武装突袭3

武装突袭3

HETMAN: War Stories 1.10
494 条留言
vat hom flaffie 21 小时以前 
Is this compatible with LAMBS_Danger.fsm AI mod?
Rydygier  [作者] 10 月 3 日 上午 12:17 
IIRC - again, campaign mode saves the result of the included to it battle in your profile, then that sector is for further battles marked with winner's side color, and amount of "won" sectors affect further battles (initial morale, tendency to being defending or attacking side and forces composition, like supports availability etc). I don't remember, what happens if the whole map is taken. Nothing or reset perhaps? It is rather simple feature. There's also experimental "long play" whole map mode: "such gameplay will be separated from normal campaign progress and will not affect it. Utilizes HAL's Big Boss mode (adapted slightly and set to be as dynamic, as possible). There will be randomized dozen or so locations amongst all viable on the island, that become strategic. Two sides, two leaders per side, each under Big Boss control, will try to take all of them."
bonkers 10 月 2 日 下午 6:20 
what does the campaign do exactly? can battles not take place in captured areas? and what happens if most of the map is taken by one faction?
Rydygier  [作者] 10 月 1 日 下午 11:26 
I didn't visit that code for long time, but IIRC, the setting, you mention, is about the gap between allied factions. As for hostile sides, the space between them is semi-random within hardcoded limits. One would need to edit code to change that probably. But that space and certain amount of time before the fight starts, is intended. It is not always so though. One way to start right in the fight would be to play HWS port on some tight map or retry until tight place is picked at random on some map.
Bruhnald 10 月 1 日 下午 4:11 
Hi,

Awesome mod. Im curious if there's a way to reduce the space between factions when the mission starts? I have interspace set to 'none' but the factions are still spawning really far apart, so theres 20 minutes of walking sim before things pop off.
bonkers 9 月 15 日 上午 2:44 
alright, thank you!
Rydygier  [作者] 9 月 15 日 上午 2:05 
Hetman focuses on manipulating AI on group level: issuing waypoints, setting group's combat mode and behavior. With few exceptions. If some other AI mod does the same - they'll conflicting, technically likely working together, but with messy results. If the AI mod focuses on single unit behavior, both should IMO work together fine most of the time. Anyone, correct me, if you have practical experience in this regard.
bonkers 9 月 14 日 上午 8:57 
does this mod work with mods that enhance AI like LAMBS?
Rydygier  [作者] 6 月 12 日 下午 9:35 
Hello. Great news! Though I'm purely SP guy, not playing MP at all, it's not my cup of tea, it makes me happy to know, MP-enjoyers will be able to try HWS! The more people, my work brings some entertainment too, the happier I am. So thanks a lot for your effort to bring HWS to wider audience. :)
Atlas 6 月 12 日 下午 2:03 
Hello Rydigier,

I initially talked to you on the BI forums about a multiplayer port of your scenario. I finally managed to make it. It's currently playable and about 80% finished. If you'd like to add me as a friend, it would be my pleasure to invite you to my server so we can play it together.

Cheers!
Ragnar 5 月 4 日 下午 11:54 
Oh ok thanks
Rydygier  [作者] 5 月 4 日 下午 9:33 
Advanced Setup window allows you to apply a SQF code, that will be executd at scenario init (Hetman config vars or spawned code with waituntil to be run at chosen moment, doing certain thing, you wish - that sort of things). It requires both SQF knowledge and how Hetman operates (hence it is "advanced").
Ragnar 5 月 4 日 上午 9:32 
how do i use advanced set up?
Tarkus 2024 年 8 月 31 日 下午 11:20 
Doesn't work anymore, the loading strings at the mission start takes forever
WW2ISGOOD 2024 年 8 月 20 日 下午 1:17 
In one of my games i went the entire war without any action, the only death i saw was a car crash, but its honestly fun playing as a rear echelon squad cause i I love driving in convoys and not dying immediately to a fucking tank
scalpy77 2024 年 7 月 31 日 下午 11:16 
does this still work
Bluey 2024 年 6 月 21 日 上午 8:11 
Why doesnt load anymore
=L.Y.H= 2023 年 12 月 8 日 下午 8:40 
is it possible to adjust the morale?
tacticooldude1067 2023 年 9 月 30 日 上午 11:42 
is it possible for free cam spectating?
Lord Dominion 2023 年 7 月 30 日 上午 7:52 
Thank you
Rydygier  [作者] 2023 年 7 月 30 日 上午 1:46 
Lord Dominion 2023 年 7 月 29 日 下午 12:31 
I haven't used the mod yet, but just curious, what maps does the mod support? Thanks
Rydygier  [作者] 2023 年 7 月 15 日 上午 11:48 
Planes will not spawn IIRC, other types, IIRC again, can spawn always, but some are rare. Interspace will be a distance/gap between allied forces of different factions, if you pick more, than one per side.
๖ۣۜDEAD HUNTER 2023 年 7 月 15 日 上午 11:33 
Thanks for the quick reply.

