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Rebels Lights 1.2.01 seems to be conflicted with another in the world save. that is causing a misalignment upon re-entering the world.
https://imgur.com/a/uK94y18
https://imgur.com/a/4VPFAtZ
They only incompatible thing I noticed now, is that inverted transparent LCD and light panel isn't a thing on SDX.
Well first get the staff or something to dm me on discord specificly what needs to be added missing/removed etc. I dont play that much anymore. So ive not been following up on SDX changes. So its usually up to staff to convey that. But they havent.
I understand the idea of weight / speed / fuel efficiency ratio, but was a bit doubtful as Epstein Drives got really high power and could easily compensate that extra weight.
But yeah, if a torpedo or a railgun goes trough whatever it is light or heavy, understand why then.
@Raidfire & @Jimbodiah : Thanks for your answers
Sounds like my old heavy armors hulls wont be of any use.
I got a silly question.
Got many ships build in Expanse architecture.
Just tried your Creative world to adapt some of my ships to the Draconis Server.
But after looking / downloading some others ships of the server, seems like everyone use light armor blocks.
Any reason for that (except 50k pcu limit) ?
I'd like to bring some old grids in for refactoring, but sop many of them have the vanilla H2/O2 block on them and when importing, they're replaced by that 3x3x3 monstrosity which eats a large portion of the grid.
I understand this is 'core' to the changes in SDX, but is there a way perhaps to just 'omit' that block vs. replacing it with the new/modded one ?
Or is my only option to go into the BPs files themselves and comment out the H2O2 Gen blocks ? TY
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2797340650