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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3534899346
Thanks
More Traditions has been taking up most of my modding time recently.
I have very limited experience with the UI and stuff like that, so it would probably be best to contact the creator of speeddial about this.
The standalone version is outdated and should not be used with either Forgotten History or More Enclaves. It does not add anything the other two mods doesn't anyway.
Got it, thanks. Ill just duplicate my files that target MYH_museum_enclave_country and change it to AAA_museum_enclave_country.
If both mods are installed, then this mods version of the archivists won't spawn.
If I have both mods, will both spawn? or will one abort the spawn of the other, and in this case, which one?
I'm adding some compat with this and a gigstructures submod i made, and im wondering how these two spawn.
Thanks! Will fix.
MYH_archivist.190 - 191
Zroni -> Inetian
MYH_archivist.196.desc: "...Inetian that
Inetian -> adAkkaria
Thanks for reminding me!
I've been meaning to add that to the traits for some time now, but forgot to actually add it.
It has been added now, and I'll update it in a bit once I've checked the options of each enclave through to see if they need any changes due to Machine Age.
I would add "immortal_leaders = yes" in the "leader_trait_MYH_archivist = {" to change this.
One gives you influence
Another should unlock policy cooldowns
And you can hire a leader from them
All mods that add new content "breaks" checksum.
If you want to play with a friend you both need the same mods enabled.
Added English strings for non-English languages :)
I have also linked a community-made Simplified Chinese translation mod in the description. I can't guarantee it's fully up to date though!
There is no chinese localization for this mod.
Which language are you using?
Oh, oops, I hadn't realized that the name was already in use.
Thanks for making me aware!
I'll use the name you suggested. Sounds fun.
May I modestly suggest "Archaeonicler"?
It should give the next terraforming tech as a permanent option, though I may have forgotten to include that in the tooltip.
Of course!