Stellaris

Stellaris

Ancient Refinery Produces Artifact
21 条留言
Karl Franz 9 月 15 日 下午 4:30 
pretty sure its bricked at the moment. seems to disable trade resource for some reason too
greatswizard 5 月 12 日 上午 7:46 
should still work in theory, given that the production comes from the building itself.
Ch0mpD13 2024 年 10 月 13 日 下午 8:54 
Any clue to if this still works?
Zut0s 2024 年 4 月 2 日 下午 5:13 
why does this overwrite the entire manufacturing building file instead of only the refinery building?
月羽狐 2024 年 2 月 6 日 下午 2:41 
Well done, bro, this is exactly what I'm looking for. Thank you!
Larsen 2024 年 1 月 7 日 上午 8:09 
would be great if this mod also added that you could upgrade this and the other building that can make Artifacts.
Torres 2023 年 12 月 12 日 下午 4:34 
Must be something conflicting, I mean I use quite a few mods and it isn't working for me either. Got all dlc's so... I have no idea....
Scolias  [作者] 2023 年 12 月 6 日 上午 6:23 
04_manufacturing_buildings in common->buildings.

Try putting it at the end of your load order so it has the highest priority.
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 12 月 5 日 上午 12:25 
What file this mod touch?
Scolias  [作者] 2023 年 12 月 4 日 下午 8:45 
I don't know what to tell you then, other then maybe another mod is conflicting with it.

https://i.imgur.com/YE1OWwB.jpg <- It does work.
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 12 月 4 日 下午 4:00 
Ofc i do, lmao.
Scolias  [作者] 2023 年 12 月 4 日 下午 3:15 
†MLS† KIRINAS ';,†,;' ;,,; Do you have the required DLC? lol
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 12 月 1 日 下午 2:35 
Yep, 2 games pass - no building for artifact whatsoever.

Maybe some mod block it, but in my playset nothing change buildings or ArcheoTechs, it's near vanilla.
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 11 月 30 日 下午 12:51 
So... how it should been researched, then? Because in my previous run there no ancient refinery at all.
Scolias  [作者] 2023 年 11 月 30 日 下午 12:35 
@ †MLS† KIRINAS ';,†,;' ;,,; I only play gestalt. It works fine.

It is for ANCIENT REFINERY, not the regular one.
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 11 月 30 日 上午 10:16 
Is every refinery should produce them? On gestalt it dosent work.
Scolias  [作者] 2023 年 11 月 29 日 下午 7:19 
Should be fixed @Legit-Rikk
Legit-Rikk 2023 年 11 月 29 日 下午 4:07 
hey dude, you messed up your code. You never included an ending bracket to the produces = { text.
I was looking at your code because I was making a patch, this mod conflicts with additional vanilla buildings.
Scolias  [作者] 2023 年 11 月 28 日 下午 12:19 
@KampfTomate007

I actually made another mod to go with this one


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3093594535

I like to keep them separate for compatibility reasons. The less you change on each mod the easier it is to keep them compatible with other mods.
KampfTomate007 2023 年 11 月 25 日 下午 12:45 
Would personally also really appreciate that storage capacity increase, since in the late game we barely get to store minor artifacts while things like dark matter etc get as much storage capacity as freaking minerals...
Legit-Rikk 2023 年 11 月 25 日 上午 9:13 
Hey mate, small suggestion? I'm aware you also put out an unlimited artifact storage mod, but maybe change this building to also have the same country max resource +1000 that the archeostudies facility has for those that don't want to use the mod? I already made a personal edit of your mod here to include it. Have a nice day.