Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - TYRANIDS Edition (New Heroes)
62 条留言
Devian  [作者] 7 月 22 日 下午 1:20 
Ah xD, this will be patched when i'll rework/add more stuff for the Chaos.
Obi-Van-Hamster 7 月 22 日 下午 1:17 
Just noticed one thing worth mentioning. While i was testing this (no AI mods active), in my current game i have Chaos as ally and noticed that AI loves to use Scourgers special ability Sacrifice of Blood. In fact i saw AI kill a good number if its units with it. Not kidding, it seems to use it even on squads with low numbers that are either low on HP or have only 3 models (like Noise marines) which eliminates them. Is it possible to prevent that ability to be used on low model squads to avoid unit elimination?
Devian  [作者] 7 月 22 日 下午 12:31 
Thanks :) doing my best. I hope i'll provide stuff with the same quality (i'm not sure about the quantity) for other factions. Like Tyranids.
Obi-Van-Hamster 7 月 22 日 下午 12:19 
I just finished doing more testing. Indeed, the problem is on the Worthy AI side. Had it removed, tested in new game and now Doom of Malan'tai hero with also standard Zoanthropes now work properly. I'll go to his mod to report the problem, sorry about this.

That being said, i'm actually amazed on quality of your mods. I was half expecting a mod with more units that will reuse existing assets and icons to make new units. But instead i got a high quality mod with all custom icons and models in game, with descriptions and lots of them have clever and unique mechanics tied for them. All of this stuff if on the quality level of the base game, at least.

Thanks for making this mod.
Devian  [作者] 7 月 21 日 上午 1:56 
I don't use the Worthy AI anymore, could be the cause. Most of the stuff of the Doom is nearly vanilla. So the worthy mod may alter it. But since it's only affect the AI, you shouldn't be affected.
Obi-Van-Hamster 7 月 21 日 上午 1:47 
I'm having problem with Doom of Malan'tai hero. He can't seem to be able to use any abilities or basic attack except Soul Leech. Other abilities Warp Blast Burst and Warp Blast Lance seem to have Worthy Eldar AI weapon property on them so i'm not sure if that has something to do with it.
I noticed that normal Zoanthropes seem to have same properties attached to them but haven't been able to test them yet.

Using nearly all of your mods from collection and neutral pack.
Devian  [作者] 7 月 15 日 下午 11:46 
They're locked behind vanilla research. Check the mod description or the Tyranid heroes building (in the compedium) to spot the research you need.
Komoj 7 月 15 日 下午 6:12 
i cant find the heroes aywhere in the research window, how would i normally be able to produce the units?
cuchurrumincito23 6 月 6 日 下午 9:18 
i checked again and it just seems that my game is bugged so no biggie
Devian  [作者] 6 月 6 日 上午 9:39 
Strange, it should work as normal. It's a vanilla trait.
cuchurrumincito23 6 月 6 日 上午 9:23 
hello i have noticed that the old one eye battering ram seems to not augments his damage sometimes, i have only see it doing it when attacking flyer enemies
Devian  [作者] 6 月 2 日 上午 1:10 
I don't have the time to create a patch for it, but if someone want to do it, i'm good with it.
𝕯𝖗𝖎𝖟𝖟𝖞 6 月 2 日 上午 12:04 
Any way you could make this compatible with CCO? Thanks
Devian  [作者] 3 月 30 日 下午 12:40 
The only way is to put an upkeep cost (with a trait) for the summoned unit during next turn. But this is not practical at all.

Sadly, i've spotted this issue recently. Idk if this feature was always here or if it's an update that added it to the game.