What is Factions interspace? I cant seem to figure it out.

Also do planes and helis only spawn when playing on the whole map?
Rydygier  [作者] 2023 年 7 月 15 日 上午 11:13 
It is correct.

1. Press 0-8-2 keys to randomize new role;

OR

2. Just use native Arma functionality - press U key and pick new unit from the list of all playable ones.
๖ۣۜDEAD HUNTER 2023 年 7 月 15 日 上午 9:30 
How do I change unit? I am new to Arma and I am playing Hetman through the singleplayer scenarios. Is that correct?
ZooC0d3 2023 年 6 月 27 日 下午 3:43 
really good fun - thanks.
Rydygier  [作者] 2023 年 5 月 11 日 上午 4:50 
IIRC correctly experiments with that mode (it was years ago), the enemies are there, but the map is big, while amount of enemies must be limited. So it may take long time before the first encounter.

"is there any mod to improve the AI ​​to play, most units that are driving vehicles get stuck on rocks or buildings (Arma 3 at its best)"

Possibly there was some attempts/improvements. I didn't hear about any true success though. Driving AI isn't something really fixable via scripts AFAIK. Bah, I remember, BI devs at some point tried to improve driving AI having access to the game engine. This initiative seems abandoned for years though:

https://forums.bohemia.net/forums/topic/191515-ai-driving-feedback-topic/?page=40

Probably they just gave up, not much devs stay assigned to A3.
TUSSI BAB 2023 年 5 月 11 日 上午 4:04 
no enemies at whole map mode??????
TemplarKnightAc 2023 年 3 月 12 日 下午 6:36 
is there any mod to improve the AI ​​to play, most units that are driving vehicles get stuck on rocks or buildings (Arma 3 at its best)
Lying Sack Of Fun 2023 年 2 月 28 日 下午 3:28 
Found a way to play this again. I just had to make a new profile.
martanovai 2023 年 2 月 25 日 下午 2:07 
is there a way to configure units from addons?
Rydygier  [作者] 2023 年 2 月 4 日 上午 1:30 
I see it. I'll continue there.
Lying Sack Of Fun 2023 年 2 月 3 日 下午 7:02 
I put the link in the war stories forum.
Rydygier  [作者] 2023 年 1 月 31 日 下午 10:34 
Link was removed sadly. Perhaps better contact me on BI Forums (Rydygier, same as here), it is way easier to talk such matters there anyway.
Lying Sack Of Fun 2023 年 1 月 31 日 下午 4:38 
{链接已删除}
This is the RPT file.
Lying Sack Of Fun 2023 年 1 月 31 日 下午 4:26 
The scenario I worked on is in my workshop and I'll post the RPT above.
Lying Sack Of Fun 2023 年 1 月 31 日 下午 4:21 
I deleted all War stories maps. I'll see if that works. If it don't I'll be back with more info. It's worth noting that this menu bug appeared a long time ago. I think it was after I started downloading war stories for other maps but I'm not sure. Unsubscribing from it didn't work. I had to come here to the original and unsubscribe.
Rydygier  [作者] 2023 年 1 月 31 日 上午 10:46 
I've run HWS from Workshop, pure vanilla - works fine. So it is not general malfunction due to game update or something. Must be something specific your end.

Perhaps I'll be able to tell more if I see mentioned RPT and maybe even your HWS version itself (best in open folder form).
Rydygier  [作者] 2023 年 1 月 31 日 上午 10:40 
Mysterious... Obviously something had to change. But what? No idea. Was there game update in the meantime?

On my end I can try two things:

1. Run HWS myself to see, if it could be due to game update, that would break HWS also for me, but my HWS would be pure Workshop version, without any changes;
2. I can read through your RPT file if you provide one - in order to do so, run Arma clean, no any mods whatsoever, run HWS, when issue occur, close Arma, go under such path:

"C:\Users\Rydygier(usernameishere)\AppData\Local\Arma 3"

and take newest .rpt file. Provide it here.

