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All of yours are right after Afro Melon's map... https://youtu.be/Nlaw555fXIE
(As of the time of this comment, it's still uploading and YT still has to process it. I won't be around tomorrow to post this, so I'm doing it now.)
Cheers!
I 100% agree with wildgoosespeeder with the turrets. Some are fine, but the area with having to use the barrels to get across is plain annoying. The player knows what to do and then has to suffer through it (like I did) or just noclip through (which I should have done). Other than that, pretty awesome stuff.
https://www.youtube.com/watch?v=ea6UuRTjkKs
That said, I disagree with the turrets placement. They are placed to clarify that they have taken over...
http://www.steamcommunity.com/sharedfiles/filedetails?id=494715715
http://www.steamcommunity.com/sharedfiles/filedetails?id=494741726
http://www.steamcommunity.com/sharedfiles/filedetails?id=494741952
The puzzles were simple, but not to simple. The only frustrating part was getting the reflective cube. Making places where you have to time things in a second or 2 isn't best cup of tea. The 3-way button thingy in the end probably made some people confused as the cube was showned in the map. And so, some might try to get it and get stuck in the process.
I recommend re-playing the map yourself and check every place as there are some glitches around the map, like the flying piston in the reflective cube room or some missing window textures and other similar issues.
This map is nicely done and it is realy interesting what will you show on part 3.
Good luck
One thing I worry about this level is at the end it. There are 3 buttons. I just can't help think that I need to fetch all 3 cubes here to open the door (The perfection of your map just push me to think I need to form a sequence of standard, reflection, companion cube.) Maybe one more hint is needed there. Otherwise I'm afraid there will be too many ways the players to lose their portals and cubes and get permenantly stucked.
Why not publish it to the TWP forum? It should be on the spotlight !
Really expecting the part 3 !
The thing about the disappearing cube: This is possibly the part of the map that has seen most changes. The current crude solution relies on the improbability of catching the cube and includes redudancy (in form of removing it completely) in that unlikely event. Unfortunately it was not unlikely enough :)
I have remade the part to avoid this happening (and also to prevent cube dublication)
Thank you.
can't wait for the third part :D