边缘世界 RimWorld

边缘世界 RimWorld

Epochs - Pottery
92 条留言
Heart Eyes 9 月 30 日 上午 3:21 
mad clay bricks have a 0x multiplier for beauty, surely clay pots or statues arent exactly neutral to look at especially if its a masterwork or something, used rimmsqol to make it 100%
MajorityOfTheInternet 9 月 11 日 上午 3:25 
MO and this mod's clay use the same texture but are completely different clays, in that they aren't compatible or interchangable in recipes. Its confusing when you see some identical but it says "lacks 20 clay"
Valkyrie 8 月 1 日 下午 10:01 
Regarding the "(for some fucking reason)" in Church.exe's comment, it may help avoid confusion if you remember/learn that it's not "in-flammable" but "inflame-able". It can inflame. Similar to things that can inflate. Inflammable inflatable walls.
If at some point it had been changed to "enflame" it would likely read better to a modern audience. But alas, we are discouraged from spelling words as we please these days so it is too late.
...
Also the texture for the carved clay wall looks very cool!
DetVisor  [作者] 7 月 28 日 上午 1:26 
Oh yeah, you're right, I always get it confused.
Church.exe 7 月 27 日 下午 7:26 
I could be wrong but I think there's an error in these descriptions. "inflammable" (for some fucking reason) means "can be set on fire". (i.e. : it is synonymous with flammable) I'm guessing that the walls made of clay cannot be set on fire though, so the description is wrong.

Then again this is rimworld, the game where solid steel walls are flammable, so I don't know what to believe anymore.
Firedog 7 月 19 日 上午 6:49 
Thank you!!
DetVisor  [作者] 7 月 18 日 上午 5:54 
Mod updated to 1.6.
Mark Bobaba 7 月 7 日 下午 2:26 
@DetVisor any chance you might make a compatability patch for VFE Architecture Module so you can make the fancy clay floors and stuff?
Filleis 5 月 20 日 上午 11:11 
Are there any patches for merging the clay from this mod with the ones from Medieval Overhaul? :dip:
神说万岁 5 月 10 日 上午 9:26 
When subscribing with Medieval Overhaul, there may be bugs that cannot be created due to the possession of clay
thesoupiest 3 月 22 日 下午 5:08 
MO/other mod clay compatibility would rock
DetVisor  [作者] 3 月 1 日 上午 4:07 
Try resource dictionary, and on the health, 200 doesn't really seem that high? Unless you mean the brick walls, which are balanced around other stone bricks.
[RTB] Sarianos 3 月 1 日 上午 2:43 
@DetVisor Would it be possible to get a resource patch for Greysuki's Fertile Fields 1.5 update?

Incidentally the health of these walls seem rather high compared to the vanilla values of the other weak/basic walls with wood at 195 and steel at 300.
ODevil 1 月 27 日 上午 6:50 
@Tonic
Resource Dictionary can fix that issue.
Tonic 1 月 15 日 下午 5:06 
I can't seem to use clay from medieval over in the recipes for this mod, is there a way to convert it atm?
Lulu 2024 年 12 月 4 日 上午 5:35 
"Bricks don't make for good weapons"
Au contraire, bricks are the throwing weapon of the proletariat!
DetVisor  [作者] 2024 年 11 月 12 日 上午 6:10 
It should, I believe wall construction is all locked behind automatically but even then, it would be a balanced addition for you to only be able to make raw clay walls, which aren't very good.
Mark Bobaba 2024 年 11 月 12 日 上午 5:08 
Yeah I still like the walls tbh. Does this intergrate with VFE - Tribals "Wild men" start. I really love that scenario as you start with nothing, so it would be good if clay walls and the likes got locked behind one of the basic research projects when its installed.
DetVisor  [作者] 2024 年 11 月 11 日 上午 10:26 
It's fairly cheap decor, and a great building material. They're not storage pots, they're meant to be pretty.
Mark Bobaba 2024 年 11 月 11 日 上午 5:02 
Really like this idea. I know adaptive storage neolithic provides storage pots and so do the ones from VFE art with Reel's storage, but I would definitely use this mod instead if they provided storage otherwise its just bloat
butterfly courtier 2024 年 8 月 31 日 上午 5:28 
could a patch making MO clay and Epochs clay the same resource/item def be possible?
DetVisor  [作者] 2024 年 8 月 13 日 上午 7:08 
No, though if you yearn for storage pots, Adaptive Storage Neolithic may be for you.
tsundere.anubis 2024 年 8 月 9 日 上午 6:56 
Can I use the pots for storage?
Wolfy 2024 年 7 月 27 日 上午 3:37 
Thanks for the update!
DetVisor  [作者] 2024 年 7 月 27 日 上午 3:07 
Mod updated, patch should be all good.
revanite44 2024 年 6 月 8 日 上午 9:24 
kk, thanks for the answer!
DetVisor  [作者] 2024 年 6 月 8 日 上午 12:27 
They're meant to be strong, marble is just a particularly weak stone.
revanite44 2024 年 6 月 7 日 下午 10:00 
Just a question. Are the cobb walls supposed to be stronger than marble, or would that be a "Check your mods" problem?
Sigourney Weaver in Alien4 2024 年 6 月 1 日 上午 12:20 
Why did you decide against a quality system (like normal art) for creating pottery?
Kaeh 2024 年 5 月 26 日 上午 7:00 
For the XML patch error, you should remove the PatchOperationRemove on costList and let the PatchOperationReplace inside the PatchOperationFindMod (MedievalOverhaul) do its job :)

