武装突袭3

武装突袭3

Healthy Stalker Mutants
54 条留言
ch_yaroslav  [作者] 8 月 5 日 上午 10:08 
You can but it won't work. Use dedicated server...
♥♥♥♥♥♥♥♥♥♥♥♥♥ 8 月 5 日 上午 9:26 
Why can’t I use local mp lmao are these things for decoration
ch_yaroslav  [作者] 7 月 15 日 上午 11:24 
Read mod description.
Staunchttv 7 月 14 日 上午 1:51 
Is there a way to prevent crashing of the game? As the Zeus and host of the server, crashing is pretty fatal for the operation lol
ch_yaroslav  [作者] 6 月 25 日 上午 9:42 
Make sure not to use any other Stalker realted mods, load dependencies, and do not use Local MP.
TricksForSwitchz 6 月 19 日 上午 9:17 
the mutants just vanish after killing them, how?
ch_yaroslav  [作者] 6 月 13 日 上午 8:32 
There are 2 options for parts dropping for each mutant. One have high chance to drop, second low. With better knife chances to get "rarer" part are higher. I can't name example, because i don't remember, so you have to figure which part is "rare" for yourself.
D.J. Herbst 6 月 13 日 上午 2:18 
What do you mean “more valuable part”?
John Kane 5 月 15 日 上午 7:46 
why mine dont? i've set them to make a patrol or stand still, they just run away to the opposite side and dont come back
ch_yaroslav  [作者] 5 月 15 日 上午 7:43 
They do follow "move" waypoints, just tested that. Just need some time for their unique game logic to process that command.
John Kane 5 月 15 日 上午 7:37 
The creatures wont follow move marks or any comand for them to move or stay
ch_yaroslav  [作者] 5 月 15 日 上午 1:22 
Thanks for pointing that out. Will look for ways to fix.
❤☣☠☢REAPER☢☠☣❤ 2024 年 12 月 7 日 下午 5:36 
Hey, regarding a aforementioned issue where the mutants cannot damage players, i've found a way to replicate it consitantly on dedicated server.
Spawning mutants in any other way than ZEUS, seems to be the problem.
Spawning them with the included mutant spawner or in my case, trying with EOS system, causes them to be unable to do damage.. Haven't found a solution yet..
ch_yaroslav  [作者] 2024 年 11 月 27 日 上午 10:28 
About crashes, read mod description for possible solution.
About despawn, can't say anyhting yet.
Poopies 2024 年 11 月 26 日 下午 3:41 
the mutants tend yo just disappear, is this on purpose?, because i want the players to be able to harvest from the corpses
Asuka 2024 年 11 月 23 日 下午 9:12 
CRASH ALWAYS
ch_yaroslav  [作者] 2024 年 11 月 23 日 下午 3:21 
Try to use suggested weapon modpack and do not use Local MP
Halo 2024 年 11 月 19 日 上午 12:30 
For some reason the mutants do not take damage at all, any fix I can do?
ItsManamus 2024 年 9 月 3 日 下午 12:07 
Like, Make some stuff run on a module in stead so it stresses less. unsure if that would help but always worth checking
ItsManamus 2024 年 9 月 3 日 下午 12:01 
Personally I think its to much code and animations so on that gets placed at once when spawning in mutants that causes the crashing. Unsure if it's possible to load set things differently and spread out instead all at once?
ch_yaroslav  [作者] 2024 年 9 月 3 日 上午 11:43 
Would be good, but we don't have any ideas how to do it.
ItsManamus 2024 年 9 月 3 日 上午 9:53 
Future plans on making the randomly crash less common aside the github fix?
ch_yaroslav  [作者] 2024 年 6 月 11 日 下午 1:11 
As i said before in comments, there would be no sense in that. Mutants have their own "faction", and will attack everyone, even if they are together in BLUFOR. So theorically switching sides would do absolutely nothing, as adding them to other sides in editor.
BossyTony 2024 年 6 月 10 日 下午 2:32 
Great mutants, I am however annoyed that the units can only be spawned on BLUFOR side. If the AI didnt run off the moment they are spawned it would be easier to switch their sides. If you plan on updating this mod it would be nice to have the NPCs on OPFOR/INDI
ch_yaroslav  [作者] 2024 年 6 月 2 日 上午 1:29 
Done
ШереметьевоФильт 2024 年 5 月 27 日 下午 1:10 
To fix "sound not found" issue go to \armst_mutants\Logics\Formation.fsm, line 172.

