安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Would you please add this to the military option as well. I read your previous comments, and realize it isn't your favorite thing to do, but if possibly I would absolutely love to use this on the military start!
Thanks for all your modding!
Thanks.
This mod does not touch salvage/scavenge result tables in any way.
In the vanilla Guardians every salvaging was flush with Electronics.
If you want robot attacks enabled in Project-X, your best bet is to make that request with the project-X team themselves.
I just didn't enjoy the military scenario very much. My own personal play preferences are for slow research (3x slower than vanilla), and I also enjoy finding/recruiting new survivors as part of the playthrough. The military scenario doesn't really support either of those preferences.
The game can be a little funky sometimes. What you do in the mod editor does not always translate into gameplay the way you expect. And with the way attacks have that long cooldown between them, it took a while to get a few samples of attack spawns.
Most of the mods I uploaded in the past few weeks are ones I had been using in my own game for even longer than just a few days. In some cases, months.
J/K awesome job man, you mentioned this in another post and I meant to ask you to post it live, glad you did. I was hoping for something like this, or even raids by other survivors.