with ethanol, but still can clean normal air filters.
Erhl'a 9 月 20 日 上午 6:10 
I'm amazed at how much hacky coding there is in this mod, and I can only guess how you even figured out how to use half the things so improperly that everything works.

The pleasure is mine. ^-^
Do you have any ideas about medicine in game? Is the current system in an acceptable state, or are there any ideas on how it could be improved using your approach?
NULLRAD 9 月 20 日 上午 5:27 
ill wire up water detectors for an auto shutdown then
_]|M|[_  [作者] 9 月 20 日 上午 5:23 
@♥♥♥♥ STEEL: I don't think so. Never tested it, but I don't think NT eyes checks for welder's eye afflction.

@Kolariah: I've now configured a minimum amount of oil for sale to all vendors (except clowns/husks)

@Erhl'a: It's been so long I honestly don't remember my intentions behind it. I think I just wanted something custom and reserve the incendium for flamers.

@NULLRAD: Wire a switch/lever to the "DISABLE_OUTPUT" Input and flick the switch/lever. This will stop them from supplying power output and thus stop them from electrocuting when damaged while the switch/lever is active. Don't forget to toggle them back on after repairing, otherwise your turrets may not shoot :captainsinful:
_]|M|[_  [作者] 9 月 20 日 上午 5:23 
@Ocean: Regular passive degradation is not affected by the mod, however once the items fall below 50% and start to short-circuit, each time they short they'll receive some additional damage.

@Generic Catgirl:
Fireaxe: 10 laceration damage with 25% chance to double it and a 25% chance to cause 10 bleeding damage.
Halligan: 20 blunt damage with 25% chance to cause 10 laceration damage.

@Mr. Orgasm: I don't like magically vanishing vent blades.
As for the engine and oil changes, those require lua as the backwards force seems to be undetectable with XML for some reason so I can't fix it.
NULLRAD 9 月 13 日 下午 12:09 
any way to turn off batteries and supercapacitors electrocuting everything? its annoying as all hell
Erhl'a 9 月 13 日 上午 7:13 
Hey-o.
Why for welding underwater you added concecratedweldingfuel, but not use incendium fuel with double consuption rat?. It's for balance or just you want it that way?
Kolariah 9 月 10 日 下午 9:17 
Currently playing a campaign with friend and had to enable cheats to spawn engine oil. No vendor in the largest outpost, playing with dynamic Europa, sold any. Sad first time playing for two players wanted to get achievements.
DICK STEEL 9 月 3 日 上午 10:26 
hello, is this mod compatable with NT eyes expantion? also just wanted to say, great mod and have had a lot of fun
Mr. Orgasm 9 月 2 日 下午 5:42 
Vents: Blades utomatically deleted when durability reaches 0% (what do you think about this?)
Oil: Oil is to be consumed when moving in ANY direction NOT only when moving to the right, this has to be added for sure! Check this error please.
Engine: Engine wear/deterioration and oil consumption to change smoothly without sudden jumps.

You can check this mod, author did some error fixings, performance and balance for smoother (not easier) gameplay. I'm only thinking about balancing things better.
Thank you for your contribution in community

Immersive Repairs Lua patch Fixed+Rebalanced
Antinous 8 月 31 日 下午 1:07 
I noticed a pretty horrible bug: Sometimes, if an active Battery is submerged in water, and it's damaged enough that it drains all the power, the Battery will spark endlessly, even *after* you drain the room, turn off the backup power and repair the device.

Since Batteries cannot be replaced, any of them affected by this error are permanently lost.
balderus 8 月 30 日 上午 10:42 
never mind, now i know how to do it
balderus 8 月 30 日 上午 10:32 
hello, i have a problem...it seems like ethanol doesnt work well with the air filters...because they are constantly broken and i cant clean them
Generic Catgirl 8 月 29 日 下午 9:14 
what are the damage values of the halligan bar and fire axe btw?
Ocean 8 月 27 日 下午 8:54 
Sorry, by acting up I should've said they degrade really quickly and catch on fire. The way the sub's electrical grid is set up is reactor -> batteries -> junction boxes, so we pretty much never see over/under voltage occurring
Ocean 8 月 27 日 下午 8:52 
Does this mod in any way affect the condition decrease of electronics over time? My friends and I took a sub I had made, refitted it to fit with mods and we noticed the batteries are acting up in this version of the sub. They think it's immersive repairs so I'll ask just in case (I think it was a game update or I messed something up in wiring, we haven't played in a long time but the unmodded version of the sub ran great)
ryangoslinglover306 8 月 15 日 下午 3:12 
thank you
_]|M|[_  [作者] 8 月 15 日 上午 11:43 
@ryangoslinglover306: Yes, but existing shops will not offer the modded items unless you update them with the Update Campaign Store mod.
ryangoslinglover306 8 月 15 日 上午 6:16 
pls?