安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://youtu.be/K10ijr4N4Ko?si=7l_iL0K-Gp62RyUR&t=610
I noticed there are trigger textures in front of the observation rooms, i tried to hide them with "showtriggers_toggle" command... i worked but also toggled the hidden textures on the map.
Its a really weird bug but it dosent matter....I really enjoyed this map nonetheless.
Thumbs up and favorited
Sets you up for the other exit as well
https://youtu.be/Ibms5aJG2w0
Looked great too. Thanks for making!
so is the life we live...
Tried to fix some other chamber exploits.
Did not forget to build cubemaps this time.
A new fave!
I'll have to go back and do it again so I can find the companion cube and other exit.