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																									报告翻译问题
							
						
 
											 
													







-gun too powerful for both side
-is more danger when you fight against rebels since their aim more accuracy than combine
-shotgun should be able switch pump and semi auto when press M2
-remove detonate Grenade or AR2 ball thing it doesn't serve any purpose
-pistol should function how half life 1 pistol does M1 for accuracy shot and M2 for high fire rate but lose accuracy
-AR2 have high recoil so you have to shoot burst to connect shoot
-SMG need crouching for accuracy
that all for now
1. unknown - lua/weapons/loku_base/shared.lua:129
Also, is there a way to make this compatible with MMod?
i also fixed the third person shotgun animation, thanks for everyone leaving suggestions and bugs
I was wondering if You could consider creating a script which makes the OSIPR function like the XM29 OICW with a switch-toggle between a Scope with a customizable overlay and a grenade launcher?
I would also like You to have either part of the addon be able to be enabled or disabled. like having there be a scope and a Combine Ball Launcher or no scope but a Grenade Launcher.
I would like the grenades to have airburst capacity (Have one RMB click dumb-fire grenades, but hold RMB to have a remote-detonating grenade that explodes when You release RMB.), A 5-Round Grenade mag, and have the grenades fly farther than MP7 Grenades.
They would also use the Combine Ball Model rather than the MP7 Grenade model.
What do you think?