Left 4 Dead 2

Left 4 Dead 2

Mutated Terror (Deadly Special Infected)
30 条留言
Doomgamer9000 9 月 26 日 下午 3:53 
Love this mod could you make a terror series/standalone for tank only?.
kurochama  [作者] 3 月 23 日 上午 5:59 
@L_M , probably it's just a misinterpretation due to the feature name. The number 0 & 1 there acts like "No" & "Yes". It would be like this:
IgnoreDifficultyLevel = 0 (Is the difficulty ignored? "No". So, it follows the difficulty level)
IgnoreDifficultyLevel = 1 (Is the difficulty level ignored? "Yes". So, even on Easy difficulty, spitter can bring down the whole team with her acid)
L_M 3 月 23 日 上午 5:14 
after use it for week :

-In the config "IgnoreDifficultyLevel", the descriptions for the 1 and 0 options seem to be swapped. When I set it to 0, the SI's damage was normal, but when I turned it 1, they could one-shot everything. Especially Boomers—when they explode, my entire group gets wiped out instantly. and i test it at normal difficulty and survival and the result is same.

-maybe increase chance of fatal witch, because i never get that curse when i kill her

overall this mod is best af, its good pair "cheating AI" for more hellish experience:steamthumbsup:
L_M 1 月 20 日 上午 7:30 
hmm strange

looks like im doing something wrong gonna try it again
kurochama  [作者] 1 月 20 日 上午 7:04 
@K_N , actually I use that "Item Drop Bonus" regularly, but such animation bug never happened even when there were more than 2 tanks coming & I killed them all instantly via chat command to give max damage. Even I tested it on a custom map like "Tank Arena" & "Tank Playground", & there's no animation bug even though there were lots of tanks coming & dying.
L_M 1 月 20 日 上午 6:36 
yea im using manacat scirpt 'Tank hard' and 'tank 100%', both of em seems fine

but looks like its not from this mod sorry, its from 'item drop bonus' mod

after i disabled this mod and enable that mod, i found that bug tank didnt die and just stuck with death animation
kurochama  [作者] 1 月 20 日 上午 12:35 
@K_N , did you use some tank mods? I ever heard similar case, but it's from other mods. On this mod, I only added explosion power on tank.
L_M 1 月 19 日 下午 9:53 
found bug that sometimes tank didnt die and just stuck and death animation


if you play survival, this bug always happen and make the tank didnt appear again
kurochama  [作者] 2024 年 10 月 9 日 下午 11:25 
@✞INMORTALES✞ Beck , a good video on Dead Center. You & your team played well even with the buffed special infected. Actually I was also curious of how you finished the finale, but unfortunately it was disconnected half way during finale. Anyway, thanks for using this mod.
BECKBRU 2024 年 10 月 9 日 下午 3:12 
kurochama  [作者] 2024 年 4 月 28 日 上午 11:23 
@HicalebiH , maybe soon. I plan to add some features to activate/ deactivate common infected with randomized abilities (examples: exploding zombie, acid zombie, bile zombie).
HicalebiH 2024 年 4 月 28 日 上午 11:10 
Is this addon still being updated?
=_X_=™© 2023 年 12 月 14 日 上午 8:42 
interesting , ive been working on my own hardcore mode called SWAT , glad to see others doing the same
kurochama  [作者] 2023 年 12 月 2 日 上午 12:15 
@gameluna , it seems that there's some unknown errors that are even undetected by console. Probably I'll have to wait for other people to report some bugs first before I can start to investigate further.

As for shotgun reload speed, one of my mods "Merciless Survivor Bots" has it as one of features in it, but the reload speed is very fast on that mod (you'll get full clip only in one second or even less). But probably you can wait for awhile, as I also have a plan to make it as a separate mod & make the reload speed editable via cfg file, soon.
gameluna 2023 年 12 月 2 日 上午 12:04 
@kurochama,Well, I've tried it all and it doesn't seem to work... That's it. With Melee Frenzy, that's enough. Thank you for your answer, and... if possible, are there any mods or weapon animations that can accelerate the reloading speed of shotguns? Because for unknown reasons, shotguns cannot change their firing and reloading speeds through data, which will result in data other than damage, bullet volume, and accuracy not having a good effect on the shotgun body (excessive ammunition capacity can make reloading shotguns a very annoying thing). If possible, I would like to see that kind of mod work, and then I will... Give it a reward. Thank you, and have a pleasant work experience
kurochama  [作者] 2023 年 12 月 1 日 下午 11:46 
@gameluna , well, alternatively you can try to check gamemaps again. Check here: Mutated Terror on Gamemaps [www.gamemaps.com] . There are 3 versions there, just like "Demolition Gunners". Try the version no. 3. Version no. 3 shouldn't cause errors on other mods. However, you'll have to sacrifice "Melee Frenzy" if you use version no. 3 because both will conflict as they use same file. Version no 1 is not compatible with most mods that use "director_base.nut", "director_base_addon.nut", ""scriptedmode.nut" or "scriptedmode_addon.nut" as it will trigger unknown errors on those mods.
gameluna 2023 年 12 月 1 日 下午 11:37 
It doesn't seem to be there, it's all kinds of error messages that I can't understand, and I can't find the "does not exist" you're looking for
kurochama  [作者] 2023 年 12 月 1 日 下午 11:32 
@gameluna , try to search for words "does not exist" on red texts. Usually that's related to an error of a mod that makes certain function/ feature stop working.
gameluna 2023 年 12 月 1 日 下午 11:27 
@kurochama,Well, there are too many red characters here, and I'm not sure which one is the error message for this mod... These are the excerpts I've made in the last few lines

