Space Engineers

Space Engineers

Nanobot Build and Repair System - Original Resources
211 条留言
Mortibus Ostium (Sparky) 10 月 19 日 上午 8:39 
Got it, thanks :)
SKO85  [作者] 10 月 19 日 上午 8:28 
@Mortibus, join Discord and place a help ticket there under the #help-topics channel. Or create an issue on my GitHub page.
Mortibus Ostium (Sparky) 10 月 19 日 上午 8:11 
Wow thats helpful... Trying to figure out why this is lagging all of a sudden on my world and your little snarky comment was not needed.
Atomhirsch 10 月 19 日 上午 3:49 
Yes, you are :)
Mortibus Ostium (Sparky) 10 月 19 日 上午 1:44 
Am I the only one getting extreme lag and stuck at 0.25 Sim Speed whenever this thing switches into grind/collect mode? I'm not sure what happened, but I switched over to this mod (made sure to remove the old one) and it lags like hell.
Muxufli 10 月 17 日 上午 4:13 
Hi, SKO85

One question: is it possible that, if I enable creative tools, can BaR keep working as Survival while I can work as Creative? Maybe said check involves anything that welds, but I am asking just in case

Thanks
SKO85  [作者] 10 月 15 日 上午 1:45 
@King_Bee01, @kowkillar, you're welcome! Have fun!
kowkillar 10 月 15 日 上午 1:41 
@SKO85 Wonderful Thank you
SKO85  [作者] 10 月 15 日 上午 12:21 
@kowkillar, there are 2 things you can do:
1. Increase the welding speed of the world.
2. Increase the speed multiplier in the ModSettings.xml of the mod. You need to create a config file and modify the WeldingMultiplier to like 3 which will increase by 3 times based on your current world settings. See the following link on how to create a config file: https://github.com/SKO85/SE-Mods/wiki/Configuration-File
kowkillar 10 月 14 日 下午 5:09 
Is there a setting to increase the speed they work? I've got everything I need to build a ship but it's taking forever.
King_Bee01 10 月 14 日 上午 8:48 
you thank you keep this mod alive
SKO85  [作者] 10 月 14 日 上午 12:30 
@Hyperion, check FAQ on the Wiki page, as mentioned in the description.
Hyperion 10 月 13 日 下午 11:12 
I cant get them to do anything.
Tino - StarCitizen 10 月 9 日 上午 4:24 
@SKO85
Thx. Yes, I'll let you know. But I can't test it until this evening or tomorrow.
SKO85  [作者] 10 月 9 日 上午 3:49 
@Tino - StarCitizen, Try again with v2.2.2 update. The page for the config file has also been modified. This was different before as I removed all default configs from the original mod. Those are back now starting from v2.x and I only added a few additional properties to it. Those are described now too. Hope this makes it a bit more clear now.

Let me know if the issue has been fixed for you with the pulling items in the inventory.
Tino - StarCitizen 10 月 7 日 上午 10:51 
So, for me, with the new config, the mod has the same problems as the original mod. It pulls countless resources into the inventory but doesn't build anything. Before you refactored the entire code in update v2.0.0-v2.1.1, it worked perfectly on the server.
Tino - StarCitizen 10 月 7 日 上午 8:41 
Quick question. I've just created a new modsettings.xml file. The new one looks just like the old one from the original mod. Your modsettings looked a lot shorter at one point. I'm really, really confused.
SKO85  [作者] 10 月 6 日 上午 8:49 
@Tino, I have tested this and here it works fine. Please create an issue on my GitHub page and let me know how your server is set up. What mods, plugins you are using and what changes you try to adjust on the BaR block. Also, do you have any server side configs with the ModSettings.xml?
SKO85  [作者] 10 月 6 日 上午 8:42 
@Tino - StarCitizen, is it when you join or restart the server or both? Can you test the different scenario's and let me know what happens in your case? Please create an issue on my GitHub page about this and I will take a look. Provide details to reproduce it.

I will try test on my side too to verify if this indeed happens or not here too.
Tino - StarCitizen 10 月 6 日 上午 8:09 
I have a problem where every time I join or restart the server, the settings for the every BaR devices are reset. This is very annoying.
EmuLegs 10 月 1 日 下午 11:21 
Yea can you just list the "Original Resources" cost in the info area on both this and the other mod please -.-"

