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报告翻译问题






:-( but I understand.
I released a new update which prevent ships from despawning after there death.
@Altor, i can see what you want but i am not a gfx person so i cant change that effects. also i want to, cause for compatibility i want to change only the ships handling, nothing more, so the system dont interfere to much with other mods.
You will make this game more enjoyable. Beams should be also thinner and the torpedoes also smaller to make it more realistic and cinematic too. I subscribed and will wait for updates. Thank you very much.
Currently i work on an update that destroyed ships stays on the map until the map was reload (going to galaxy map and go back to the system) so we get some nice ship graveyards after a huge battle. Seeing all the dead spacehulks floating around make battles much more meaningfull in my eyes.
i made a huge change on ships speed in generall. They now fly a lot slower. not only the miranda but all ships have now ca 50% Speed. Make battles a lot more watchable on 1x speed and also it feels more like DS9, cause Shipbattles are now really devastating.
I will look what i can do for the miranda class. CHanging the behvaidfiour back to orbit could work on bigger mixxed fleets but could create problems at the early game when you only have mriandas avaible. but lowering there speed should work.
On the first try i set all ships to orbit in the hope it looks like in Star Trek Armada 1. Sadly it looks more weird cause when youe have one single ship like a borg cube or the big pirate ships, then it looks weird that all ships just circle the enemy. Also most weapon slots seems to have a firing arc to the front or the rear. Cause of this a lot of ships on a narrow orbit was not able to fire at the enemy.
Ships like the Brel with klingons, Defiant with federation, Hediki with cardassians, and the romulan BOP should definitely be maneuverable, but the miranda has always looked slower and less maneuverable.