CColorCorrectionSystem: Raw file 'materials/correction/cc_ C5_ Main. raw 'has bad size (0)

CColorCorrectionSystem: Raw file 'materials/correction/cc_ C4_ Main. raw 'has bad size (0)

CColorCorrectionSystem: Raw file 'materials/correction/cc_ Checkpoint. raw 'has bad size (0)
kurochama  [作者] 2023 年 12 月 1 日 下午 11:19 
@gameluna , probably there should be no problem with admin system because I used a different file to launch my scripts. As for other mods you mentioned, I haven't found yet when I browsed workshop so I'm not sure. & this mod will conflict with my other bot mods like "Merciless Survivor Bots" & "Enhanced Angry Vanilla Bots" as they use the same file to launch the scripts. But for other bot mods, probably most of them won't have problem, as the file I used here is rarely used by modders.

Probably you can check the console for errors (red texts) during play. Usually if a mod stops working, there are some red texts on console about the errors (for example, there are some words like "does not exist" on the red texts). You can try to copy-paste some lines & put them here. The easier way to check for errors on console is by playing Singleplayer, as opening console on Singleplayer will pause the game along with script update texts on console.
gameluna 2023 年 12 月 1 日 下午 11:01 
There are probably some mods that cannot be used, such as the admin system, Special Infected refresh rate control, and howtomax. Most mods modify game rules and may have coverage conflicts, but the mods I mentioned can be shared. Only when your bot is added to strengthen the mods will the issue of being unusable occur
gameluna 2023 年 12 月 1 日 下午 10:58 
@kurochama,The main issue is the bot enhancement mods you previously released in the workshop, which I cannot use and can cause coverage conflicts. However, the latest mods do not have this issue, so I can only speculate that it may be caused by strengthening certain contents of the bot
kurochama  [作者] 2023 年 12 月 1 日 下午 10:25 
@gameluna , that's strange then. I only added scripts that make bots immediately attack zombies they see & didn't change cvars used by bots except only for bot's hearing range. So when "Cruel Bots" is disabled, they won't cause problems with other bot mods.

Btw, could you tell me some of the mods that were rendered unusable? When I tested it with "Demolition Gunners", both mods worked properly.
gameluna 2023 年 12 月 1 日 下午 10:19 
And, this conflict doesn't seem like a script error, it's more like an override. After subscribing to this mod, it appears white, but it will render all other mods ineffective
gameluna 2023 年 12 月 1 日 下午 10:15 
@kurochama,It is caused by modifications made to the bot itself. When I use all of your other bots to improve mods, it will all lead to this problem, not just the numerical problem of CruelBots. Unless there is a way to remove all the scripts that have been strengthened by the bot, there will still be conflicts
kurochama  [作者] 2023 年 12 月 1 日 下午 10:12 
@gameluna , is the problem with the bots, or conflicts with other mods (red texts on addon menu)? If it's the bots, just disable the bot's enhancement by setting "CruelBotsMode" to 0. Bots will return to vanilla/ default bots once you disable this feature.
gameluna 2023 年 12 月 1 日 下午 10:06 
Is there a version that does not enhance bots? The script data for enhancing bots seems to conflict with most other mods that modify game content, making them unusable
HgAH Є(NO)^_T 2023 年 11 月 26 日 上午 11:32 
Finally a real challenge, thx:boomer:
kurochama  [作者] 2023 年 11 月 22 日 下午 1:17 
@Death , thanks. Glad that you liked it.
No 2023 年 11 月 22 日 下午 12:31 
Holy Christ! Man, that some awesome stuff. I just thought it was too easy for me to play. Pure hell, Great mod, well done.