requested info isn't in the git either ...
lucky12dude 9 月 28 日 下午 3:51 
i managed to find my issue somehow and it works now tried a few new things so i dont know what worked so im good
SKO85  [作者] 9 月 28 日 上午 11:40 
... otherwise make an issue on github or join discord and provide me screenshots there
SKO85  [作者] 9 月 28 日 上午 11:39 
Have you tried searching "build"? And please recheck progression tree if it is in there.
Novakane09 9 月 28 日 上午 10:36 
I have used the command and i get a response from the mod, but it still doesn't show in the list of blocks
SKO85  [作者] 9 月 28 日 上午 9:36 
Have you tried the command in chat?
lucky12dude 9 月 28 日 上午 5:07 
no progression i try the search bar and look under tools in the build menu and it does not appear
SKO85  [作者] 9 月 28 日 上午 5:01 
@Magnum Opium, glad you solved it.
SKO85  [作者] 9 月 28 日 上午 5:01 
@lucky12dude, do you have progression tree enabled in your game? Recheck if mod gives a response if you type /nanobars -help
Magnum Opium 9 月 28 日 上午 4:46 
THE APP DATA WAS THE ISSUE, I purged the app data folder that fixed it
lucky12dude 9 月 27 日 下午 10:14 
i can not find the block in the build menu and i followed the guide in the web page you have for trouble shooting but it did not change anything
Magnum Opium 9 月 27 日 下午 7:18 
Verified files. Nope. Reinstalled game. Nope. Reinstalled game on an external freshly wiped drive... nope... I think I should purge the APP data folder after I backup saves & blueprints
SKO85  [作者] 9 月 27 日 下午 1:36 
Or just check the integrity of the game files via Steam. Might be an issue with an update recently not installed correctly or something. Textures and mods seems to work fine - I've checked with some other players too just in case.
Magnum Opium 9 月 27 日 上午 5:45 
Yep purged the mod folder too all mods does the same thing on multiplayer and single player too I think I will purge the game folder as well didn't try that yet
SKO85  [作者] 9 月 27 日 上午 4:01 
Hi @Magnum Opium, thats strange. Did you try deleting the mod folder too? I can see all textures fine. Try reorder of mods too. Might be another mod doing something with textures. Saw it on other mods but its random like a bug in the game maybe idk. Here it works for both local game and multiplayer server.
Magnum Opium 9 月 27 日 上午 2:31 
I don't know what's wrong I redownloaded the mod multiple times but I can't see the direction arrows
SKO85  [作者] 9 月 26 日 上午 3:38 
@Haflo, seems it is possible to modify the definition of the block from code too. Might indeed consolidate both mods into one, but for now both are being updated. Code-base is the same, except the building definitions for the required components.
SKO85  [作者] 9 月 25 日 下午 10:40 
Hi Haflo, no, unfortunately its not possible as the requiredcresources are defined in separate definition files which cannot be dynamic like configuration settings.

I will double check this with the devs soon to verify if there are no new developments on this that I might not be aware off.
Haflo 9 月 25 日 下午 10:32 
Hey, is it possible to consolidate the two mods, and separate resource cost by configuration options? Why does this need to exist as two separate mods?
SKO85  [作者] 9 月 25 日 下午 2:45 
v2.1.1 update released (fixes for grinding with safezones)
SKO85  [作者] 9 月 25 日 下午 1:14 
@Dark Xenon, join Discord (see description). I tried grinding with and without color on small and large grids. Seems to work here. DM me on Discord to show me the use-case.
Dark Xenon 9 月 25 日 下午 12:39 
I think I found the possible cause of the grinding not starting on the small grid.
It seems it's still considers the "Ignore Welding Color" for what to grind. If the setting is enabled and the color of the grid doesn't match the "Ignore Welding Color" it just idles.

This happened with both the Grinding Color ticked on or off
SKO85  [作者] 9 月 25 日 下午 12:23 
@Warlocc, you probably used colour for grinding. in that case the BnR does not respect the grinding priority. is also like that in the original code. If you simply have a grid and change ownership to Nobody or something else, it will start grind according to the priority list, but if you use the grinding color on any block, that list is being ignored as color grinding has priority.
Dark Xenon 9 月 25 日 下午 12:15 
I will try a full clean reinstall now and report back
SKO85  [作者] 9 月 25 日 上午 11:45 
@Warlocc, I'll check on that as I did not changed anything with priorities, but just in case will check this use case this evening.
SKO85  [作者] 9 月 25 日 上午 11:43 
@Dark Xenon, that option is not present in the 2.x version so I think your mod is not downloaded properly. Please cleanup the mod folder and resubscribe and try again.
Warlocc 9 月 25 日 上午 10:18 
Another issue- it prioritizes grinding armor blocks even when armor blocks are at the bottom of the list AND disabled.
Dark Xenon 9 月 25 日 上午 9:19 
Today I run into quite a weird issue. Tried to see if anyone reported it already or if it's known. But found nothing so dropping a comment here.

For some reason the large grid version in my save as completely stopped grinding any small grid I put in the work area. Cycled through all the work modes, flipped all the grind options "Enemy, Neutral ..."
Used the grind color option and painted the small grid that color. But nothing seemed to solve it.
Then I found the "moving targets" protection setting and tried to disable that.

Now it grinds only its own large grid, that's even outside of the work area. So I guess this is a bug of some sort maybe?
SKO85  [作者] 9 月 24 日 下午 11:09 
Might be a small bug in the safe zones with blocks. I will check it and fix it if thats the case.