RimWorld
Fortification Industrial - Frontier
105 Komentar
sabsuda_san 7 Okt @ 12:51pm 
I ask for support for multi-faction multiplayer, thank you in advance.
doctor who? 12 Sep @ 4:32am 
Cool mod.... but I don't really want use Fortifications - Industrial. Industrial add tooooo much stuff which I already have in game or which I don't wanna have in game (because it can be useless for me)/
5150 27 Agu @ 5:14am 
I think it would be better if this mod’s mod Dependencies required only Fortified Features Framework instead of Fortifications - Industrial.
hongbin.wen 18 Agu @ 8:23am 
谢谢大佬分享
Optionalduck 9 Agu @ 11:55pm 
It dose not seem to be patched for combat extended in 1.6
Tal'Raziid 23 Jul @ 10:39pm 
Heyo AOBA, is it possible to use this at all without Fort-Industrial, or will it explode? I like some of the stuff from here but never really used the Fort-Industrial stuff
Sgregor 22 Jul @ 5:26pm 
can't new game
irrelevantredundancy 18 Jul @ 10:21pm 
I was thinking about re-adding this to my game and I saw the comments about not being able to start a new game with it enabled. So, I tried it out, and I didn't have any issues starting a pre 1.6 crash landed scenario. I see that some people are mentioning using a Dev Snapshot version of Combat Extended, which I am not. I just wanted to let you all know that there are combinations of mods that work for using Fortification Industrial.
Keerp 12 Jul @ 8:18am 
Same issue as @I Drive and @JangoFett2002, can't create a new game with this mod installed. My logs look the same as @I Drive uploaded to his github issue.
I Drive 26 Jun @ 5:24pm 
昨天晚上安装了CE的1.6dev snapshot,游戏可以带红字启动,但是存档和快速检测都进不去了。
排查红字看到与FT有关的内容出现冲突。
防御工业框架与防御工业-industrial与CE不会冲突,只有这个Mod安装后才出现问题。

Fortification Industrial - Frontier与Combat Extended-dev_snapshot之间的冲突:
https://github.com/Mikurifle/FT-issue/issues/1
hugslib用不了,我试着自己创了个issue
JangoFett2002 25 Jun @ 7:13pm 
for some reason on 1.6 this mod causes you to be unable to create a new game. you can load into existing saves and add the mod, but cant create new ones with the mod enabled
物理系魔法师 29 Nov 2024 @ 4:05am 
有机会能加个用来点火的汽油桶和诱饵假人吗?不玩CE以后发现这两没了,感觉挺可惜的,还蛮好用的来着
Animal 7 19 Nov 2024 @ 4:20pm 
Have you considered adding ones that use NATO calibre instead when used with CE, to better synergize with infantry equipment.
Mask of Humble 2 Okt 2024 @ 11:21am 
Is this CE compatible? (kidding) love your mods btw, thanks for the hard work in making them
Tal'Raziid 26 Agu 2024 @ 11:38am 
Why does barbed wire block LoS? Also does it actually damage people or is it just difficult to cross?
The Ghost Knife 31 Jul 2024 @ 2:58pm 
It would be awesome to have the barricades and barbed wire be stuffable since Dead Man's Switch introduces Tungsteel and the like
Maya 1 Jul 2024 @ 7:31pm 
Just gonna point out the "Infantry autocannon" is more accurate to call a modern heavy machine gun(HMG) since from what I've heard about 12.7x108mm, the performance is comparable to 12.7x99mm NATO(better known as .50 BMG), which is used by the M2 Browning machine gun
Wardog 15 Jun 2024 @ 7:28pm 
@Tal'Raziid It is from this mod! :D
Tal'Raziid 19 Mei 2024 @ 4:09pm 
are those barricades and barbed wire from this mod or another one?
MartyrKomplx 11 Mei 2024 @ 5:30am 
@XXFQ007 Read the dang description.
Marty in the multyvers 9 Mei 2024 @ 1:53am 
I'm playing with this mod, and the [LTS]Ammunition mod and I was wondering if it would be possible to make it compatible? it would be nice to load the ammo from that mod rather than steel from base game.