I warned the dev on the Discord but i didn't received any answer.
The Viral Divinity 3 月 30 日 下午 12:17 
Wh- You know what, I'm not surprised since half of the game is hardcoded.
But can't you somehow make it cost the rss after the new unit pops up or something? Even if I try to change it some it's still really unbalanced.
Devian  [作者] 3 月 29 日 上午 1:22 
That's a game limitation, if the initial unit disappear during the process, the cost is refunded.
The Viral Divinity 3 月 28 日 下午 5:47 
Also, ripper growth cost for some reason gets refunded a few seconds after using the ability
The Viral Divinity 3 月 24 日 下午 11:35 
Oh? Hearing of new potential nid content is always peak.
But I did notice a small bug, some hostile units, especially other modded ones, benefit from the Mortex's "Encircle The Prey" ability.
Devian  [作者] 2 月 28 日 上午 7:57 
More stuff/features for Tyranids will be release ASAP (but can't tell when :/)
Pah-Pee Choo-Low 2 月 27 日 下午 11:32 
Just want to say i played with this mod for the first time, and i LOVE it i hope the Tyranid eat the Galaxy
Boogieman 2024 年 10 月 29 日 上午 3:20 
ok. tyhanks for doing that! Unfortunately my modding skills are non-existing as are my balancing skills, but I will cross my fingers!
Devian  [作者] 2024 年 10 月 28 日 上午 7:00 
I'm not planning a patch soon, too much work. But if someone wants to do it, it's possible. I've created one for Grimskul so peoples can i have an example to work with.
Boogieman 2024 年 10 月 28 日 上午 6:23 
any chance of seeing a compatibility mod/patch for CCO Overhaul? Would love to play your mods together!
okh 2024 年 6 月 14 日 上午 9:29 
Where can this compatibility patch be found?
Devian  [作者] 2024 年 6 月 9 日 上午 1:15 
New compatibility patch with EBF Super Heavy Wrecks available !
Devian  [作者] 2024 年 5 月 5 日 上午 4:04 
I reworked the mesh a bit, the animation is far better now ! All the bonesword will stay at the desire position.
Devian  [作者] 2024 年 5 月 3 日 上午 11:28 
I can't do this, the rig is linked to the unit animation. More i'll change the mesh, more the rig will not fit the animation anymore for a weirder result.
Cursed Hawkins 2024 年 5 月 3 日 上午 11:24 
It likely looks weird since it's the Tyranid Prime model just upscaled a bit (or at least the old model was), unless you replace the arms that are meant to be holding the Deathspitter with arms that hold the Boneswords for the additional swords.
Devian  [作者] 2024 年 5 月 3 日 上午 3:48 
@Cursed Hawkins Difficult, but not impossible.

Swarmy gets extra swords with his new model (the animation of the extra bonesword it's a little wierd but i can't do anything about this).
Cursed Hawkins 2024 年 4 月 21 日 上午 6:43 
@Devian
This is something I just thought about, ever considered Genestealer Broodlords as a future hero idea for the Tyranids?
Devian  [作者] 2024 年 3 月 4 日 上午 1:25 
You talk about the "Blade Parry" skill of the Swarmlord ? It's curious, i made a quicktest and the skill works well. What the crash message says ?
panzerstrick 2024 年 3 月 3 日 下午 11:01 
the sword lord skill make the game crash
Alice Izuragi 2024 年 2 月 27 日 下午 7:58 
okay i see now. i didnt research the right thing to unlock them
Alice Izuragi 2024 年 2 月 27 日 下午 7:49 
there is a mod called something like immersive scale. that changes the size of models. could that be the problem?
Devian  [作者] 2024 年 2 月 27 日 上午 1:22 
Do you have any other mods that alter the Tyranids or add new stuff to them ?
Alice Izuragi 2024 年 2 月 26 日 下午 11:14 
weird. i have the mod enabled but i dont see them in the hero building
Devian  [作者] 2024 年 2 月 4 日 上午 1:19 
Indeed, you're right. I must add an exception for them.
BUDJJJJJJJJJ 2024 年 2 月 3 日 下午 9:36 
Btw the swamlord can control enslavers that can control a lord of skulls permanently, (or any unit for that matter) it kinda op but very fun. :)
Devian  [作者] 2023 年 12 月 26 日 上午 8:54 
Merci :) mais de quel add-on veux tu parler ? Il n'y en a pas pour les Tyranides.
jibox100 2023 年 12 月 26 日 上午 8:49 
tes mode son super met l addon tyranid ne marche pas
BabyMoodeng 2023 年 12 月 24 日 上午 10:01 
next time we run a game well test it
Devian  [作者] 2023 年 12 月 24 日 上午 12:32 
It's strange, i've just tested him and seem to work. I had updated him yesterday, are you in the same game ? Have you both received the update ? If you're not sure, unsubscribe and subscribe again and check the save again.
BabyMoodeng 2023 年 12 月 23 日 下午 8:43 
theres a bug when me and friends click on one eye it crashes the hosts game
Tharisdan 2023 年 12 月 23 日 上午 9:53 
Thank you for looking into it. I think your change will work good.
Devian  [作者] 2023 年 12 月 23 日 上午 9:28 
Updated. -33% accuracy/damage/attacks per kill for the turn.
Devian  [作者] 2023 年 12 月 23 日 上午 9:26 
Thanks for pointing this, it was not planned to be stacking ability. Only one actions could be gain/turn.
The game doesn't seem to make the difference with a stacking ability. In order too make him less powerful, he will gains some accuracy/damage/attack penalty with each kill.
Tharisdan 2023 年 12 月 23 日 上午 8:33 
Old One Eye with his Berzerk Rampage is way over powered, to the point of making it unfun. Making it where it could only proc once a turn would make it where he could not kill 12+ units in one turn while moving half way across the map.
Devian  [作者] 2023 年 12 月 17 日 上午 1:15 
Thanks :) i will focus on the Sororitas now.
davom 2023 年 12 月 16 日 下午 10:14 
Brilliant additions to the game Devian! Love all the mods you've done and the units you've created.
Tharisdan 2023 年 12 月 16 日 下午 6:35 
Thank you for this Devian! Your work brings new life into the game with every mod you make!