Replace this

"_sounds = [_this] call ARMST_fnc_mutGetConfigSounds;" \n

with following code

"_sounds = [_this] call ARMST_fnc_mutGetConfigSounds; _this setVariable [""ARM_HitSounds"", (_characterConfig >> ""Sounds"" >> ""hit"") call BIS_fnc_getCfgData, true];" \n
ch_yaroslav  [作者] 2024 年 5 月 12 日 上午 11:37 
No
Grini 2024 年 5 月 7 日 下午 11:44 
is there a fix already for the "sound not found" error?
ch_yaroslav  [作者] 2024 年 3 月 18 日 下午 4:44 
Sorry, can't help. As you can see there's not so much comments about such issue, so could be just arma moment, try again later. Also make sure no other stalker/medical mods are loaded, they could conflict.
Joe_Hartsock 2024 年 3 月 17 日 上午 5:32 
Hi I have a problem, the normal damage takes place only in SP, so I tried to play with a friend in local MP, but the damage did not pass. There was an animation from the impact (Izlom in my case), there were blur effects, but there was no damage. Then I read "(but not in local MP)" and created a dedicated server using TADST and there is the same problem. I tried changing the ace_medecine settings as you wrote below, but it didn't help. Can you help me? I don't know what to do anymore.
spin1112 2024 年 2 月 26 日 下午 3:24 
Okay I will check it out. I am looking for a way to finally fix that issue for everyone hopefully.
ch_yaroslav  [作者] 2024 年 2 月 26 日 上午 2:18 
It did for me
spin1112 2024 年 2 月 25 日 下午 5:05 
does the memory allocation actually solve all the crashing??
ch_yaroslav  [作者] 2024 年 2 月 5 日 下午 5:09 
You should put it in "Arma 3 --> dll" folder, then choose it in launcher under "Memory allocator" paramater.
Nocktowl 2024 年 2 月 5 日 下午 3:36 
Not sure if this is the right place to ask this, but how exactly does one use the Mimalloc?
ch_yaroslav  [作者] 2024 年 2 月 4 日 下午 4:50 
It can, because stupid katsaps put any shit they want in their mod. We'll try to fix this issue in future. For now i'd say Zeus Enhanced is a good alternative.
RudyRedTop 2024 年 2 月 4 日 下午 2:32 
For some reason having this mod and the Achilles mod loaded causes issues. When you log into zeus you get a pop up saying to unload Ares (even if it's not loaded). Does this mod somehow incorporate Ares or similar scripts/modules?
punished sponge 2024 年 1 月 13 日 下午 1:17 
it is possible to have a lams Ai patch for the stalker mutants? if it's not possible i could just disable lams on unit but its not the most reliable.
ch_yaroslav  [作者] 2024 年 1 月 5 日 下午 4:05 
Mutants are hostile to all other units except other "friendly mutants", so that will do nothing.
Commander Kibbins 2024 年 1 月 4 日 下午 7:00 
Can an OPFOR or INDFOR mutant faction be made?
Frost 2024 年 1 月 3 日 上午 9:48 
Oh thank you! Much appreciated!
ch_yaroslav  [作者] 2024 年 1 月 3 日 上午 5:36 
This is core feature, as original mutants use AGM which nobody uses. They do vannilla damage though in original version so you can search it up in workshop, there's plenty of variations.
Frost 2024 年 1 月 3 日 上午 5:32 
Amazing mod! Thank you! Only down side is ACE dependency. Pain in the ass for SP scenarios due to ACE medical :steamsad:
ch_yaroslav  [作者] 2023 年 12 月 29 日 上午 7:12 
Limitation of original mod, they have "explosionShielding = 0;" set, but that does not help.
I also would like to have them taking explosive damage so if someone can help - contact me.
DMZ 2023 年 12 月 29 日 上午 12:12 
Why would the mutants take no explosive damage, is this a limitation of the original mod or a design decision?
ch_yaroslav  [作者] 2023 年 12 月 21 日 上午 9:04 
Can't reproduce, they are dealing damage. Maybe you have something wrong with ace medical addon settings. Here's settings i use:
force ace_medical_AIDamageThreshold = 1;
force ace_medical_deathChance = 1;
force ace_medical_engine_damagePassThroughEffect = 1;
force ace_medical_fatalDamageSource = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.4;
force ace_medical_painUnconsciousThreshold = 0.65;
force ace_medical_playerDamageThreshold = 1;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 1;
Retree 2023 年 12 月 20 日 上午 1:03 
Mutants don`t deal damage, maybe i`m doing smth wrong, but i tried to start arma 3 with only need mods, and result is negative - mutants just give damage to npc (default arma damage), but not ace damage
ch_yaroslav  [作者] 2023 年 12 月 10 日 下午 3:22 
Will try to
MiamToxx |HG 2023 年 12 月 10 日 下午 3:20 
Hey nice mod but pls fix massive logs spam ("Sound not found")
blarcy 2023 年 12 月 10 日 上午 10:28 
Never thought I'd see a user friendly stalker mod lol, great work man