Barotrauma 潜渊症

Barotrauma 潜渊症

Community Curated Subs Continued
362 条留言
findecisive 12 月 10 日 下午 3:30 
couple issues i've noticed on the Anamora:

- absurd lag accompanied by door/hatch noise spam when flooded sometimes, not sure why
- the docking hatch never drains, such as when filled with water at station airlocks
Zimagorus 12 月 10 日 上午 6:27 
hey, I noticed a small bunch of issues that haven't been addressed yet

-lack of oxygen fans in some of the subs (Calanthus in the medbay and the upper fore side, and Tabrat in the lavatory)

-main row of diving suit lockers in the Anamora still aren't powered (only noticed in the Hungry Europans version, haven't checked HENTIRER)

-same issue in the Caridea, but only with the upper row of diving suit lockers (again, only really present in the HE version)
Aspen  [作者] 12 月 1 日 下午 1:16 
@Nyarlathotep THANK YOU
that seemed to finally do it
pushing the patch now
Nyarlathotep 12 月 1 日 上午 3:32 
Hi @Aspen, I was able to fix the Anamora shuttle issue on my side, for the two docking hatches in the shuttle you need to force docking direction there too:

for the bottom docking hatch I set the "Force Docking Direction" to Bottom

I also deselected the "Main Docking Port" for the bottom docking hatch (Although I am not sure does deselecting it have any unintended consequences)

for the top docking hatch I set the "Force Docking Direction" to Top

Please test it on your end, preferably by campaign mode. Thank you.
Hobostabbins 11 月 26 日 下午 1:07 
@Aspen I have a pretty limited understanding of sub building, but my guess is the top docking port on the drone has priority in-game but not in the editor. Why? No clue.

You might try a version of the drone with no top hatch just so the game has no choice but to put it in the right spot. But no rush, the other subs I used from this pack all worked great.
Aspen  [作者] 11 月 14 日 下午 11:07 
@Hobostabbins the pictures outdated, i made a new drone for it. i have NO DANM CLUE why or how its doing that
i really thought i fixed it earlier
Hobostabbins 11 月 14 日 下午 9:53 
The Anamora sinks as soon as you buy it because the shuttle spawns halfway inside the ship and floods everything. And after an hour losing my mind I just noticed the screenshot of the Anamora has an entirely different shuttle from the one that actually spawns with the sub. The editor references the one that spawns as "anamora drone.sub" which I can't find anywhere in the files, while the one in the screenshot looks like the Calos Mk-ll. I'm pretty sure the mystery shuttle is sinking the sub because the docking port on the top of the sub docks to the port on the top of the shuttle instead of the bottom.

