全面战争:战锤3

全面战争:战锤3

Landmarks of the Dwarf (The Old World)
28 条留言
Comrade_Commissar 6 月 11 日 上午 8:31 
I would have gone with something more like +10% factionwide trade income, +15% factionwide port income and either +5 factionwide growth or +30 local growth.
The +3% factionwide port income you suggested seems much too low considering Dwarfs don't normally have ports, and the vast majority of ports are in less habitable climates
Domi  [作者] 6 月 11 日 上午 1:03 
Hi @Comrade_Commisar I see what you mean, but I play SFO so I rarely ever get to tier 5 settlements outside of my starting province, perhaps it is to much, maybe a 3 % boost to income from ports faction wide and + 5 growth faction wide would make more sense.

Honestly when it came to the balancing I had no idea what I was doing, I tried to make them more expensive than other mods of similar nature such as landmarks of legends, I also believe the Zhufbar one is quite unbalanced, but it is what it is, by the time Barak Varr is tier V most Dwarf campaigns should be over
Comrade_Commissar 6 月 10 日 下午 10:26 
Personally i think the port/sea gate giving a slight bonus to factionwide trade income, moderate bonus to factionwide port income, and perhaps some local growth would be more fitting, thematically speaking
Comrade_Commissar 6 月 10 日 下午 10:22 
Why is Barak Varr Sea Gate growth +30 factionwide? The rest of the landmarks are quite well balanced but this one seems a bit nuts to me. What are your thoughts on the matter
pro_elol 5 月 8 日 上午 6:15 
how this work ?
Domi  [作者] 2 月 15 日 上午 4:25 
@Ikrani I am not sure, but I would say it is
Ikrani 2 月 13 日 下午 12:20 
Is this mod compatible with saves?
Domi  [作者] 2024 年 9 月 15 日 上午 2:10 
Mod is working
Holyshot 2024 年 8 月 25 日 下午 7:49 
does this still work ?
vxiong029 2024 年 7 月 8 日 上午 9:35 
i wonder if this will work still... going to give it a shot
CeboDeMacho 2024 年 7 月 6 日 上午 10:00 
With the Old World Mod by ChaosRobie expanded, will this cover other dwarf settlements i.e. Malakai in Karag Dum, etc.?
Trek 2024 年 5 月 4 日 下午 6:56 
my bad love this mod man
Domi  [作者] 2024 年 2 月 28 日 上午 11:24 
@Trek there already is one
Domi  [作者] 2024 年 2 月 23 日 下午 3:31 
working for update now that old world is updated
LoneWanderer 2024 年 1 月 15 日 下午 4:24 
Great to hear! Don't stress yourself too much. Really enjoying the mod as currently I was quite sad to see that TOW had like almost no landmarks, so you don't get the satisfaction of for example having the Engineers Guild in your back after rebuilding Zhufbar and so on.
Domi  [作者] 2024 年 1 月 15 日 上午 5:12 
@LoneWanderer this was an oversight I'm currently quite busy with work and stuff but I'm planning an update adding some of the smaller hold and will change this mistake and also some of the lore is too long and you cant see the benefits of the building. Thanks for the feedback really apreciate it
LoneWanderer 2024 年 1 月 13 日 下午 5:19 
Is it intentional, that the Karak Varn/Cragmere Landmark is in Oakenhammer instead of Cragmere?
Winter 2024 年 1 月 8 日 下午 11:08 
Thanks for this. Really enjoy learning more Dawi lore.
Domi  [作者] 2023 年 12 月 18 日 上午 11:17 
@Sikhi Jedi Shouldn't matter
Kerillian 2023 年 12 月 17 日 下午 3:56 
do i put this before or after old world
Domi  [作者] 2023 年 12 月 15 日 上午 8:39 
Should be
Karavolos 2023 年 12 月 15 日 上午 7:22 
Is it savegame compatible or nah?
OzyO 2023 年 12 月 11 日 下午 6:13 
this is amazing
Rincewind322 2023 年 12 月 4 日 下午 12:45 
+100 "the pines were roaring"
henryVI 2023 年 12 月 4 日 上午 5:07 
looks good, looking forward to playing it soon!
henryVI 2023 年 12 月 4 日 上午 4:54 
thankyou!
Domi  [作者] 2023 年 12 月 4 日 上午 1:46 
@henryVI I added a spreadsheet to the description
henryVI 2023 年 12 月 3 日 下午 2:37 
could you give some info on what the landmarks do?