安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Spawning mutants in any other way than ZEUS, seems to be the problem.
Spawning them with the included mutant spawner or in my case, trying with EOS system, causes them to be unable to do damage.. Haven't found a solution yet..
About despawn, can't say anyhting yet.
Replace this
"_sounds = [_this] call ARMST_fnc_mutGetConfigSounds;" \n
with following code
"_sounds = [_this] call ARMST_fnc_mutGetConfigSounds; _this setVariable [""ARM_HitSounds"", (_characterConfig >> ""Sounds"" >> ""hit"") call BIS_fnc_getCfgData, true];" \n
I also would like to have them taking explosive damage so if someone can help - contact me.
force ace_medical_AIDamageThreshold = 1;
force ace_medical_deathChance = 1;
force ace_medical_engine_damagePassThroughEffect = 1;
force ace_medical_fatalDamageSource = 2;
force ace_medical_painCoefficient = 1;
force ace_medical_painUnconsciousChance = 0.4;
force ace_medical_painUnconsciousThreshold = 0.65;
force ace_medical_playerDamageThreshold = 1;
force ace_medical_statemachine_AIUnconsciousness = false;
force ace_medical_statemachine_fatalInjuriesAI = 0;
force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force ace_medical_treatment_advancedBandages = 1;