Also, you should add a loadAfter MedievalOverhaul inside the about.xml just to be sure :)
Kaeh 2024 年 5 月 26 日 上午 6:55 
Hey, thanks for the mods !

I've created two "extensions" to add digging clay spot and lock content behind a neolothic research

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254891160
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254891464

The image used as preview is yours @DetVisor, if you want me to modify it, notify me :)
bryn Ovem 2024 年 5 月 18 日 上午 11:27 
[Epochs - Pottery] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3092351095\1.5\Patches\MO_Cost_Patch.xml

https://gist.github.com/HugsLibRecordKeeper/b92381cb1f580f02aaa70f53c402384c
TuViejaEnTango 2024 年 5 月 5 日 上午 7:03 
Just had this error telling me that this mod failed to path MO (I'm ussing the unofficial 1.5 version). https://pastebin.com/D8eUSg9p
DetVisor  [作者] 2024 年 5 月 4 日 下午 4:18 
It should be the stonecutting bench.
Dorka 2024 年 5 月 4 日 下午 2:53 
How do you make Clay Bricks? I can't seem to find it anywhere. Playing with Medieval Overhaul, so unsure if it's locked behind an industrial station.
Fnaf2ToyChica 2024 年 4 月 18 日 上午 12:41 
in 1.4, sculptures made out of clay bricks have 0 beauty no matter the quality
DetVisor  [作者] 2024 年 4 月 13 日 上午 2:40 
Huh, weird, I'll check.
bryn Ovem 2024 年 4 月 12 日 上午 5:15 
Hi! receive this on startup since the last update "XML error: <soundImpactStuff>BulletImpact_Ground</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context:"

https://gist.github.com/HugsLibRecordKeeper/ffaf67e0bbd53c878e6c25f03cfb4a6e
DetVisor  [作者] 2024 年 4 月 9 日 上午 11:56 
Mod updated to 1.5, also added clay tile and flagstone. They are in the dropdown menu with the other stones to avoid clutter.
DetVisor  [作者] 2024 年 4 月 8 日 下午 11:54 
You're welcome.
Pvc pipe 2024 年 4 月 8 日 下午 11:11 
Oh hell yeah, thank you
DetVisor  [作者] 2024 年 4 月 8 日 下午 3:06 
Mod will get a 1.5 update tomorrow, fixing that issue as well.
Pvc pipe 2024 年 4 月 4 日 上午 1:21 
yeah you cant use clay bricks to make floors, it would be awesome if the author fixed that issue
Mel 2024 年 3 月 20 日 上午 4:14 
@HeydocHawke stuffed floors has variants that use this clay.
Ted Bunny 2024 年 1 月 28 日 上午 6:07 
Would be cool if pottery could be used for primitive storage
HeydocHawke 2024 年 1 月 27 日 下午 11:28 
awesome mod, all I need now is clay floor :steamthumbsup:
fitznorway 2024 年 1 月 20 日 上午 1:39 
I cant figure out where I am supposed to make clay bricks, and I dont know if it's a mod conflict, or I'm just being silly. Any help would be appreciated! This and the incense mod are, like, forever adds for me. Just wonderful work.
Jabba 2024 年 1 月 4 日 上午 9:23 
Is anyone else unable to build floors out of clay?
Arbolito 2023 年 12 月 19 日 上午 7:27 
When making sculptures with clay blocks the beauty stats disappears. Is this intended?
Velvet 2023 年 12 月 13 日 下午 10:52 
Not sure if its been suggested yet, but it might be worthwhile to make it so that the clay turning table unlocks with electricity so that there's no confusion, or clutter in the menus in a pure medieval playthrough for that matter.

Also, since you recommend using Medieval Overhaul, which makes iron the default metal instead of steel it might be good to include a patch to allow the use of iron instead of steel, or else make the metal requirement stuffable instead of the wood. Seems a little unreasonable to have to research steel when pottery predates metal tools historically.