XXFQ007 5 Mei 2024 @ 1:55am 
Any CE support plan?
稀莉姆 22 Apr 2024 @ 10:50pm 
“家具”
Prophet 15 Apr 2024 @ 5:31pm 
the city is from "This Rim of Mine"
the cities from Rimcities don't spawn wrecked cars
and the streets are wider
Gliyan 14 Apr 2024 @ 1:48am 
:steamthumbsup:
MisterMugsy 13 Apr 2024 @ 1:38pm 
This mod is also causing the Machinegun Spike bug.
Nedlee 16 Mar 2024 @ 6:45am 
Thank you!
Nightkry 2 Mar 2024 @ 7:38pm 
In the research screen it is misspelled as Deplyable Basis
Kokorocodon 25 Feb 2024 @ 9:15pm 
it's rimcities
滕muye 17 Feb 2024 @ 2:08am 
1
minniefinnie 13 Feb 2024 @ 10:22am 
it looks more like a city generated by rimcities but ok
Arnokill57 19 Jan 2024 @ 11:05am 
I believe that it is the abandoned/ruined cities from "This Rim of Mine"

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2998095518&searchtext=of+mine
communist pigeon 18 Jan 2024 @ 11:15pm 
i second ted bunny question
Ted Bunny 18 Jan 2024 @ 12:19am 
Are those city street screenshots from a colony, or a spawned map? If so, where can I get em?
Kuji Nekomata 5 Jan 2024 @ 7:33pm 
Ingame's "Deployable Basis" research seems to be typo'd. It says "Deplyable Basis" for me.
DoubleGun 4 Jan 2024 @ 3:27am 
This is exactly what I wanted in my CE playthrough. Although I want to ask, do you plan on doing a charge machine gun in this style? Like a single gun that shoots 12x72 rounds?
iUseSporks 24 Des 2023 @ 7:47pm 
holly shit this is such a massive quality of life change great work as always
Wardog 11 Des 2023 @ 1:29pm 
Just a thought maybe enemy raiders could use these items. Imagine just your average raid turning into a battle of survival against entrenched enemy positions! I thing the ground work is all ready there like when you attack an npc base the raiders at the mortar use them like they could use the various machine guns used in the mod! I think this could make the mod 10x better please put some thought into it :)
perdu 11 Des 2023 @ 11:03am 
Hey is C-
AOBA  [pembuat] 11 Des 2023 @ 1:56am 
@Foxtrot39 Furniture
Foxtrot39 10 Des 2023 @ 1:34pm 
Where do you make the field stretcher? Cant find it anywhere in all my crafting stations
AOBA  [pembuat] 10 Des 2023 @ 1:47am 
Okey, i found the issue, but i'll still rollback to older version before update.
Motho 9 Des 2023 @ 10:51am 
fix pls. your last update broke deployables and dev tools
Lord Dudelsack 9 Des 2023 @ 7:18am 
it seems like your last update broke some stuff. it throws errors liek shown form daedalus and e.g. you cant use dev tools spawn things anymore with it active
藤椒鸭食管 9 Des 2023 @ 7:05am 
先说好这不一定是模组本身的问题,也可能是我的锅:
今天是9号,我打开游戏发现地图上的所有物品都变得不可见、不可选中了,一轮测试后,我发现只有去掉这个模组才能恢复正常,我确定至少在5号是没有这个问题的。
可能只是我的问题,要真是这样,当我没说:Gifting::needy_heart:
Daedalus 8 Des 2023 @ 6:56am 
hey there, thanks for the mod! But since the last update, it throws some errors:
Error Log [gist.github.com]
AOBA  [pembuat] 8 Des 2023 @ 4:20am 
okey, i did some update, so pawn can also use DTM and DshK by hand now(with lower stats)
Macaron 2 Des 2023 @ 3:21pm 
this person is the definition of goated rimworld modder, fortifications, fukin tanks, planes, helicopters, ships, guns whatever you want!
FkYoSht 30 Nov 2023 @ 4:53pm 
A a turtle, I love all of these fortification mods! Keep it up!:Gifting:
Wardog 29 Nov 2023 @ 10:48am 
Yesssss Best Mod EVER :)