If the problem would occur only on altered version, then I could to check this version too, but if it happens also for not altered Workshop version, then it's pointless.
Lying Sack Of Fun 2023 年 1 月 31 日 上午 9:34 
I only removed the HAL folder in the other version. I don't understand why it worked a few weeks ago and worked this morning yet is not working now. The only other thing was copying the pbo. Idk how either of those things caused it. I know it isn't your job to troubleshoot my problems but I'd be immensely greatful if you helped me figure this out. Even deleting them and re-subscribing hasn't worked.
Lying Sack Of Fun 2023 年 1 月 31 日 上午 9:17 
That's what I thought but I tried without mods and nothing worked. I did remove some of the Hetman files in a seperate version to add planes and such but the original is untouched and they are both giving me issues. It actually worked many times after I made the changes but I took a bread from Arma for a few weeks and it's now broken. It just started this out of nowhere.

The only thing I did was copy the pbo because I had lost all my files recently I tried it before copying the pbo and it worked great but after that it stopped. I don't know of anything that should cause that.
Rydygier  [作者] 2023 年 1 月 31 日 上午 6:58 
That depends on what is the cause. If you did any own changes in the HWS code, that would be the prime suspect, possibly a syntax error breaking the code. If not that, the only thing, that could do something would be a mod, so try without any mods.
Lying Sack Of Fun 2023 年 1 月 31 日 上午 6:28 
For some reason the start menu has no text other than factions. I tried everything I could think of but it still doesn't work. Is there a way to fix this?
Rydygier  [作者] 2022 年 12 月 30 日 上午 2:37 
2:

[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};

RydHQ_Order = "ATTACK";
RydHQB_Order = "DEFEND";
RydHQB_Taken = [RydHQB_Obj1,RydHQB_Obj2,RydHQB_Obj3,RydHQB_Obj4];

_pos = position leaderHQB;

{
_x setPos _pos;
}
foreach (RydHQB_Taken + [RydHQ_Obj1,RydHQ_Obj2,RydHQ_Obj3,RydHQ_Obj4]);
};
Rydygier  [作者] 2022 年 12 月 30 日 上午 2:37 
1:

[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};

RydHQ_Order = "DEFEND";
RydHQ_Taken = [RydHQ_Obj1,RydHQ_Obj2,RydHQ_Obj3,RydHQ_Obj4];
RydHQB_Order = "ATTACK";

_pos = position leaderHQ;

{
_x setPos _pos;
}
foreach (RydHQ_Taken + [RydHQB_Obj1,RydHQB_Obj2,RydHQB_Obj3,RydHQB_Obj4]);
};
Rydygier  [作者] 2022 年 12 月 30 日 上午 2:13 
This may be enough, or not, but that's what you can do via advanced setup window with reasonable amount of effort.
Rydygier  [作者] 2022 年 12 月 30 日 上午 2:02 
But this alone will not adjust initial positions, so defending side will try to take positions in the middle between both forces. With some adjustement may be possible to correct that, so defensive positions will be around the defending leader unit, so the only difference comparing to "native" defense would be increased distance between both sides.
Rydygier  [作者] 2022 年 12 月 30 日 上午 1:33 
It will be a little hacky, but try this code snippets pasted into advanced setup window:

1. You hold a position:

[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};

RydHQ_Order = "DEFEND";
RydHQ_Taken = [RydHQ_Obj1,RydHQ_Obj2,RydHQ_Obj3,RydHQ_Obj4];
RydHQB_Order = "ATTACK";
};

2. Opponent holds a position:

[] spawn
{
waitUntil
{
not (isNil "RydxHQ_AllLeaders")
};

RydHQ_Order = "ATTACK";
RydHQB_Order = "DEFEND";
RydHQ_Taken = [RydHQB_Obj1,RydHQB_Obj2,RydHQB_Obj3,RydHQB_Obj4];
};
I Only Use W 2022 年 12 月 30 日 上午 1:09 
Does anyone know how I can set up my mission in hetman to be either to hold a position against an attack and to attack a position held by the enemy?
Those are my two favourite modes since they offer more fun scenarios and I get tired of having to start a mission and restart until I get the game mode I want.