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报告翻译问题






If I could make a wish: Please make a confirmation popup or a cannot-override-lock function for the import function. It would be very helpful not to accidentally overwrite settings that have already been created with nothing when you try to export the settings and click a little to much to the side.
Thank you for your awesome work.
["2"] = {
["name"] = "RW Prison Tier 3 Night",
["coordinates"] = {
["x1"] = 7500,
["y1"] = 11701,
["x2"] = 7797,
["y2"] = 11996,
},
["speed"] = {
["sprinter"] = 1,
["fastShambler"] = 9,
["shambler"] = 0,
},
["canCrawlUnderVehicle"] = "true",
["dayNightActivity"] = {
["start"] = 23,
["stop"] = 6,
["1"] = {
["name"] = "RW Prison Tier 3 Day",
["coordinates"] = {
["x1"] = 7498,
["y1"] = 11699,
["x2"] = 7797,
["y2"] = 11996,
},
["speed"] = {
["sprinter"] = 1,
["fastShambler"] = 19,
["shambler"] = 0,
},
["canCrawlUnderVehicle"] = "true",
["dayNightActivity"] = {
["start"] = 6,
["stop"] = 23,
Peak 780 fps drop to Peak 670 fps after adding the mod. No zoning.
Will there be no support for the CDDA Zomboids mod?
I have clips If you want to see it (you can tag me on PZ discord, same nickname)
Could this be related to my sandbox settings ActiveOnly = 3 (day only)?
1. Enabling the required mod?
2. In debug/admin mode?
So I did set 3 zones
- one 100% sprinter
- two 100% shamblers
(I have slow shamblers on server)
I teleported to sprinter zone, and zombies were sprinting.
I teleported to shabler zone, and zombies were shambling.
I teleported outside zones, and zombes were slow as usual.
I was like, OK, it fixed itself.
Next day I was doing some ingame support for players and doing usual stuff, and someone said "hey zombies start to twitch again", so I teleported to closest city and zombies were ok, so I assumed player have lags. Few hour after, more reports of twitching zeds and I could also confirm it. I checked only zeds outside of the zones before I panic-shutdown server to remove the mod.
For example I'd like to make Sprinters more common during the day, to balance out the nighttime.
It would be great.
`Callframe at: getServerSpawnRegions
function: getSpawnRegionsAux -- file: SpawnRegions.lua line # 76 | Vanilla
function: getSpawnRegions -- file: SpawnRegions.lua line # 92 | Vanilla
`
It shows the information I plugged into the file IG until I spawn zombies in the location (zombies already within the location do not change to values set via notepad). Once those zombies are spawned the API UI shows coords as -1 and all zombie movement reverted back to 0.