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报告翻译问题
If at some point it had been changed to "enflame" it would likely read better to a modern audience. But alas, we are discouraged from spelling words as we please these days so it is too late.
...
Also the texture for the carved clay wall looks very cool!
Then again this is rimworld, the game where solid steel walls are flammable, so I don't know what to believe anymore.
Incidentally the health of these walls seem rather high compared to the vanilla values of the other weak/basic walls with wood at 195 and steel at 300.
Resource Dictionary can fix that issue.
Au contraire, bricks are the throwing weapon of the proletariat!
Also, you should add a loadAfter MedievalOverhaul inside the about.xml just to be sure :)
I've created two "extensions" to add digging clay spot and lock content behind a neolothic research
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254891160
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254891464
The image used as preview is yours @DetVisor, if you want me to modify it, notify me :)
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3092351095\1.5\Patches\MO_Cost_Patch.xml
https://gist.github.com/HugsLibRecordKeeper/b92381cb1f580f02aaa70f53c402384c
https://gist.github.com/HugsLibRecordKeeper/ffaf67e0bbd53c878e6c25f03cfb4a6e
Also, since you recommend using Medieval Overhaul, which makes iron the default metal instead of steel it might be good to include a patch to allow the use of iron instead of steel, or else make the metal requirement stuffable instead of the wood. Seems a little unreasonable to have to research steel when pottery predates metal tools historically.