Also the sub and the mystery shuttle spawn perfectly in the editor, but sinks in game.
Carcer 10 月 27 日 上午 2:37 
Bots won't fire the rear gun on the Calanthus, they man it but won't actually fire it.
Carcer 10 月 23 日 下午 12:47 
The battery isn't set to charge by default.
Aspen  [作者] 10 月 21 日 上午 11:37 
@OneBabyDodo did you not charge at outposts? it dosent have any onboard power production so you have to charge at outposts
JustDarkThoughts 10 月 21 日 上午 10:40 
There is an issue with the Anamora Tier 2 Attack Sub. The shuttle is spawning INSIDE the sub. From what I've noticed, the shuttle's default docking port is set to its top docking port instead of the bottom one which is why it was spawning in the inside of the sub. Also, the Likho Tier 0 Scout sub has an issue with its top docking port/airlock pump, its not pumping water out.
Kn4ck3br0d37 10 月 21 日 上午 6:28 
Ahh very handy! I saw you just updated the hungry version too. Absolute legend!~
OneBabyDodo 10 月 20 日 下午 11:20 
This might be a dumb question, why does the toothpick only last like 5 missions before its out? if intended why is it not said anywhere? im now 2-3ish hours into a run and cant get to a shipyard to replace the toothpick (Dynamic Europa map). Stuck at the bottom of the ocean unable to progress. my crew has died since the oxygen powered down and their pathfinding kept them in the helm and they suffocated to death with 2 oxy suits a floor below
Sylvie 10 月 20 日 上午 7:46 
i just saw that this mod was updated this morning, did Dora-V accidentally changed to attack submarine from scout, or is it intentional considering the subs is pretty well armed for a scout?
Aspen  [作者] 10 月 19 日 上午 7:11 
@Kn4ck3br0d37 addded an alarm and some logic to tell you when the shuttles airlock is open and therefore will sink
Kn4ck3br0d37 10 月 18 日 下午 2:56 
Not sure if you changed anything or I really am just that dumb that the tiny airlock at the back wasn't closed but yes, it is indeed capable of rising when that airlock is closed. Thanks for pointing that out!
设备驱动 10 月 18 日 上午 7:04 
- A coilgun periscope of Vodyanoy can't be reached by AI.
- if Vodyanoy's ballast tank A is damaged, the AI will always be stuck there. may be caused by the strange shape in the upper left corner
设备驱动 10 月 17 日 下午 8:01 
Hello, I found that the upper airlock water sensor of Likho is not interactive, which makes it unable to work
Aspen  [作者] 10 月 16 日 上午 12:48 
@Kn4ck3br0d37 if i remember correctly, try again with the airlock closed
something about the ballast not working right if one of the doors is open
Kn4ck3br0d37 10 月 15 日 下午 8:31 
Hey it's me again! Enjoying the Hierophant currently but we did notice an issue with it.

We had to ditch the shuttle because it's not actually buoyant. Even when gunning it straight and with no leaks it still slowly sinks. I did look at the original mod page for the sub and it seems to be an issue from the original design.

On a kind of in-world lore thing.. we ditched that while docked with the station. Can you imagine some crew coming across that thing like "Man we can salvage this and sell it at the station! It's so close already!" and then they're tearing their hair out after an hour of trying to fix it wondering why the hell it's not working when everything is fixed and functional haha.
International Conglomerate 10 月 15 日 上午 7:33 
@Aspen Slowly pushing out changes to stuff now that I have some more consistent people to host for. Though it's mostly been sub work and tweaks to Slippery When Wet.
Heavily considering moving a lot of the bigger components of Keep You Down to their own mod, similar to what I did for Slippery When Wet. That way you can say, get exp from drugs while also using BaroOverhaul.
Also gives me a chance to rewrite some of the sketchier parts like how drugs are hard coded by name.
Aspen  [作者] 10 月 14 日 下午 11:02 
@International Conglomerate i barely understood how it worked and usually someone just got stuck in it lmao

still love your work btw, and plans to continue it?
International Conglomerate 10 月 14 日 下午 2:43 
The garbage chute was to powerful on the Toothpick, had to be nerfed out
Aspen  [作者] 10 月 10 日 下午 9:54 
@Kn4ck3br0d37

thanks! i really need to get back to work on these. for the anamora i have no ♥♥♥♥♥♥♥ clue why it does that and i need help why is it doing that ive tried like 6 things someone please help me

and for the vodyanoy, i think ive realistically gotten that subs pathfinding as good as i can get it. considering its vast usage of stairs and how much bots hate those, along with its wack ass hull shapes it was never going to have the bots running smoothly sadly.
Kn4ck3br0d37 10 月 10 日 下午 7:36 
Absolutely love this sub pack. Lots of submarines that aren't OP and with unusual and interesting shapes too!

So far the only issues I've had playing campaigns with a mix of friends and bots is:

The Anamora shuttle spawns inside the ship, causing it to flood.

The bot pathfinding in the command/gunnery room of the Vodyanoy is very skittish. You have to drag the bots onto the guns for them to actually latch on to them and even with having suits lying at their feet they sometimes don't understand how to grab them in case of flooding. They don't even know how to swim out of the room sometimes.
Carcer 10 月 10 日 上午 1:55 
Thanks for the idea, I'll give it a try.
Aspen  [作者] 10 月 9 日 上午 10:10 
@Carcer for singleplayer the best i can recommend is giving the bot the command to stay put when you need to use the railgun

with how it works i cant think of a better way about it
Carcer 10 月 9 日 上午 9:54 
I do, the trouble is getting a bot to stay near enough the console to use it in time.
Aspen  [作者] 10 月 9 日 上午 8:28 
@Carcer you know you can swap bots right
Carcer 10 月 9 日 上午 7:05 
Is the heirophant's railgun usable in single player? I can't think of a way to fire it without having another player at the terminal to fire it.
Гузно дворфа 10 月 8 日 上午 11:23 
new tanit-b :steammocking:
BaguetteMan 9 月 21 日 上午 11:24 
When is pathfinding on ChongAl gonna be finished? rn the bots get stuck in cargo and reactor room.
Aspen  [作者] 9 月 5 日 上午 5:27 
@WABEPMA you should be able to buy all the EK weapons on the hardpoints, but otherwise no
WABEPMA 9 月 4 日 上午 11:38 
can u please make EK edition?
BaguetteMan 8 月 1 日 下午 9:35 
Me too, any ETA on when that will be done?
Kanzuke 7 月 30 日 下午 8:49 
Just tried the Chong-Al and the waypoints for entering the reactor room seem to be broken, bots will just wiggle back and forth above the hatch instead of grabbing the ladder down
Aspen  [作者] 7 月 29 日 下午 9:37 
I've been trying to find a fix for that
BaguetteMan 7 月 29 日 上午 10:53 
Anamoras drone spawns inside of the ship whenever I start a round.
Aspen  [作者] 7 月 14 日 下午 11:14 
@Selkie fixed! thanks for the callout
Selkie 7 月 14 日 下午 10:00 
Likho
- lower airlock door is set to use the welding tool for repairs instead of wrenches
- lower airlock pump is non-interactable
- both ballast pumps are invulnerable
- the safe is set to use any ID card instead of the usual id_captain,id_security

Taniwha-B
- wall in the top-left room doesnt fully cover everything
- the non-functional engine detail beneath the railgun loader isn't invulnerable despite being non-interactable and eventually starts smoking without being repairable
- same for the status monitor to the right of the nav terminal
Zimagorus 7 月 14 日 下午 3:02 
is the hungry europans version of this pack not being updated anymore?
Aspen  [作者] 7 月 4 日 上午 5:50 
@John Payday you can thank @Rundoomer for that :))))

he made all the wiring weird
Yamanu 7 月 4 日 上午 3:53 
Idk who originally made wiring on Tanit-B but I hate them on a personal level purely because it's REALLY confusing to change basically anything, forcing me to grab save editor and edit the sub in sub editor.:winter2019angrybulb:
Aspen  [作者] 7 月 1 日 上午 6:12 
@Boret probably just forgot to update the description when i changed it

funnily enough i wanted it to be transport, but for people rather than cargo
Boret 7 月 1 日 上午 6:00 
The Dora-V sub is classed as an attack sub despite the description listing it as a scout, is this a bug?
Aspen  [作者] 6 月 30 日 上午 12:18 
@[95th] Phantom Civet none of them should be
[95th] Phantom Civet 6 月 29 日 上午 10:48 
are these subs locked in wiring?
arb0 6 月 28 日 上午 1:26 
First four of your preview thumbnails have been deleted and need rehosting.
Nathanael 6 月 11 日 上午 8:26 
found another issue, same sub. bots don't fire the 4th turret, the one in the back you need to buy.
they aim with it at enemies, but never fire the weapon. pulse laser.
Nathanael 6 月 9 日 下午 4:25 
Tier 2 Calanthus has bot pathfinding issues. repair teams get stuck in the lower engine area and in lowest part of the sub, trying to fix hull